
Ambitious megacorporations monopolize the conquest of space and the colonization of the solar system. At the very edge of the solar system, the companies make a discovery that will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, не обычный вид управления, афигенная космическая история, маштабные битвы ..
Alt, aber immer noch super.
This is a middling review and the game is currently on sale. I would recommend checking it out for $2. The game is very particular and has good core systems with a great deal of promise. However, the game also hides information and this obscurity makes it more difficult. Would you like to know how many weapons and of what type a particular weapon generator can support for constant firing? [b]You can't.[/b] There is some information that was data mined by the community, but there are gaps and the game should present this to the user regardless. There doesn't seem to be good range data for weapons and the interaction between subsystems for ECM/ECCM and hit rates is hidden. Even things that should be possible (what % shield drain per second am I managing or just a %) to display in the UI in combat are not present. The ship manual control some times appears to bug out. If you set a ship to focus, bring the shields up, power up certain weapons, and then issue a move command the systems you enabled may or may not stay online. This can be disastrous if the ship barrels into combat with partial shields when you, the commander who explicitly enabled shields, were expecting a full charge. Movement within 3-space is not handled well. It's easy to conceptualize a projected array of points aligned to, say, adjustable cubic or spherical volumes to make navigation easy. This could have been combined with weapon arc/range displays but instead, again, it is a guessing game. All that said I still found the game intriguing enough to grind through the campaign and work out the puzzle like mechanics with multiple restarts with different loadouts and approaches for missions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Russian*, Hungarian*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
leute mal ganz ehrlich, wer hier schreibt es sei ein gutes spiel der hat sie nicht mehr alle. es gab eine mission in den 3,5 std meiner spielzeit in der ich als nebenquest alle frachter schützen sollte. ich konnte nicht mal auf die angreifer schiessen. ja f7 dann rechtsklick auf feind ich bin ja nicht blöd. aber dein schiff feuert einfach nicht auf den angreifer. evt weil ich durch das wurmloch bin und nicht die richtigen waffen für schilde habe die dann plötzlich auftauchen. aber sowas geht nicht ich konnte nichts machen ausser zusehen und das 10min lang. generell ist das spiel sowas von zäh zu spielen. man sitzt da ca 30min und es passiert einfach nichts. man wird von mission zur mission geschickt um gefühlt 2 schiffe zu zerstören was ungefähr 20 minuten dauert. leute das spiel ist der reinste horror
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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