
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLC3まで1周完走。クリア後に隠しトロフィー見ましたが武器系が大変すぎるので諦め56%で終了。 最序盤の2ボス(馬頭鬼・煙々羅)を除き、全て手甲でいきました。 楽しかったですね。 死にゲー経験者で味変をしたい方には「おすすめします」が そうでない方には「絶対におすすめしません」。 前者については慣れるまでは大変かもしれませんが、残心(および構え)システムが良い味変になってます。 後者については1vs多を「強制」されるケースが多くボス戦ですらそのケースがあり、死にゲー未経験者にはかなり大変だと思います。 ■良かった点 ・アクション(残心、構え、特技、武技) 残心(流転)システムのおかげで、他の同ジャンルゲームより攻めに出れると思います。 特技(カウンター)は敵の大技を凌ぐだけでなく攻撃面の旨味が大いにあり、 流転も使いこなせば一気に畳みかけれて爽快でした。 総じて攻めのアクションを良かったです。 ・BGM 本作の前に遊んだアクションゲームが「ボス戦にBGMあったっけ?」という感じでしたが、 本作を遊んで改めて「ボス戦には感情を揺さぶる象徴的なBGMが必要だな」と強く思いました。 良い曲が多かったので、現代和風な曲が好きな人はサントラだけ購入しても良いと思います。 (DLCで追加したBGMもサントラ出してくれないですかね?特にDLC3のボス戦BGM2つ) ■悪かった点 ・1対多の強制 死にゲーはそうならないように索敵・掃討して不利にならないよう立ち回りますが、頑張りを否定されます。 モヤから出現した敵が複数とかどうしようもない(=強制)ケースが多々あります。特にサブミッション。 本作の難易度調整は「敵の強さ」より「いかに不利な状況を作るか」の比重が大きいように思えます。 索敵が甘くてそうなるなら自分が悪くて納得できますが、甘いとかそういうレベルじゃないんですよね。 ・武技・防具管理が不親切 ハクスラが特徴であるにも関わらず不親切に感じました。 特に揃え効果のフィルタで対象が一つも無かった場合の挙動。 ■最後に DLC3のエンディングで種明かし、メインテーマをBGMに暗転からの「タイトルロゴ」ドンの流れは ありがちだけど王道ゆえに至高ってことで非常に良かったです。 種明かしについては予想はついてましたが、演出も相まって答え合わせで気持ちよく終われて満足です。 仁王3はコンプリートエディションが出たら購入して遊ぼうと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
학습하는 재미를 느끼고서 인왕3를 구입하고 전에 접었던 인왕2가 생각나서 다시했는데 완성도가 가장 높다. 요괴 스킬만 바로 반응하기 어려워서 키설정만 자유로웠으면 더 좋았을듯
夯爆了 爽
I will recommend the game since I played it a long time and did enjoy a lot. However, toward the end I was not enjoying it as much because of the inventory system. collect junk - sell junk - collect junk - sell junk - repeat - repeat - until boring, and so many inventory menus, just not fun.
?
这个和对马岛一样的阴间画风,和怪猎崛起一样的恶心画风
Otima mecanica de posturas
Super recomendado, más si estas buscando alternativas a los souls de FS. Las cosas que tengo para criticarle: mal port de PC: le faltan opciones, la escalabilidad es mala, el framepacing es malo (pareciera que tiene caidas de frames a pesar que no ocurren), etc. No esperes un mapeado como en los juegos de From porque aca no lo vas a encontrar. Quitando eso no tengo mucho más que decir en contra; muy buen combate, buenas armas, buen arbol de habilidades, buenas mecanicas.
With all of the praise I've heard of this game I though I'd have so much fun playing it. One of the few big problems I have with this game is the stamina. I get the stamina system and I think the ki burst is really cool. But stamina usage is so high that when you try to mix dodging and/or blocking with attacking you are pretty much always out of stamina. I know I could just stand back and wait but that's so boring to go, "hey i did two or three attacks now I have to roll away and regen stamina." This part of the combat system makes the game feel so slow and combat kind or boring for me. I also don't like the boss phases where they go into the spirit world or whatever. I don't like this because one of the only ways to get good damage on a boss is when you get to take a riposte after their stamina bar goes down and a second stamina bar goes down to zero. When a boss goes into the spirit realm it replenishes both its stamina and its second stamina bar it also does this when it comes out of the spirit realm. So at any time the boss can just choose to take away your progress and prevent you from getting any good damage. Another thing I have a problem with is when a bosses first stamina bar is depleted your attacks stagger it for a time. This feels like it does nothing because every attack takes so much stamina that you can get a max of 3-5 attacks off when it depletes doing barely anything. One thing I did enjoy massively was the level design. The area designs in this game are top notch. I love how they use the area of each level and the interconnectedness of each level with the shortcuts makes the exploration feel much better than if each level was just a straight line of enemies then the boss.
很好玩的动作游戏,虽然新手的学习成本略高并且后期对操作强度要求高,但是极具深度的动作系统注定了他是一款优秀的ARPG游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.8M | 19.5K | 78% | $39.89 | |
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| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $98.5M | 155.5K | 92% | $39.99 |
Related
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| $33.4M | 25.6K | 86% | $34.99 | |
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| $33.3M | 32.9K | 90% | $39.99 | |
| $33.2M | 78.4K | 96% | $19.99 | |
| $33.2M | 33.6K | 92% | $39.99 |