
New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.43/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Destek için aldım. Müsait bir zamanımda oynarım inşallah.
In my experience, games fall into three groups: Group 1 — Not for me. You start it, and within a few hours you realize it isn't for you. Years of experience and self-awareness reduce how often this happens, but it still does from time to time. Group 2 — Finished and done. You play it for roughly 30 hours, finish it, and nothing new is likely to come from a second run. Most games fall into this group. Group 3 — Hundred-hour games. The games worth your money and your time. Two subgroups: 3a — Repeatable. Like Civilization. You start a new world and each world is a new kind of fun. 3b — Long story. A single campaign so deep it takes you ages to finish. Wartales is a good example. You don't replay the same title, but you can return to the genre with a new story. This is a great example of 2 and it is a little better than it is double time at least
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.3K | 80% | $59.99 | |
| $2.9M | 6.1K | 83% | $19.99 | |
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 4.3K | 90% | $19.99 | |
| $2.9M | 4.1K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.1K | 77% | $20.79 | |
| $2.3M | 4.4K | 87% | $17.99 | |
| $240K | 379 | 50% | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $9.99 | |
| $19.6M | 17.8K | 79% | $34.99 |
Reviews, worldwide (the counter carries no country): 45.5/day in the week to Jul 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Polish
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review is written during early access. If you love Frostpunk, you will hate this game. It feels like a cheap copy, lacking challenges that overcomplicates resource management. It also has some logical bugs with the tree structure of development. Although it has potential and looks beautyful but becomes very boring after a few hours.
In tutorial mode people need water, it tells me I have researched a well but when I go to build a well it says I have not researched it. Uninstalled
Pros 1- Nice graphic with a good graphic card 2- Good music ( Like frost punk ) 3- Unique Resource Managements gameplay 4- There's a story. ( somewhat ) 5- Huge map CONS 1- No voice acting ( Corsair Cove game are full voice recorded for the same price at 40$ ) 2- SFX sounds limited ( no mining sound, no crowd sound, no nothing... @@ ) 3- Progression of the game feels regular. You simply have to manage the same resources all spread nearby. When resources is depleted, you build another facility nearby to gather more with the exception of the distance.. which doesn't seems to have any impact on the distribution speed. 4- Maps feels similar with same resources spread all around. 5- Unlock Research tree looks tedious. I've been waiting 2 years to unlock cycle 2... with no indication "how" to unlock the next cycle. Meaning, I am missing on clothing and medical facilities ( to boost morale ) but I don't know "how" to get to cycle 2.. which makes the game boring at a certain point. You also can't get MEAT from hunting since it's part of cycle 2. So you rely on mushroom soup for years... until cycle 2 actually unlocks... 5- To unlock meat hunting, you need iron... meaning you need to unlock The Forge ( cycle 2 ) first prior to unlocking meat, meaning, if you're out of mushrooms for soup = GG. 6- Winter is kinda short with no significant impact on the gameplay as long as you have tons of mushrooms, you get to move forward the next year no problem. In Frost Punk, there''s a challenge where if you don't get something done correctly, you pay the price dearly. That challenge is not in this game for winter. ( nor any season for that matter ). Conclusion: Not worth 40$ imo in this state. Maybe 15-20$ max. Fun... if you're patient to try to figure out how to unlock the next cycle while gathering mushroom and water every years indefinitely. The fact that there is no voice acting really makes the game dull tbh. I'll still play the game but... not very excited unfortunately. Corsair Cove is way better in every aspect of the game for the same price ( 40$ ) tbh. Note: I did unluck cycle 2 at some points... but, at the same time, I didn't feel any hype to continue as the game looks and feel very monotonous. I don't feel anything. That's the issue. Add some voice acting. Make the people more "alive" with SFX. Make people "angry" and we want to hear them angry. That's how you make the game more "immersive". The Devs should of known that since 2024. Strange that they ddidn't thought of it when all other games knows it like Frost Punk and Corsair Cove.
Lot's of potential, but feels incomplete.
Игра супер, очень затягивает. Но конечно хотелось бы не просто выбора карт, а рандомайзера с выбором характеристик на создаваемой карте. И очень сильно хотелось бы, чтобы была возможность отключать появление квестов на весь экран. Во frostpunk это было вроде бы подходящим под стилистику игры, но тут хочется просто иметь возможность отключать это)
For some reason the a problematic situation with the game were it will not let me build a well or dirt roads. It really feels like there need to just do voiceover work for the tutorial or something because no matter what I do it don't have a effective solution to my problem.
A really fun early access city builder. I would say wait for full release but I got 20 hours out of it in early access so it's got plenty of content now, though you can see that parts of the game are very bare bones and unfinished. I'm a sucker for post-apocalyptic city building sims and there are just so few good ones. This is one of them.
Потенциал у игры есть, но похоже разработчики её забросили. Те из ранних доступов, где на игру забили. На данный момент, не рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.