
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they forget about it no update coming
補一下評論,負評很多都是不客觀的 七日殺的裝備沒有辭條這遊戲有,這遊戲還賣得比較便宜。可以刷寶。 說4王難打的,如果有農第一隻王的裝備,4王很好打,為甚麼沒有人負評1王很難掉裝備,因為1王掉的裝備很好掉而且已經蠻強的。1王全部裝備都拿到,打的傷害不會輸4王裝備。 4王的專屬裝備,可以用公會點去換辭條,明明很好掉,刷裝備時遊戲難度調成簡單超快。明明有快通可以馬上出去。而且當初可以一個人在外面刷卡片,另一個人在裡面秒殺王,是遊戲玩家覺得太BUG改掉的。沒有朋友的心理不平衡 第五隻王,站在架子上射弓箭空裝可以無傷打贏。 尾王,在倒數第二難度我跟我朋友兩個人初見殺,疊屍就可以了,只要走旋轉樓梯不要被波打到。尾王可以傳說難度單殺,但是裝備要很好。 打一般殭屍給很多經驗跟物資(會掉紅裝),七日殺給得更爛更少。 花錢買卡片打王的,如果錢不夠可以SL炒作金條,錢根本無限。假設這遊戲完全不打王不刷裝備以價錢已經很值得了,自己愛打副本還嫌。 根本不知道負評到底都在說甚麼。 如果要拿同性質的遊戲來比的話,哪個遊戲,遊戲教學可以做成這樣,裝備可以刷詞條。 不要拿七日殺模組比較,模組不是遊戲公司做的。 資源給得很大方,會不舒服只是單純第一天就有屍潮不習慣。你也可以不要開屍朝阿。 最後說一下優化,這遊戲用5080顯卡都會斷線是底層代碼的問題,即使不卡也會斷線可配備無關。斷線頻率超低,遊戲15天大約一次。 卡頓的問題,在建築物的物資及樓層都有實際做出來的情況其實已經還好。七日殺的六級圖也會卡,這遊戲還更高8~9摟都有。而且讀圖範圍超大,拿狙擊槍可以做到狙擊菁英4的效果,別的遊戲做不到。 如果在殭屍末日來臨拿狙擊槍,能做到{超廣域}射擊,只有這遊戲做得到。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
答辩游戏
打擊動作 手感 很糟糕
特别有潜力的一款生存丧尸题材的游戏,女主脸模还不错长得,结合了非常多的内容体量十足,车辆动物僵尸种类伐木采石资源等,生存游戏的东西基本上都有新玩意也不错像还有什么建造塔防尸潮技能加点支线武器收集地图也挺大传送点贴心,虽然有的一小部分缝合了许许多多的其他同类型的游戏,但还是很耐玩肝建造有意思,剧情一般般动画比较少,唯一美中不足的是优化不咋地尸潮僵尸多了掉帧卡顿,希望后续多多更新.
게임이 지루함, 재미는 둘째치고 튜토리얼부터 지루하고, 뭘 하라는건지 모르겠음.
혼자 하면 노잼이고 친구들이랑 멀티로 해야 꿀잼임. 웨이브 막는게 슬슬 질린다 싶으면 스토리 밀기 시작해서 엔딩 보면 깔끔하게 바이바이 가능.
Eu apenas não recomendo
노잼
juego qlo malo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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