
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−84% | 11.2Kreviews | 84% | — | $2.1M |
| $59.99 | 9.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was hesitating to buy it due to the mixed reviews, but I actually like it quite a lot! the fast paced combat feels good to play, characters are cute and charming, the story is simple but comfy like watching a Ghibli movie. I also enjoy spending hours building and managing my kingdom. I just don't like the skirmishes, but overall it is a fun game.
I thought the game was pretty bland. I'll give it 6 out of 10. The combat was nothing special, the story was pretty average. The kingdom building part is alright but honestly more completion OCD than actually fun. There isn't really anything that stands out to me about the game that feels worth mentioning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghibli meets Final Fantasy, what could be better?
This game took me ages to finish it but in reality it should have not to... The game is beautiful, the art style is very colorful and knows how to combine colors when portraying important scenes. the soundtrack is amazingly the best thing in this game, every zone is a blast with it. The story itself is enjoyable and quick to follow it, although a little bit basic and expected. The gameplay is interesting, in a way that it is simple but a little bit complex, i liked every member of the party and i also found it very easy to play. The AI behavior of party member are sometimes brain-dead, running in the aoe of the enemy or just walking around, it is not enjoyable if you kind of depend on time in certain times. Overall it is a good game for something easy and chill to follow.
Le deuxième ni no kuni n'est absolument pas à la hauteur du premier. Le monde est graphiquement moyen au plus, une grosse déception par rapport aux graphismes sublimes du premier. L'histoire et les personnages m'ont laissé indifférent au mieux. L'histoire du premier était assez classique mais très bien travaillée, logique et bien contée. Pleine de surprises et de lieux admirables à visiter. Ici, c'est moche et chiant. Les combats, idems, pas terros. Fini les combats à la pokemon, maintenant on a un gloubi boulga d'action RPG avec de nouvelles techniques dont j'avais rien à faire rajoutées toutes les 5 minutes. Chiant et mal foutu, y'a mille fois mieux un peu partout ailleurs. Bordel, les combats du premier, fallait juste améliorer le path finding des monstres et ça aurait été parfait. Bon, j'ai pas aimé, ça se voit je pense. Jouez au premier, mille fois mieux, et si c'est déja fait, évitez vous une déception. Bonne continuation :)
Definitely felt like a downgrade from the first Ni no Kuni, no beautiful 2D cut scenes and the story and character writing is pretty bad. But the actual game play itself was my style and enjoyable enough to carry it for me on its own though unlike the first one I did not 100% it. Bought it on a sale and felt like it was worth it enough to leave a positive review, but don't expect a good story.
Étant un fan des films du Studio Ghibli, c'est naturellement que je me suis tourné vers la franchise Ni No Kuni, avec le premier opus puis celui-ci. J'apprécie ce jeu, qui a de grandes qualités mais aussi quelques défauts. Je précise que j'ai joué au jeu avec tous les DLC. Tout ce que je dis là est bien sûr subjectif. Qualités : - Je retrouve la direction artistique de la franchise, avec des graphismes agréables à l'oeil, dans l'esthétique Ghibli, ainsi que les superbes musiques de Joe Hisaishi qui apportent une ambiance vraiment agréable. - Le gameplay est varié, entre l'exploration, les combats, les batailles entre armées, et le gros point fort du jeu selon moi : la construction et la gestion de son propre royaume. J'aime beaucoup le système de recrutement des personnages qui viennent gonfler nos rangs tout au long de l'aventure, chacun ayant sa propre spécialité. - Le monde en mode voyage est très riche, avec beaucoup de points d'intérêts, variés et intéressants. - La progression dans le jeu est agréable, bien dosée, on débloque régulièrement de nouvelles capacités qui améliorent nos possibilités. - Le système de craft et de production de ressources est bien construit et habilement relié au fonctionnement du royaume. Avis mitigé : - L'histoire est assez clichée, l'écriture des personnages est assez inégale avec là aussi des clichés sur patte (notamment les personnages secondaires) mais j'y trouve aussi des points forts : le discours de fond est touchant, voire profond, surtout dans le end-game et le jardin des rêves qui complète les trous de l'histoire principale de façon très efficace. Je me suis attaché à Evan et à Roland. Défauts : - Je regrette l'absence de cinématiques créées par le Studio Ghibli, qui sont présentes dans le premier opus mais pas dans celui-ci. Elles apportaient vraiment quelque chose en plus. - La caméra lock en troisième personne est pénible, j'aurais aimé pouvoir maîtriser la caméra moi-même comme en mode voyage. - En combat, les animations sont lentes, et impossible de les cancel. Donc le gameplay est lourd, on peut se prendre des sorts ennemis en boucle sans pouvoir réagir, ou réagir correctement face à une capacité ennemie sans que notre personnage suive car encore bloqué dans une animation précédente. - Beaucoup de quêtes FedEx, qui ne sont pas si gênantes que ça si on est embarqué dans l'univers du jeu. Mais il faut quand même avouer qu'il y a des quêtes vraiment pas intéressantes que j'ai passées, qui n'apportent rien à l'histoire ou aux personnages. Voilà ce qui me passe par la tête en une dizaine de minutes. Je dirais que ce jeu est un bon jeu pour les personnes qui apprécient les JRPG et l'univers des Ghibli. Il y a de super bonnes idées, des défauts aussi. J'ai l'impression que le jeu manque un peu de budget, et que certains éléments du jeu auraient pu être poussés davantage afin d'avoir un super jeu. Mais ça reste une expérience vraiment sympa si vous arrivez à passer outre ses défauts.
i only played around 1.5 hours of ni no kuni II so far, and honestly i wasn’t sure what to expect. the only jrpg i’ve played before was persona and im not used to jrpg/jryo games so i came in pretty much blind. but to my surprise i’m actually having a really good time with it. the combat feels really fun and satisfying! fast, flashy, and a little addictive in that “just one more fight” kind of way. it actually reminded me of when i used to play on my nintendo ds as a kid, that same cozy, exciting feeling of exploring a colorful world and discovering new things. the art style is super cute, the music fits really well (joe hisaishi <3), and it just has that playful, magical vibe that makes it easy to sink into. makes me wish i had a nintendo switch so i could play this curled up in bed or on the go, because it feels like the kind of game that would be perfect for that. when i finish the game, i’ll update this review.
Personally, I felt that Ni No Kuni 2 was leaps and bounds ahead of its predecessor. The game being a fantasy action RPG excelled in every aspect. While I felt that the story doesn’t quite reach the level of NNK1, it was still enjoyable, with the characters taking the spotlight and being thoroughly likable. The combat in the game shares some similarities with the Souls series, with the key difference being that most bosses don’t one-shot the entire party, making the experience more forgiving through the use of revival items. NNK2 actively encouraged grinding through a well-thought out system in the form of a end-game quest that spanned across the entire game's timeline. Furthermore, the city-building feature in NNK2 added a sense of natural progression and depth to the world-building. The only gripe I had was the skirmish feature, it felt out of place and was ultimately repetitive and unengaging. All in all, NNK2 was clearly designed as a stress-free experience for children, however, I believe adults can also enjoy it as a way to relive the carefree spirit of childhood. It offered a good and simple story fit for passing time.
10 out of 10 holds up extremely well in 2025
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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