
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.2/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽 不过肝有点疼 手指也疼 眼睛也疼 手柄还坏了一个
吹牛逼呢! 你以为这是黑魂! 我他妈比黑魂还恶心! 你有这玩黑魂的实力你也玩不下去! 这叫恶心你!懂吗! 加纳! 吹牛逼呢! 你以为这是动作游戏! 我零帧起手读指令投技抓闪避抓回血! 专逼你学忍术学阴阳术! 熟练度刷死你!懂吗! 加纳! 吹牛逼呢! 你以为一周目打完拿个紫色装备就想玩DLC! 做你个黄粱白日大美梦去吧! 我DLC数值给你塞坨大的! 给我乖乖打完二周目三周目再说吧! 加纳!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩,玩着受罪,越玩越傻逼,闪避几乎没有无敌帧,boos但凡出个范围大的攻击招式根本躲不掉,只能防御,防御还掉精有贼快,俩下就破防,对boos的攻击根本没有什么应对手段,遇见那种疯狗一样的boos只能被动挨打,根本没有还手的机会,boos体验差的一批。
Not a fast enough loot grinder to be Diablo 2, Not a good enough combat system to be Dark Souls 1. You can't run your face into a boss until he finally doesn't cheat because the estus in this game has a stock.
这玩意看着实在不像本世代的游戏,画质糊成一团就算了,主要就是吧,我觉得其他都还好,我唯独不能忍受的就是这个逼装备系统,真的,你一个类魂(别跟我争什么是类魂)游戏,实在不行也是个arpg游戏,为啥要搞个类暗黑的装备系统,一大堆词条看的人脑壳痛,我还是头一次见到开修改器刷装备都得刷半天,直接改词条都不知道该该啥的游戏。 就……我感觉我在玩的不是什么新世代忍龙,而是原神,这个逼装备系统跟尼玛圣遗物似的,打从设计的一开始就是用来拖日活的,就根本没想让你真能达到理论数值极限。 于是我迷惑了,不是哥们,忍组你图啥啊,又不是网游,你还有日活的kpi要完成,你个有一定联机属性的单机游戏学网游运营的那一套有嘛用啊哥们,真学了又学不好,跟隔壁的荒野似的,堪称荒野之祖了属于是,德田就是从你这里学的那套齐天大运营法,生生给自己运营的口碑褒姒。 更新少的一批,要价又高,不到完全版不给优化,本身质量也乏善可陈——除了动作系统的设计也没什么能拿得出手的地方了,动作之间的衔接是完全没有的,残心取消白光一闪就直接切下一个动作了,没那逼特效遮丑,打起来就跟掉帧了似的,就算不残心取消,动作之间的衔接也硬邦邦的,完全没有好好调教的感觉。 还有那个逼续作仁王3,发售之前我还挺期待的,本来还打算等打折入一个试试,结果学习版一上手,我靠!卡的一逼,真的,我寻思仁3和仁2的画面水平差距也不大啊,甚至我觉得仁3看着还没仁2顺眼,结果上来就给拉了坨大的。 仁3开我开全低都稳不了六十帧,跟浪人崛起似的,但仁2我开全高都能稳120帧,但二者之间的画面表现却相差仿佛,就,我完全不能理解这帮逼人到底在干什么,你们完全不优化吗?我玩初版黑猴开中画质都能稳60帧,你们这是在干什么? 呃呃,总之,情况就是这么个情况,虽然打了这么字,但我觉得忍组也完全不会在意,事实上,我也完全不会在意,只不过电子ed了,所以心血来潮把闲置已久的仁2下回来玩而已。诶!说到这里,闲置的东西要怎么处理呢?当然是上转转啦! 而至于忍组和它的仁王系列嘛,我只能说爱死哪去死哪去吧,真是便宜的游戏啊,我大概过两天就会忘了你吧。 以上!
不建议任何为了体验那些动作系统而玩这游戏的人,你在前期没有任何的游戏体验纯纯就是为了让你体验各种死法,怪数值比你高,机制要你学,技能里那些格挡招架看着很帅但是你实战能用上的几乎没有,后期哪怕百级也是一样的用那羸弱的一碰就碎的泡沫板角色去跟一堆数值怪和压场怪打。我目前已经打完了大岳丸但是除了酒吞童子没有任何一个boss战是让我觉得打的爽,果心居士更是狗屎中的狗屎。打个下载任务的boss连战愣是整的跟跑马拉松一样围着场地转圈找机会输出然后被一下带走。这游戏配不上神作,跟一堆魂游去争也不会把这个算进去,后期为了好的装备需要你去反复刷关打怪本质上就已经变成了刷子游戏。
i could just be slow in the head but this game is impossible to get into after playing any soulslike. i've seen multiple reviews saying that if youre looking for a soulslike then dont play this... they were right. it completely rewires everything you understand about a soulslike and abuses you. my main point as to why this game really wasnt for me was because my whole point was to play the multiplayer with friends but thats also impossible. the way the multiplayer works is if any of your team dies or stays downed for long enough you just get ♥♥♥♥♥♥. you either restart the mission or you face the consequences of getting less materials/xp from the mission. it truly just sucks ass and makes every part of the multiplayer process unfun in a game where YOU ARE GOING TO DIE. idk lmk
Stand User Adventure Part 2, This time we are half stand ourselves.
垃圾中的垃圾,纯堆数值的垃圾,地图和小兵非常阴间,吹上天的垃圾游戏
玩了一段时间别的游戏,最后还是忍不住回来仁仁了,还是那种熟悉的感觉,忍者组的动作永远是那么简洁、干练、流畅、实用,从一周目到打通奈落狱深层,每一周目都有不同的玩法。一周目轻松写意的战斗,不用太多操作压力就能轻松打通。二周目无双割草。三周目混沌,空精输出,开始讲究手法,这个时候连段的重要性就体现出来,也是我认为最爽的一个周目。四周目研究配装,刷神宝、绘卷,凑几个深奥,rpg的部分在这个时候逐渐变得重要,开始有不同的分支流派。到奈落狱真正成型,流派也真正变得百花齐放,无论是极致输出的玻璃大炮天素,还是兼顾坦度的天山、山素,绝境爆发同时又兼顾生存能力的龙美,放空大脑,无脑复读的校服,搭配忍术达成极致爆发的天鸢,纯粹法爷的远程阴阳流,甚至还有各种偏玩具的流派,都足以支撑起这款游戏几千小时的游玩时间。泪流满面了,真正的白月光神作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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