
Older Neptune takes the spotlight—this time, as the CEO of Victory—at a new video game studio in Gamindustri! It's up to Older Nep and a new Goddess trio to resurrect the company from the ground up in this quirky and meta RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a world of powerful rival Game Makers...
Within the Game Maker world, in order to acquire Shares, Game Makers have started to wage a battle for supremacy.
And so, a new Game Maker steps into the fray, attempting to endure the battle for survival in Gamindustri.
Game Studio of The Year - Play as the main protag, Older Nep, and grow a previously defunct gaming studio to success. Building a game studio requires strong developers, cutting-edge video games, and the expansion of your market. Choose wisely and become the biggest game studio of the year!
Build Games & Boost Your Party - Boost your party stats with the help of creating games through disc development and choose creators to work on your next hit game!
Vroom, Vroom in Style - Ride through dungeons in Gamindustri and sell your games on your trusty purple motorcycle. Older Nep can also challenge pesky enemies for pinks (aka special rewards) or test your racing skills through time trials!
Party Management 101 - Supervise a party of four to lead your company to the top! But there may be other game studios ready to take you down. With a revamped battle system, chained attacks, and transformative specials, Older Nep and friends are ready for victory!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 174reviews | 82% | — | $79.7K |
| $49.99 | 325ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the series.
有卡 有繁体中文 有成就 海王星游戏开发者进化 在强者林立的游戏创作者世界中 游戏创作界里,各路创作者为争夺市场份额,掀起了争夺霸权的激烈争斗 一名新晋游戏创作者就此踏入战场,决心在游戏产业世界的生存角逐中站稳脚跟 游戏特色 年度顶尖工作室 化身成年涅普缇努,接手一家濒临倒闭的游戏工作室并将其发展壮大。经营工作室需要招揽优秀开发者、制作热门游戏作品、不断拓展市场版图,做出明智抉择,打造业内顶尖游戏工作室。 制作游戏 强化队伍 通过研发游戏光碟来提升队伍整体实力,挑选优秀制作人倾力打造爆款新作。 拉风出行驰骋冒险 骑着专属紫色摩托穿梭各处迷宫,沿路售卖自研游戏。成年涅普缇努还可迎战各类敌人获取特殊奖励,或是参与计时竞速比拼车技。 团队统筹管理 组建四人冒险小队,带领团队助力事业登顶。同行之中不乏虎视眈眈的竞争对手。游戏搭配全新优化的战斗机制,可施展连锁连击与变身必杀技,助力众人奔赴胜利。 成就清单: 首战告捷 初次击败正式对手 刻骨之痛 累计造成上万点伤害 瞬间换位 启动一次机关开关 宝箱尽收 将一处迷宫区域探索度拉满 合击爆发 释放四人联手招式后赢得战斗 连击达人 累计使出百次连锁攻击 通关第一章 灵动跳跃 完成百次跳跃动作 财源滚滚 持有货币累计达到五万点 突袭制胜 成功发动五十次偷袭攻击 通关第二章 商业翘楚 游戏销售额累计达到五万货币 巧手达人 接取并完成十项委托任务 协同进阶 解锁四级联动驱动 人脉广布 与十余名制作人完成人脉交流 战意不止 累计击败五百名敌人 通关第三章 优质口碑 营收报表评定达到 A 级及以上 常胜之师 赢得二百五十场对战 全员集结 通关第四章 远见社长 制作三十款游戏光碟 连击王者 达成百段连击 寻宝达人 开启百个宝箱 大肆采购 在商店购入百件武器与道具 通关第五章 通关第六章 灵活物资 战斗中使用百次道具 品质佳作 研发出四星及以上品质游戏光碟 跻身顶尖行列 通关第七章 通关第八章 破坏能手 摧毁迷宫中五十个可破坏物件 通关第九章 解锁结局 全能社长 解锁全类型游戏光碟研发能力 特制手记 勇往直前 累计奔跑距离达一百千米 悉心支援 为队友施加百次增益效果 声名远扬 巅峰景致 终焉伊始 抵达涅普特拉塔未知区域 布丁宣言 强盛时代 极限挑战 通关竞技场全部挑战任务 狂乱之境 抵达真涅普特拉塔未知区域 无所畏惧 竞技场首领连战模式斩获 A 级及以上评价 畅快大笑 街头车手 摩托车累计行驶三百千米 传奇社长 通关海王星游戏开发者进化
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nep Nep do the math
nepnep
好乐色的游戏 但是有可爱大涅普和超好看的作画 给个好评
A swift and decisive regression back to the average Neptunia spin-off’s level (or maybe even slightly below) after the most pleasant surprise that was [url=https://steamcommunity.com/id/KisekiDrillTeam/recommended/1932160]Sisters VS Sisters[/url]. This game is just a shallow, pointless, copy-pasted filler. Everything SvS did well, GMR does poorly, and everything SvS did poorly, GMR does poorly too but for x5 longer, making it stand out 5 times more. The combat consists of the same primitive, unresponsive semi-action battles; there are some adjustments, but nothing of essence has been improved. Four attacks, switch, four attacks, switch, repeat ad nauseam. The enemies got rather damage-spongy and many moves feel slower than before, so in a way they actually managed to make it worse. The only sensible change is that canceling now stops animations immediately, so with the right disks you can react and dodge in real time, but instead of inviting you to study the enemy patterns (there’s barely any), this just promotes a few specific cheese tactics that make things even more repetitive. While SvS had the good sense to at least keep such simplistic fighting infrequent and easy enough to make it a secondary activity in between long story sequences, you’ll find no such restraint here. The dungeons are numerous, relatively large, and involve backtracking as you open doors or barriers, while enemies are often placed in narrow passages where it’s very hard to avoid them. A few dungeons feature proper puzzles now, except the enemies keep blocking the road or respawning and getting in your face while you try to solve them. The boss fights have a couple of difficulty spikes, and though it’s good that the game occasionally asks you to do something non-trivial, they only highlight the combat’s unbalanced and one-sided, "stunlock or die" core. Also, although these are optional, let’s not forget the three Neptral Towers, each with 100 sizable pieces of the same dungeons in a row that must be cleared without leaving, while your levels and inventory get partially reset. Even aborting any battle takes 10 full seconds of running into the arena’s border. There’s just no way to escape pressing the same buttons over and over and over again. The story and writing are as superficial as you’d expect from an average spin-off. Nobody has anything new to say, and nobody brought any memorable gags either. The three new main girls are one-note cardboard cutouts with no backstory or character development to speak of, and everyone else is just helpless, grateful observers on their smooth journey where the intricacies of game development start and stop with the mantra "this is fun". While SvS commented on recent, relatable things like Covid lockdowns, smartphone addiction, or PC vs. console gaming ecosystems, GMR is stuck in some detached quasi-retro world where everyone depends on selling physical disks and freaks out about piracy for the Nth time in the series. And speaking of Nth times in the series, I hope you aren’t tired of hearing the same rehashed jokes like Neptune being a deadbeat or Magiquone’s name getting mispronounced, because that’s what 70-80% of the game’s humor boils down to. The closest thing to feeling immersive and interesting in this game is the new "company simulator". Mechanically, there's nothing but repetitive simplicity here either (you don't really "manage" anything; just do basic menu actions, idle, and rake in endless profit), but the vibes are solid. There are disks of varying genres to make and realistic user reviews to read for each one; commercials to run and DLC to release; funny-looking office buildings to upgrade and an email box to check that even shows Big Nep's corporate-speak replies… It gets old relatively quickly, but at least you usually aren’t forced to engage with it, unlike the RPG side of things. It really wasn’t my intention to sound so black-and-white about the two latest Neptunia entries, but despite looking and playing almost identically, they couldn’t be further apart. Maybe they were done by different subteams, or maybe the devs are so intent on pumping out games that it leaves no room to stay creative. After SvS, I felt renewed hope for the upcoming mainline entry and the franchise’s future in general, but now I think it’s basically a coin flip. Will we get actual characters or shallow caricatures next time? Will it have a meaningful new story or just repeat the same uninspiring plotlines? Will the gameplay at least offer a pleasant progression or only mind-numbing repetition? Only time will tell.
豪赤,爱赤!
10/10
[h1] 涅普化身游戏公司CEO!让我们愉快的玩游戏吧~ [/h1] 可爱的涅普再度开启穿越之旅,而这次她降临一座以游戏产业为核心的奇妙世界。三女神因市场竞争失利陷入绝境,濒临失去力量与立足之地。临危受命的涅普将扛起大旗,以CEO形态出击! 《Neptunia Game Maker R:Evolution》作为海王星系列的外传作品,我们将带领伙伴从零起步,一边研发新作、经营公司抢占市场,一边深入迷宫冒险、迎战行业对手,在欢乐日常与热血战斗中,上演一场游戏业界的逆袭大戏吧~ [h2]涅普涅普涅~让涅普带领大家探索迷宫,开拓市场! [/h2] 在这个各地区相对封闭的世界,想要把游戏卖出去就得不断开拓其他市场,只不过在此之前需要先挑战对应的迷宫。地图设计依旧延续了海王星系列的“光荣传统”,岔路多啦、结构复杂啦、小地图约等于没有等等,只能说跑图过程中很容易迷路。所幸迷宫探索中采用的是明雷遇敌机制,可以先手攻击进入即时动作战斗,操作角色攻击来积攒能量,然后通过切换角色释放连携技,连携层数越高伤害越可观;当能力槽蓄满能释放大范围终结技,或者说开启女神化欣赏变身CG,还是真不错的。 当然了,光是开拓市场没有对应的游戏那也是不行,开发完选定的游戏后即可在对应区域进行投放,获取收益。或者是直接作为装备来穿戴,强化角色属性。此外还能投资升级大楼、招募创作者、改造据点风格等等,整体的经营体系玩法还是比较简单的。 [h2] 结语 [/h2] 一款还算不错的粉丝向作品,在保留系列经典人设和搞笑剧情的基础上,在很多地方都做出了创新(终于不再是经典的回合制战斗了),如果是海王星系列老粉丝可以放心入手,熟悉的角色与全新的玩法能带来新鲜感 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Bro wtf am I playing?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $213.7K | 879 | 82% | $12.49 | |
| $53.1K | 59 | 81% | $29.99 | |
| — | 0 | — | — | |
| $2.3M | 12.3K | 94% | $6.74 | |
| $531.8K | 2.7K | 94% | $6.99 | |
| $149.2K | 1K | 92% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.7K | 336 | 90% | $9.99 | |
| $79.7K | 256 | 79% | $11.99 | |
| $79.8K | 280 | 93% | $11.99 | |
| $79.7K | 226 | 85% | $9.99 | |
| $79.8K | 336 | 72% | $14.99 | |
| $79.8K | 721 | 70% | $4.99 |