
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 8.33/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
把你那该死的光污染拿走
残心流转的设计,武技妖怪技的结合,不推荐都说不过去。硬说瑕疵的话,就是对新手难度略高,上手不易吧。
Among my top 55 action games
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Going on ng 3rd +. Nuff said except this is also great for co-op :D
This game is unique and honestly one of a kind but is filled with issues due to being "soulslike" and a console game. I stopped at Depths 11 as I just burnt out of fighting hp sponges with 1-2 hit moves. The game just become more tiresome rather than fun. I played mainly corruption build as 7magatsuhi/6x - Grabs are the worst combat mechanic by far and ruin any gameplay - Most bosses fights are a toss up if they use grabs more, some, or not at all. - There is more boss rng with some attacks purely one hitting and they may use it a lot or not at all. - Boss fights are skillful unless you get bad rng on grabs or stagger immune attacks with high damage - Gear is just a keep up system rather than personalizing a build for the majority of the game. - If a build is made before depths it has to be redone for the depths specific set to catch up to depths enemy damage - Materials for using become increasingly rare due to the fact you do not need to full complete each new game and underworld does not reward basic materials. i.e. chisels and umbracite - Dream of the strong/demon/wise are useless time wasters - Daily rotation in this game especially for depths bosses is such a stupid design choice - Gear management is a nightmare due to console port with barebones mouse and keyboard support - Player inventory capped at 600 for ALL items including soul cores which are inside the shrine menu making counted inventory feel disjointed - Fps affects the game in funny ways that i cannot fully explain but the "real" experience is 60fps, 120 comes with some benefits but seems to just feel "off"
Bonsoir, j'ai eu du mal au début à cause des dark souls auquels j'ai joué, car l'esquive et le blocage ne sont pas sur les même emplacements de touche, une fois cela encré en tête c'est génial et au final ça ne ressemble pas à un souls, c'est même bien plus difficile et intéressant, j'aime beaucoup ce jeu c'est une excellente découverte et c'est déjà mon jeu préféré !
combat smooth. game is really hard which is good. massive build variety and freedom. enemy variety is very limited. mission system still buns
sb游戏,光荣孩子出生时迷失在迷宫里面出不来
Overall a massive improvement to the first game. The RPG mechanics are better with more quality-of-life features, and the weapon balance is a lot better. Bosses are tankier while regular enemies are much squishier compared to the first game. Works perfectly on the Steam Deck too.
A Massive Improvement over the first game. IMO the first game was a slog to get through, Still an amazing game, but it has alot of quirks and Late Game issues Especially. If you enjoyed the first game then Nioh 2 seems to do just about everything better, and is a Must Play Title. Haven't gotten to the 3rd Title yet, but I'm excited to see how it compares.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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