
Brawl it out with your Nickelodeon favorites in epic platform battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.7Kreviews | 70% | — | $6.5M |
| $49.99 | 6.8Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nickelodeon All-Star Brawl is a vibrant, fast-paced platform fighter developed by Ludosity and Fair Play Labs that aims to capture the energetic spirit of classic party fighters like Super Smash Bros., while infusing it with the nostalgia and charm of beloved Nickelodeon characters. The game brings together a diverse roster of fan-favorite icons from across Nickelodeon’s extensive catalog—characters ranging from Rugrats and Hey Arnold! to SpongeBob SquarePants and Danny Phantom—all battling it out in dynamic, colorful arenas inspired by their original shows. For fans of both platform fighters and Nickelodeon’s golden era of cartoons, this game offers a compelling mix of accessible gameplay and character-driven fun. At its core, Nickelodeon All-Star Brawl excels at delivering a solid, skill-based fighting experience. Unlike some other licensed party fighters that lean heavily on chaotic randomness, this game emphasizes responsive controls, tight hitboxes, and strategic depth. Each character has a unique moveset that reflects their personality and abilities, offering a variety of playstyles from quick and agile to heavy-hitting powerhouses. The combat system, while approachable for newcomers, rewards timing, spacing, and careful reading of opponents, making it equally enjoyable for casual brawls and competitive play. The inclusion of different attack types—standard attacks, special moves, aerial combos, and throws—gives players plenty of tools to experiment with and master. Visually, the game is a bright, playful spectacle that embraces the colorful, cartoonish aesthetics of its source material. The arenas are lively and well-designed, featuring interactive elements and vibrant backdrops that transport players straight into the worlds of their favorite Nickelodeon shows. Character models are lovingly rendered with crisp, expressive animations that capture each icon’s distinct look and personality without veering into uncanny territory. The game’s soundtrack and sound effects complement this lively presentation, blending energetic themes with character-specific voice clips and signature sounds that evoke nostalgia and add charm without becoming repetitive or overwhelming. One of the game’s biggest strengths is its roster diversity, which manages to feel both nostalgic and fresh. Players can choose from a wide array of characters such as Lincoln Loud from The Loud House, Zim from Invader Zim, and Jenny from My Life as a Teenage Robot, each bringing unique flavor and combat mechanics. This variety ensures there’s something for everyone, whether you prefer ranged attacks, fast combos, or zoning tactics. However, the initial roster, while solid, leaves room for expansion. Players will likely be eager to see additional characters introduced via DLC or updates to further enrich the lineup and keep the meta evolving. In terms of modes, Nickelodeon All-Star Brawl offers a decent selection that caters to different types of players. There’s a robust local multiplayer option, which shines as the ideal way to enjoy the game with friends and family, capturing that classic couch party vibe. The online multiplayer component is functional and includes ranked matches, casual lobbies, and tournaments, though early reports note some issues with matchmaking stability and server performance that developers have been actively working to improve. The single-player content, while serviceable, is relatively limited—featuring basic arcade runs, training modes, and challenges but lacking a deep story or campaign mode. This may disappoint players hoping for a more narrative-driven experience. While the game’s strengths lie in its mechanics and fan service, it isn’t without its flaws. Some players have noted that certain characters feel unbalanced or overly dominant, pointing to the need for ongoing tweaks and patches to refine the competitive scene. The lack of extensive tutorials or beginner-friendly guides can also be a hurdle for newcomers unfamiliar with platform fighters. Moreover, while the initial roster and stage count are respectable, the overall content depth feels somewhat sparse compared to genre giants, meaning that long-term engagement may depend heavily on future updates and community support. Ultimately, Nickelodeon All-Star Brawl stands out as a commendable addition to the platform fighter genre that successfully leverages nostalgia while delivering solid, competitive gameplay. Its faithful homage to Nickelodeon’s iconic characters and worlds, combined with responsive controls and a lively presentation, makes it an enjoyable experience for both longtime fans of the network and fighting game enthusiasts looking for a fresh, approachable brawler. While it may not yet reach the polish or content depth of some of its inspirations, its foundation is strong, and with continued support and expansions, it has the potential to carve out its own place in the competitive scene. Whether you’re hosting a casual game night or diving into online tournaments, Nickelodeon All-Star Brawl offers a fun, colorful arena where nostalgia and skill collide. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worst smash clone I ever played
Really good game but they did not add Raphael and Donatello into the game which is kinds a shame but still a very great game.
Купила эту игру только из-за Гарфилда)) моё сердце ликует. Кидается пирогами,кушает лазанью и рыгает) :spider_dance: Игра в стиле "Brawlhalla" управление можно поменять,рисовка очень приятная 10/10 "-Гарфилд, ты счаслив? -Нет еды-нет счастья"
Does not work on steam deck even it is flaged as Steam deck fully compatible.
Muy aburrido, golpes basicos, hubiese estado mucho mejor si hubieran agregado poderes especiales, ultis algo que le meta emoción... ABURRIDO
Honestly a pretty fun game. But for the price they are asking? Absolutely not. You can get a lot of fun out of it sure, but this is 10 dollars less than smash... Just spend the extra ten. And if you don't have a switch then there are plenty of good PC alternatives that don't cost even half as much. There just too much lacking from this game to justify the purchase. You get a lackluster "arcade", a lackluster "sports" mode and a dead online. Wouldn't buy unless its on sale for like less than 15.
GHB
Great casual game would recommend
not a dead game, better than super smash bros ultimate
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.5M | 1.8K | 77% | $49.99 | |
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|---|---|---|---|---|
| $6.5M | 7K | 95% | $24.99 | |
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| $6.5M | 38.8K | 97% | $4.99 | |
| $6.5M | 17.6K | 95% | $19.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.5M | 13.2K | 92% | $19.99 |