
Fight. Die. Win! (And probably die some more.) There are no health kits. Sorry!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $19.99 |
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| $19.99 | — | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Next Up Hero, el ile çizilmiş kahramanların zindanlarda maceralarını yaşadığı bir oyundur. Oyunda sağlık kitleri bulunmaz, bu yüzden sık sık öleceksiniz. Oyunda bir kahraman seçin ve zindanlarda dolaşmaya başlayın. Ceaseless Dirge adı verilen kötü yaratıklarla savaşarak istatistiklerinizi yükseltin. Boss düşmanlarını yendikten sonra kendi zindanınızı oluşturabilir ve toplulukla paylaşabilirsiniz. Ayrıca, diğer oyuncuların zindanlarını da deneyebilirsiniz. Next Up Hero'da ölüm kalıcıdır ve bir sonraki oyuncunun yükselmesi için bıraktığınız "eko" adı verilen bir iz bırakır. En fazla 20 eko takipçisini yeniden diriltebilirsiniz. Oyunda insanlar sıkça ölür, bu nedenle topluluğun diğer oyunculara yardımcı olması önemlidir. Oyunun bir özelliği olan Kahraman Karıştırıcı Etkileşim ile seyirciler, kahramanın hayatta kalmasına yardımcı olabilir veya düşman gücünü artırarak oyuncuyu zorlayabilirler. Bu etkileşimle seyirciler, oyun deneyimine katılabilir ve oyuncuları destekleyebilir. Bununla birlikte, oyunda bazı olumsuz yönler de bulunmaktadır. Oyun oldukça tekrarlayıcı bir yapıya sahiptir ve karakterleri seviye atlatabilmek için yüksek miktarda kaynak gerektirebilir. Ayrıca, oyunun çevrimdışı tek oyunculu bir oyun modu bulunmamaktadır ve iki oyunculu bölünmüş ekran çevrimdışı çok oyunculu bir mod da mevcut değildir. Oyunun hikayesi de oynanışla hiçbir şekilde bağlantılı değildir. Next Up Hero, ölümün kalıcı olduğu, eğlenceli ve hızlı tempolu bir zindan gezme oyunudur. El çizimi grafikleri ve etkileşimli oynanışıyla dikkat çeker. Eğer zindan keşfetmeyi ve sürekli meydan okumalara hazır olmayı seviyorsanız, bu oyun size keyifli bir deneyim sunabilir.
That motion blur gave me a damn headache and there is nothing in the options to turn it off, its unplayable for me, also you need to be connected to the server to play the game offline which is bad because i was disconnected randomly. it looks and feels like a moblie game. i was just going through my backlog and i tried it out , i probably got it from a bundle under a $1 or something , its just not worth it at all, stay away from this game.
这个游戏其实挺迷的,玩了好久才搞清楚这个游戏的结构,主要这个中文菜单也是纯机翻,很难理解。比如那个死亡之后的“回放战局”,其实是重启战局。游戏的各种战局,好像都是玩家们自己创建的,所有玩家都可以加入,所以记得玩一局之后收藏战局,死在哪一层就可以在那一层重新开始,不然下次进来图都找不到了。角色死亡之后会留下一个回音(尸体),下一次经过的其他玩家或自己都可以复活这个回音加入自己的队伍,玩家可以让回音自己打,也可以消耗这些回音发动强力技能。游戏的关卡其实不是很丰富,模式也就哪几种,地图都是一个样,而且太大了,跑来跑去太久了就无聊了。动作和打击感稍微不是太好,不过角色还挺多的,每个角色都有自己的技能。角色的成长其实做的不好,没有多少加强的空间。5/10
ta dobra giera
Pretty fun, but very repetitive. Music and graphics are pretty nice, but story needed something more than just two people talking in front of a png
The difficulty is too much for me. I was looking for a dungeon crawler type game with persistent progression. This game scratched that itch, except I didn't expect the difficulty to be so intense. Some things that made me quit playing is getting stuck on walls that don't appear to have protrusions, sometimes when getting hit by one rolling guys it would register the hit multiple times and getting one hit killed, and sometimes the controller didn't register when I tried to dash out of the way of an attack.
一款2.5D動作射擊的小遊戲,可愛的畫風及多腳色多技能蠻吸引人的,裡面有一個很有特色的迴音系統,其他玩家可以進入他人冒險遊玩,本作沒回血系統一個死亡後會留下一個回音(屍體),玩家進入遊戲後可以召喚回音進行協助,回音由電腦控制所以雖是連線但還是單人遊完作品,打怪會掉落威望和怪物幣用來強化腳色和技能。 優點: 1.可愛的畫風 2.多腳色多技能 3.具有特色的迴音系統 缺點: 1.聲望強化次數低且效果不明顯 2.遠程射擊判定不明確 3.前19關正常遊玩,到20關BOSS血條長到誇張,腳色傷害又超低。雖說死亡後BOSS血不會重置,但是打了1小時傷害才4%直接勸退
like it but needs an update
says co op there is no co op... unless you count getting to level 5 and doing player made dungeons not worth the time or money if u don't like playing solo
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Players by region
Where this game's players are, estimated from review languages.
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