
New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Потенциал у игры есть, но похоже разработчики её забросили. Те из ранних доступов, где на игру забили. На данный момент, не рекомендую.
на данный момент хрень и судя по почти уже третьему году рд ,можно выбросить в помойку
Not ready yet
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 45.5/day in the week to Jul 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Polish
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это лучшее во, что я играл за недавнее время! возможность управлять транспортом от первого и третьего лица это топ! Вы еще для этого и задания готовите?! SHUT UP AND GIVE MY MONEY! КАТЕГОРИЧЕСКИ РЕКОМЕНДУЮ! стоит каждого рубля!
Had this on my wish list for a while, as with almost any game, wait until it's on sale. After playing through the campaign and messing around in sandbox mode, I think the fun has been had for now. The overall playability is alright, it's enticing for a few day's worth of entertainment, but once the bunker is built and the map is scouted, you really don't have much else to do besides balance the needs of a growing population which in itself is not any different than any other similar game. Destroy, move buildings around trying different layouts, rebuild, wait, etc. A workshop option for mods, or late game purpose would be great, and I would hope the finished product would support this. NC seems to take on whisps of Frost Punk with other similar games. Graphics are decent enough, some minor bugs that required reloading. Certain achievements didn't pop until a reload, even then only randomly long after they were completed. The terrain seems to auto-level when you place a structure on it, but sometimes leaves a portion un-levelled (a graphic error maybe), resources such as rocks or surface ore doesn't remove itself when land levels. The upgrade button only works sometimes even when the next generation of the structure is clearly available and researched. Building skins can be modified to an extent which gives some nice customization to it all. I do like how there is no negative effects of buildings being placed within proximity to each other as in other games. There's no pollution, or layers like that so you can drop a house next to a factory without issue. The transportation / logistics system is really only skin-deep, while this is nice in a simplistic way, it also leaves out a certain expected layer of detail for games like this. Some buildings have a sphere of influence, it would be nice for that to change as the next version of that building is researched and upgraded. Also, going down into the bunker for the ability to actually drop buildings or expand upon the setup of it would be a nice late-game option, similar to The Crust. I would give this game as it stands a 6/10 with limited replayability due to lack of post-campaign purpose. With further polishing, trading, expanding into other territory to build / survive in each climate location, this game can prosper, of course community mods are always a plus.
New Cycle is a survival city builder with complex supply chains and a gloomy post-apocalyptic theme. It's very interesting. It plays like banished or similar but without the medieval theme or intense micromanagement. It's very buggy but there is high level of polish already there. They need to cleanup bugs like glitchy rocks, weird behavior of roads. I like the idea of selecting day-night cycle settings but I would like to see day/ night cycles last longer. I think this game could do well with more variety to sounds and weather or maybe sounds to match the season or weather event. Overall this game is really cool compared to others in this genre. I cannot wait to get farther into it so I can play with the automation features. I really hope the developer keeps pushing this game towards full release because it is something unique and deserves a spot in the ranks of top-tier city building games.
So far so good. The only things that annoying me is that I can't find what type of building that I have build. I need to spend a few more clicks in the menu and production to find that building.
Кто играл в Анно тому точно зайдет. По стилистике практически копия, а учитывая какие хреновые последние Анно - у этой игры большой потенциал
Grandioses Aufbau und Survival Spiel Es ist unglaublich wie Tief die Mechaniken gehen, ich bin sehr gespannt wieviel da noch hinzukommt im Early Access.
Excellent game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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