
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom para quem gosta de montar diversas builds, historia do jogo é boa, mas o que mais chama atenção no game e seu sistema de postura e animações do ataques, mapas deixam a desejam, mas o jogo em sí é quase perfeito para o nicho de looter souls, vale a pena para quem realmente quer sair um pouco dos souls convencionais.
거지같고 엿같은데 재미는 또 더럽게 있는 게임. 소울류를 싫어함에도, 꾸역꾸역 엔딩까지 액션맛있다는거 하나로 달린 게임. 거지같은 난이도와 필드, 개쩌는 액션. 최악의 게임.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.3M | 35.7K | 92% | $29.99 | |
| $33.3M | 32.9K | 90% | $39.99 | |
| $33.2M | 78.4K | 96% | $19.99 | |
| $33.2M | 33.6K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $98.5M | 155.5K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
死にゲーでもあり、ハクスラでもあるゲーム 特に装備の揃いにくい1周目は死にゲー要素が強く、2周目からが本番って感じかな? 死にゲーとしてはフロムゲーとの差別化がシステム的に明確に出来ているが、その分操作が複雑で好みが分かれる所だと思う 私はどちらも好きだがどちらか選べと言われればフロムゲーの方かな?って感じ システムをきちんと理解しないとダメージを出せない作りなので、そこがわかる前につまらないと感じて止める人もそれなりにいそうではある 個人的には構えが上中下段に分かれてるのは面倒くさいだけの要素で中段しか使ってないw それぞれの良さがあるのはわかっているが、そこまで使いこなして戦うとなると楽しさよりめんどくささの方が勝ってしまう 装備がきちんと揃えば高難易度でも無双できるぐらいになるみたいだが、私はそこまでまだ行っていない 2周目か3周目が一番楽しいゲームかな? それか装備揃いきったエンドコンテンツが楽しいのかも?そこまで行けてないから想像でしかないが 気になる点としては ・敵が武将、妖怪なため仕方ない部分はあるだろうが、敵のバリエーションが少ないと思う ・複数戦を強要される場面が多い。特に近接と遠距離の組み合わせが多く、ストレスを感じる場面が多い ・周回が増えると、異常に人型ボスが硬くなる。妖怪ボスと比べても明らかに硬い。なんでこんな調整なんだ? ・基本的には敵の体幹が強く、攻撃をこちらの攻撃で止める事が出来ないので、待ちの時間が多い。攻撃が終わったか?という所からもう一撃来るので気持ち良くない。これはここ数年のどの死にゲーにもある問題だと思う。死にゲー慣れしたプレイヤーが増えたから難易度をあげるための方法だと思うが、正直ストレス要素になってる部分が多いと思ってる ・常闇エリアの視認性が悪すぎる ・ハクスラゲーでもあるので、装備が山盛り溜まるのだがその辺りの整理・売却等のUI周りがいまいち使い勝手が良くない って感じかな まぁ死にゲーって時点で人を選ぶ上にその中でも独特なシステムなので、好き嫌いは結構分かれるゲームだろう ただ最新の3よりも2の方が好きって人も多いゲームでもある 気になるのであれば一度やってみる価値はあるゲームだと思う
me compre este juego porque el nioh 1 me encanto, tenia esquives muy buenos sin retraso y podias pasarte cada nivel casi sin que te mataran. pero este nioh 2 es todo lo contrario, los esquives son lentos, cortos y si estas desenvainados los esquives ni resultan, conecte mi mando por cable a ver si tenia menos imput lag pero aun asi los esquives son lentos y funcionan cuando quieren, y si sientes que esquivaste bien igual te golpean. en fin una decepcion de juego.
⭐ Nioh 2 — 8/10 🎮 Gameplay: 8/10 ⚔️ Combate: 7,5/10 🎨 Visual: 8/10 🎵 Áudio: 8/10 📈 Progressão: 8/10 💀 Dificuldade: 8/10 🔥 Vício: 8/10 🖥️ Desempenho: 8,5/10 Meu primeiro Nioh e já deu para entender por que tanta gente gosta dessa franquia. O combate tem bastante profundidade, a progressão é boa e existe uma quantidade absurda de equipamentos e possibilidades para montar sua build. No começo apanhei bastante, mas depois que você começa a entender os sistemas, o jogo fica muito mais divertido.
太好玩了!不愧是集大成之作,战斗系统全面提升,打击手感很棒,本作依旧是沿用1代的残心机制和上中下三段架势的机制,比1代少了一个九十九武器,多了一个妖鬼化和妖鬼技还有妖反,多了个捏脸系统,我捏了一个Dio,主角半人半妖的设定也很吸引人,还有一个专属区域“常暗”,进入后削弱人类的能力,加强妖鬼的能力,boss战因为有了“常暗”的加入,打的非常过瘾!综合满分10分我可以给个9分!战斗系统我可以给满分!99.6买的完全版,太好玩了!
PS上两部都是500+小时的白金,两年前只是复读刷刷刷而已,距离这个游戏的精髓太遥远了。纯纯怀旧在PC上重启这段旅程,没想到之前感觉恶心的武器,一个用起来比一个爽,各个都是人才,各个都能轮椅。一周目纯纯爽游,不过现在时间有限,又或许还会在未来相见吧,阿秀!你永远可以相信忍组的动作(卧龙除外)
otimo jogo
Awesome game
muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.