
Transform a tiny settlement into a thriving medieval kingdom in this incremental strategy game. Build your economy, command your army, and keep discovering new ways to grow with every milestone.
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About
Begin your reign in Next Reign: Kingdom. What starts as a single field slowly grows into a thriving medieval kingdom filled with bustling industries, powerful magic, and tactical battles. Every milestone unlocks something new, while automation keeps your kingdom running and frees you to take on even greater challenges.
Gather resources, train your first workers, and lay the foundation of your kingdom.
Construct specialized buildings, unlock new industries, and expand your settlement into a prosperous medieval realm.
Craft increasingly valuable goods, optimize production chains, and automate your expanding economy.
Plan formations, command specialized units, and overcome increasingly powerful foes.
Claim the Throne: Master over a dozen deeply interconnected systems to build your economy
Command the Battlefield: Unlock 5 distinct unit types with different tiers, find devastating synergies and crush your enemies
Maximize Your Power: Optimize your kingdom through around 20 hours of progression, 100+ prestige upgrades and hundreds of upgrades during reigns
Watch Your Empire Flourish: Grow your kingdom, collect dozens of resources, and unlock game-changing mechanics all the way up to the endgame
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Portuguese - Brazil*, Simplified Chinese*, Japanese*, Korean*, Polish*, Russian*, Spanish - Latin America*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has potential but there are few problems. Mainly the game is just spreadsheet management. There is barely anything to do besides waiting for resources to produce more resources. Battle system is ass - uninspired and aiming to set some tactic into it but its all about strenght of your units that requires - yes more resources. The effect is that after 2h game becomes tedious and not inspiring to continue. Presige system in this game just doesnt work - its not meaningful nor game changing to even encourage you to try it and later perk that allows us to save most of our buldings and resources proves it. It wasnt meant to be implemented perhaps. Sadly a Not Good Expierience
AFter 3 hours the game becomes a drag. Very hard to progress and the low limit on resources don't allow you to leave it idle. So the gameplay becomes staring at the monitor, clicking between tabs to see if you can upgrade something. Very boring, if devs fix the limit issue it will be good. Edit: A dev replied and I think they will fix the issues. Changed it to positive, keep it up.
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Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr spaßiges Inkremental und Management Spiel mit viel Zeug zum Freischalten und Entdecken. Das Prestige System ist super motivierend und fühlt sich nicht grindy an, da ständig etwas Neues hinzu kommt. Es gibt auch keine Idle Downtime, was ich sehr angenehm finde. Kurzweilig und trotzdem umfangreich, top!
Das Spiel ist Super! Der Entwickler hat das Spiel definitiv unter Wert verkauft. Immer wenn man denkt "Gut das wars jetzt mit Inhalt" kommt was neues. Hab 9h fast, und sehe trotzdem neue Inhalte. Andere Spiele dieser art sind nach spätestens 3h durch mit "neuen" Inhalten. Würde mich über einen DLC freuen, würde dafür auch zahlen. Kann es sehr Empfehlen. EDIT: 13,5h für alle Errungenschaften. Top Spiel.
Uhhhh this one is a hidden gem. Very well done with a nice progression if you can follow it. I got distracted multiple times :D This one is so much better than the overyhped counterparts. Its clicky, its idle, its incremental, its prestigey - get it!
Too good of a price to not buy and try the game ! Very cool game with awesome old-school design with amazing pixel art. Like older games, you have a very slow start, but after the first prestige it just ramps up speed like crazy. New systems merge seamlessly into each other, and that's what kept me playing for 2h and forgetting the time. There is always something new to see or a new system to try and optimize the hell out of it. If you want a very fast start in the game, use the trading system and micromanage the resources into oblivion! After 2h i can definitely say the game has a unique approach to the incremental part. I haven't seen something like this in years. I am thrilled to see the rest of the game, since there are so many things to discover.
Super umfangreiches Strategie Incremental im Mittelalter Setting Super kurzweilig mit viel Liebe zum Detail Freue mich schon auf weitere Spiele vom Entwickler!
I've already given a review for the demo and I can really just repeat myself. You're looking at an incremental that doesn't really achieve its sense of growth via "beeg number getting more beeg" alone, but rather by introducing more and more, very nicely interconnected systems that actually build on each other. And from my 90h of playtesting I can say that you don't reach a point where any of the systems feel like they become obsolete until the absolute endgame. The presentation is another strong point. Very charming, beautiful attention to detail. And now that it's out, there's the price. Honestly I think it's worth more than that, but for this price you might as well try, right?
Great idle game with lots to do.
I love these types of games - slowly build up a monster factory that produces stuff you need faster and faster. Combine that with a purpose - defeating enemies and exploring the story of the world, which ties both grind and combat together very nicely. Of course it's mostly about making each "currency" (wood, wheat, bread, etc) generate fast and plenty. So you constantly fight storage size (which is solved pretty quickly into upgrades) and rate (also amazingly easy the more you progress). There's lots of mechanics for getting more bonuses and upgrades which is very fun. Decisions you make help you either progress faster, or waste your hard earned resources on an upgrade that won't further you much. I love seeing the curve of my growth continue to bend and make me faster and faster at progressing. Simple, no micro-transactions - build, upgrade, fight, win, explore - defeat the final boss. The end. I miss this simplicity in games.
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Where this game's players are, estimated from review languages.
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