
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.2/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
très bon jeu !!
人物动作设计非常优秀, 残心流转紫电的JP玩法上限很高. 然而中后期的boss做的特别烂 1.技能释放更像是抽签: 比如站在boss边上, boss也会释放车, 之后还可能车派生车. 飞天派生飞天 2.很多boss都有出手快且带霸体招式 更关键的是如果畸形解法是快速打空敌人精力, 避免boss放这些招式为目标, 但boss还是很可能在一点点攻击间隙释放出手快带霸体的招式 总结来说仁王2的动作天花板很高,但它的 BOSS 交互设计确实配不上这么精妙的人物性能。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
has a lot of improvement from the first but that did not include the ♥♥♥♥♥♥ combat, doesnt matter what u improved up-on if it doesnt include the selling point of the game which is the combat
爽 不过肝有点疼 手指也疼 眼睛也疼 手柄还坏了一个
不好玩,玩着受罪,越玩越傻逼,闪避几乎没有无敌帧,boos但凡出个范围大的攻击招式根本躲不掉,只能防御,防御还掉精有贼快,俩下就破防,对boos的攻击根本没有什么应对手段,遇见那种疯狗一样的boos只能被动挨打,根本没有还手的机会,boos体验差的一批。
不建议任何为了体验那些动作系统而玩这游戏的人,你在前期没有任何的游戏体验纯纯就是为了让你体验各种死法,怪数值比你高,机制要你学,技能里那些格挡招架看着很帅但是你实战能用上的几乎没有,后期哪怕百级也是一样的用那羸弱的一碰就碎的泡沫板角色去跟一堆数值怪和压场怪打。我目前已经打完了大岳丸但是除了酒吞童子没有任何一个boss战是让我觉得打的爽,果心居士更是狗屎中的狗屎。打个下载任务的boss连战愣是整的跟跑马拉松一样围着场地转圈找机会输出然后被一下带走。这游戏配不上神作,跟一堆魂游去争也不会把这个算进去,后期为了好的装备需要你去反复刷关打怪本质上就已经变成了刷子游戏。
Stand User Adventure Part 2, This time we are half stand ourselves.
i could just be slow in the head but this game is impossible to get into after playing any soulslike. i've seen multiple reviews saying that if youre looking for a soulslike then dont play this... they were right. it completely rewires everything you understand about a soulslike and abuses you. my main point as to why this game really wasnt for me was because my whole point was to play the multiplayer with friends but thats also impossible. the way the multiplayer works is if any of your team dies or stays downed for long enough you just get ♥♥♥♥♥♥. you either restart the mission or you face the consequences of getting less materials/xp from the mission. it truly just sucks ass and makes every part of the multiplayer process unfun in a game where YOU ARE GOING TO DIE. idk lmk
Not a fast enough loot grinder to be Diablo 2, Not a good enough combat system to be Dark Souls 1. You can't run your face into a boss until he finally doesn't cheat because the estus in this game has a stock.
Antes de jogar Nioh 2 eu só conhecia o jogo como um Souls-Like que nem todo mundo gosta porque ele quebra a convenção criada pelos jogos da From Software. Depois de jogar eu posso dizer que Nioh é muito melhor que a franquia Souls e o próprio Elden Ring. Esse jogo simplesmente resolve todos os problemas que eu tenho com a formula adotada pelo gênero dos Souls-Like sendo estes os seguintes: 1º - O Mundo Interligado: Eu não estou dizendo que eu não gosto de ter um mapa gigante todo interconectado com coesão geográfica, mas como o jogo separa a gameplay por missões em mapas diferentes dependendo da Era em que a história se passa, eu simplesmente não fiquei enjoado de explorar cada canto de cada instância e isso até mesmo nos NG+ (Mecânica que eu geralmente não interajo nos Souls-Like porque quando eu chego no final do jogo eu já enjoei dele) 2º - Progressão: A progressão de um Souls-Like para bem antes de tu chegar no final do jogo, geralmente termina com você upando a sua arma para +10 ou +20 e mudando o escalonamento de status da arma. Já o Nioh a progessão de poder do teu personagem vai até o último NG+ e o jogo se beneficia de usar um sistema de Loot que nem um RPG de verdade com substatus e um buildcrafting absurdo para poder abusar de estacar diversas bonificações por condicionais como status negativos aplicados aos inimigos. E ISSO SIMPLESMENTE FUNCIONA E ME DÁ VONTADE DE GRINDAR. 3º - O Combate: Uma vez que tu joga um Souls-like tu fica já manjado do que os arquétipos de armas vão fazer por mais que tu varie eles não tem muito o que fazer se não deixar as armas bem familiares. Já o Nioh ele também faz isso mas de uma forma completamente diferentes, o sistema de Posturas (Dividido em Alta, Média e Baixa) faz com que você possa se expressar de jeitos diferentes num arquétipo só trocando entre eles no meio dos combos E SIM ESSE JOGO TEM COMBO CARA N É SÓ SPAM DE ATAQUE COM PULO OU GOLPE PESADO. Além das armas nós temos também magias que no geral são usadas para dano elemental e aplicar os debuffs associados a esses danos, o uso de ferramentas ninjas para atazanar os inimigos no meio do combate e por último mas não menos importante os golpes dos Yokais que tu pode inclusive incorporar no meio do seu combo. Dentro do sistema de combo também tem os pulsos que te ajudam a recuperar stamina no meio do combo, eu não sou muito bom com ele e acho meio irritante ficar sem stamina no meio do combo e ser punido pela IA que é bem arrombada, mas para quem presta atenção e se dedica as armas que escolheu usar é uma puta ferramenta. No fim das contas esse jogo me lembra diversos outros jogos que me divertem pra caramba como Monster Hunter e Warframe então pra mim tá recomendadíssimo, uma pena que a Koei Tecmo é bem mercenária com os preços dela então de preferência espere uma promoção boa para comprar se você estiver ainda com dúvidas se esse jogo lhe agradaria.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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