
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−85% | 11.2Kreviews | 84% | — | $2.6M |
| $59.99 | 9.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Boy gets yeeted out of his own kingdom, builds a new one from scratch, and makes friends with everyone along the way. Also, the president of the United States is here for some reason." I came for Studio Ghibli’s art style. I stayed because I somehow became the actual king of a nation-building simulator wrapped inside an RPG. One moment, I’m slashing through monsters, and the next, I’m debating infrastructure policies like I’m running a fantasy version of SimCity similar to Slime Isekai. Pros: - The most wholesome protagonist ever. Evan just wants world peace, and you will believe in him. - Combat is fast, fluid, and actually fun (no more slow-turn-based battles). - Kingdom-building is surprisingly addictive. Why fight monsters when you can manage tax policies? - Lofty. Just Lofty. Imagine Drippy from the first game but with 200% more sarcasm and a ridiculous accent. Cons: - The story feels like a fairy tale, which means conflicts get resolved faster than a kids’ TV show. - The skirmish battles are there. That’s all I can say about them. They exist. - Roland is literally the president of the United States, gets isekai’d, and just rolls with it. No questions asked. Final Verdict: Do you want an RPG where instead of angsty betrayal arcs, characters just support each other and try to make the world better? Do you want to build a kingdom, recruit weird and wonderful citizens, and spend hours micromanaging your fantasy economy? Then this game is for you. 9/10 would sign another peace treaty with talking mice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.8K | 48% | $14.99 | |
| $2.6M | 7.5K | 94% | $14.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 4.6K | 91% | $19.99 | |
| $2.6M | 2.1K | 85% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 9.3K | 80% | $49.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $5.1M | 5.2K | 83% | $49.99 |
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game will just waste your time, there is no pay-off. Higher Difficulties just drag out an insanely basic combat system by inflating enemy hp. This is only a sequel in name pls do sth for yourself and play Ni no Kuni instead.
Ni no Kuni 2: Revenant Kingdom é uma jornada mágica que combina uma narrativa emocionante com um visual deslumbrante. A história é, sem dúvida, o ponto mais forte do jogo, trazendo um conto envolvente sobre esperança, amizade e a construção de um reino a partir do zero. A jornada de Evan para criar um mundo de paz é inspiradora e cheia de momentos tocantes, que me mantiveram investido do início ao fim. O estilo artístico do jogo é maravilhoso, com ambientes coloridos e personagens que parecem ter saído de um filme de animação. A trilha sonora, composta por Joe Hisaishi, é outro destaque, complementando a atmosfera mágica e imersiva do jogo. Embora o sistema de combate seja divertido e fluido, é verdade que ele pode se tornar um pouco repetitivo, especialmente em áreas que exigem batalhas frequentes. Além disso, algumas missões secundárias não têm tanta profundidade quanto a história principal, o que pode dar uma sensação de repetição em certos momentos. No entanto, o sistema de gerenciamento do reino e os desafios de estratégia ajudam a quebrar o ritmo e trazer uma variedade interessante à jogabilidade. Mesmo com esses pequenos problemas, Ni no Kuni 2 é uma experiência encantadora que brilha por sua narrativa e pelo mundo mágico que cria. É uma aventura que vai agradar tanto aos fãs do gênero RPG quanto àqueles que procuram uma história envolvente e cheia de coração. ⭐ Nota: 8.5/10
The game just kind of drags, I had a bit of fun hack and slashing my way through but honestly theres just too many different game mechanics that are boring and annoying. Theres a mechanic where your castle makes a different set of currency which only accrues over time (real time, things take hours) and i got around this by leaving the game running while i did other things and coming back to lots of money so that i can actually advance the smithery and such. I really didnt like the 'skirmishes' a dynasty warriors style fighting except its dumbed down to the simpliest degree, I feel like they shouldnt have put skirmishes in at all. There arent that many in an upward level advancing way that makes sense. it was extremely frustrating that skirmishes were required in the final boss, I had never leveled them up at all because most of the game it hardly felt mandatory. theres like a billion side quests that dont have any meaningful dialogue. I could go further but i literally gave up when i had to do a multi stage skirmish just to initiate the final boss battle, only for the final boss to have a board wipe skill that insta killed my under-leveled skirmish squad because i had virtually no incentive to level it up through out the game. I hate skirmishes, and being forced to grind it for the final boss just made me give up. about 40 hours of my gameplay time is AFK farming the castle currency to build up the castle so i can actually smith good gear.
I don't know if they're trolling, but this game was great until I got to the 'stinky pair of shoes' mission. They completely ruined the game by creating this stupid quest. It's such a shame.
don't buy this game
Very cozy jrpg although a tad shallow, story and game mechanics could use more depth. Story was ok, ending was good. Wished for better content after story was done though, stay around to max out city seems very pointless. Needs to be played at hard minimum, normal is more like story mode.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.