
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾地图
Awesome almost soulslike. If you love Elden Ring, you'll love this! More and clearer story, fast paced gameplay. Definitely not for the modern audience. It's hard, it has boob sliders and sexy women, and really cool men.
零帧起手的全距离秒杀技,全程霸体,无限道具,这游戏把怪设计的及其逆天,能给好评的多少沾点大病,设计师也是全家死光光了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.3M | 35.7K | 92% | $29.99 | |
| $33.3M | 32.9K | 90% | $39.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $33.2M | 78.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $98.5M | 155.5K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏,虽然烂的地方很多,但是长版够长。忍组要是能用卡普空的工业水平做一款游戏就好了。
그냥 명작이다.
Mejora todo lo que hace el primero, las primeras dos sendas son facilitas pero a partir del sueño del demonio la dificultad escala bastante
É dificil mas é um bom jogo. Estava fazendo o 1° no hydra mas enjoei então vi que tava na promoção esse e comprei por 100 conto. Espero que o valor do 3 abaixe mais pra eu poder comprar também. Chefes incriveis, mecanicas também, você pode ser um shinobi da folha ou onmyoji e óbviamente um ♥♥♥♥♥♥ samurai.
外星人控制忍组大脑做出来的
на фоне первой части двойка играется куда приятнее и хотя бы приносит удовольствие.
I played this game back when I pirated it, then eventually bought it and played through it thoroughly again. I haven't gone through the NG+ cycles or the DLCs yet, but I've done enough to feel comfortable talking about it. Most people seem to either call Nioh 2 the best or worst "Souls-like" ever. Personally, I don't even think this is a Souls-like. It's a hack-and-slash looter RPG with a heavy emphasis on action. The only real Souls-like elements are the shrines and stamina system, and even those work quite differently. I went into this expecting something closer to Musou, DMC, or Ninja Gaiden, and I had an absolute blast. Because the combat is ♥♥♥♥♥♥♥ amazing. The combat system is as deep as the Mariana Trench and as vast as the sea. There are so many weapons, skills, builds, mechanics, and ways to play that you can genuinely express your own skill through it. Once you understand how everything works, you can become ridiculously overpowered and start bullying enemies. And thankfully, the enemies are good enough to make that fun. There's plenty of enemy variety and a ton of bosses to learn and experiment with. You can beat a boss, come back with a completely different build or playstyle, and discover an entirely different way of fighting it. When everything clicks, you feel like an absolute badass. When you ♥♥♥♥ up, you get humbled immediately. The combat is stellar. It will not disappoint you. Unfortunately, pretty much everything else is merely decent. The level design is actually fun, but the constant reuse of maps makes the missions feel repetitive. The music is good, the atmosphere is fine, and the graphics are serviceable, but nothing particularly stands out. Technically, though, the game runs very well. The story is probably the biggest missed opportunity. There is actually a surprisingly sad and depressing story underneath everything, especially concerning your character, and I genuinely think the story itself is good. The problem is the execution. The pacing, character development, and storytelling are often awkward, making scenes that should be impactful feel much less so. It's a shame because I think Team Ninja had something genuinely interesting here but didn't tell it as well as they could have. So where does that leave us? Still with an amazing game. The combat makes up for about 90% of the experience, and thank God it's good enough to elevate what would otherwise be a 4–5/10 game into a 9/10. I've never had this much fun sucking at something, slowly learning it, and eventually becoming insanely good at it. And remember, I haven't even gotten into the NG+ cycles yet where everything's cranked up to eleven. Get this game if you like throwing hands and becoming insanely OP. If you're here for the story, though, you might as well skip it. 9/10. One of the best games I've ever played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.