
NeverSynth is a 3rd person game that is a rhythm driving simulator.This game is a dynamic action game in which you have to drive a car to rhythmic music and collect beats. The more beats you collect, the more game points you earn.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.17/day in the week to Jul 19 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 754reviews | 72% | — | $138.5K |
| $0.99−90% | 66ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Саундтрек по умолчанию уже пушка, а возможность закинуть свои mp3 делает игру бесконечной. Едешь в бесконечную даль под бьющий по ушам синт, собираешь кубы. Что еще нужно для счастья фанату Hotline Miami и Drive?
Well, that's the theme. You sit down, turn on the music, and drive around. You can play your own tracks. It's a good night out
A cool rhythm race for relaxation. You drive to music, collect beats, and can play your own tracks. The visuals are nice.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Turkish, Japanese
Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a spur of the moment buy to pass the time and the music slaps. For a simple driving game, it's not too sweaty trying to get high scores and keep your beat combo.
Стильная и атмосферная игра с упором на звук и визуал. Геймплей может показаться однообразным, но в целом проект оставляет приятное впечатление.
Таких полохих гонок я еще не видел. это ж надо так хреново оптимизировать игру чтобы лагало в меню игры
Imagine: You get in the car, turn on the music, and just step on the gas. Without turns, without purpose, without meaning. It's like standing on an escalator in the subway — you're moving, but you're not. After half an hour, I realized that I was just wasting my evening.
Прикольно, но хотелось бы больше карт, за пару часов одни и те же быстро надоедают
It's not expensive, but man, does it look gorgeous. A retrowave rhythm game with style.
It's like Audiosurf, but without the strain. You don't have to think about the trajectory, points, and records — you just trust the music. I uploaded my tracks, and off we go. The ideal option is when your hands are busy and your soul is asking for movement.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $97.4K | 455 | 91% | $19.99 | |
| $64.4K | 921 | 85% | $3.99 | |
| $29.1K | 45 | 80% | $19.99 | |
| $18.9K | 49 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $138.5K | 514 | 73% | $10.99 | |
| $138.5K | 328 | 86% | $19.99 | |
| $138.5K | 269 | 59% | $16.99 | |
| $138.6K | 1.2K | 93% | $7.99 | |
| $138.6K | 657 | 87% | $9.99 | |
| $138.6K | 1.6K | 79% | $4.99 |