
Blast through a cursed nightmare solo or with up to 3 friends. A retro-inspired FPS where looter shooter weapons meets boomer shooter chaos and rogue-lite elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 3.8Kreviews | 93% | — | $737.4K |
| $10.49−65% | 357ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great, and years later the developer is still updating the game, making it even better. I could easily recommend this game, I don't even like Roguelike/lite gameplay and I really enjoy this one.
game sucks d1ck
Hopped into the demo (which was a whopping 3-4 hours of gameplay) and was hooked by the end. Purchased the full game and in three days I have played for almost 20 hours and would consider it one of the coolest independently developed shooters I have ever played. Absolute banger and totally worth $25. To be honest, I feel like I have gotten way more than $25 of fun in my 20 hours. As someone who isn't very experienced with the roguelike genre, I was surprised to find myself very comfortable with the elements that are present. Highly recommend this game to anyone that loves shooters with a heavy emphasis on movement, weapon variety and diverse gameplay. Game's art direction is stellar and tells a story that I am still processing. Absolutely addicted and I don't want to go back. This game has sold me on boomer shooters in the modern era. My only complaint thus far is that the music isn't as adaptive as a game like Doom 2016 but frankly I like that the game lets itself be silent. Makes the music more impactful when it plays. If you think you might like this game, play the Demo. You've got nothing to lose but your sanity. ;3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 173ratings |
| 88% |
| — |
| not modelled |
| $9.99−60% | 153ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good. It runs well, looks good, plays well, is fun, you have everything you need in a modern FPS games. BUT. The negative reviews and critics are all valid: - It is bloated. I'm always one to criticize the Roguelike formula when it doesn't make sense, and it doesn't make sense here. Had this been a single really well crafted playthrough with secrets and alternate endings and whatnot, it would have been peak. Instead it's some tilesets linked together by doors, and you play what feels like the same levels infinitely. - What you unlock does not broaden your gameplay, it does add more tedious things. Yay, you unlocked an arena! So more of a bloat. - Minigames are here to unlock passive bonuses. You can toggle to skip them in the menu and you should. They're slow, clunky, confusing, don't look good, break the flow of the gameplay, and only triggers "Uh... I need to grind 20k green money to unlock that one upgrade." - Dropping all your weapons but one makes it that you just keep one that you like and play every single level with it. Weapons are aplenty and they're all useful or fun. But many modifiers just kill the weapon entirely. And the achievements are like "Finish new game +3" when a playthrough seems already infinite... So getting this game with being a completionist is kind of a nightmare. So it's good. But beware that it is what it is. It's a game I'll come back to a little bit from time to time.
Very fun game, i played for a couple hours with a buddy, the skill tree minigame is the coolest ♥♥♥♥ ive ever seen in a game that alone gives this game a 10/10
This game is really good!
игра длится больше чем моя жизнь
https://youtu.be/PcII42Yrf2Y Hitting the 'Boomer Shooter' style strong while applying modern roguelike/shlooter style additions really builds upon the basics.
Aestheticaly it's something most will either hate or love. I'm somewhere in the middle (leaning towards liking it), but the gameplay is super fun and addictive, like good old days when games were supposed to be fun. I think most oldschool fps games fans will like it.
i could fix her
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.7K | 513 | 82% | $4.99 | |
| — | 0 | — | — | |
| $861.6K | 6.5K | 97% | $6.79 | |
| $287.3K | 2.3K | 96% | $6.99 | |
| $142.2K | 674 | 83% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $737K | 886 | 70% | $19.99 | |
| $737.9K | 803 | 72% | $24.99 | |
| $736.9K | 3.6K | 90% | $14.99 | |
| $736.8K | 1.2K | 73% | $29.99 | |
| $736.6K | 1.7K | 76% | $19.99 | |
| $738.5K | 758 | 89% | $29.99 |