
Older Neptune takes the spotlight—this time, as the CEO of Victory—at a new video game studio in Gamindustri! It's up to Older Nep and a new Goddess trio to resurrect the company from the ground up in this quirky and meta RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a world of powerful rival Game Makers...
Within the Game Maker world, in order to acquire Shares, Game Makers have started to wage a battle for supremacy.
And so, a new Game Maker steps into the fray, attempting to endure the battle for survival in Gamindustri.
Game Studio of The Year - Play as the main protag, Older Nep, and grow a previously defunct gaming studio to success. Building a game studio requires strong developers, cutting-edge video games, and the expansion of your market. Choose wisely and become the biggest game studio of the year!
Build Games & Boost Your Party - Boost your party stats with the help of creating games through disc development and choose creators to work on your next hit game!
Vroom, Vroom in Style - Ride through dungeons in Gamindustri and sell your games on your trusty purple motorcycle. Older Nep can also challenge pesky enemies for pinks (aka special rewards) or test your racing skills through time trials!
Party Management 101 - Supervise a party of four to lead your company to the top! But there may be other game studios ready to take you down. With a revamped battle system, chained attacks, and transformative specials, Older Nep and friends are ready for victory!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 110reviews | 76% | — | $79.7K |
| $49.99 | 325ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So im only one hour in, but i can already say gameplay or combat wise this game is the best ( for me ) neptunia game their is. Again, the story is kind of mid, when compared to the S tier rebirth titles. However, this game is basically a replica of Sisters Vs Sisters, with a different story and updated combat system. Basically everything wrong with SvS combat system is "fixed" to a degree in this game. Things SvS does such as common hit detection problems, your fellow characters hardly attacking, often times...just literally standing there running back and forth taking damage and doing nothing, are all mostly fixed in this game. I can semi-afk in combat and my squadron will finish the enemies fairly quickly depending on monster and zone etc. So if you want the non turn based semi open combat system, and no more AP either, so you can just keep doing combos essentially without waiting for stamina to regen like in SvS, then this is the game youd wanna buy asap. As always, tons of cool customization options and everything that makes neptunia games stick out. You can ride motorcycles, build your own little base, albeit fairly lmited, but theirs so many new features not in the other games aside from the great combat system that make this game stand out the most.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another fine game. Not great, and I would hesitate to even say it's good. It's fine. However, that Gold Third gauntlet is an insane difficulty spike out of nowhere, and probably should have been patched ages ago.
大分酷い出来。 味のしなくなったガムのようなもの
[h1]新时代海王星作品!妮普的总裁之路?[/h1] 你是说,这次妮普穿越到了这个世界,有着三位失败的游戏制作女神?为了帮助她们重新建立游戏公司,现在登场的是,总裁妮普!你现在要做的就是,研发游戏拓宽市场!成为强大的游戏制作公司! 《Neptunia Game Maker R:Evolution》是一部新时代的非正传性质的海王星系列日式角色扮演游戏。游戏的剧情上跳脱独特,玩法依旧采用3d的迷宫探索动作战斗形式。 [h1]游戏内容上[/h1] 在这部作品中,游戏的地图依旧采用庞大的迷宫探索形式,本作更是在玩法上融合模拟经营,通过迷宫探索的形式来扩大市场。在战斗上,游戏采用的是即时战斗,玩家将与同伴同时并肩战斗,并且随时可以切换触发连携。游戏的战斗体验相较地雷社其他同类型游戏还是有了挺大的进步,变身机制与boss战效果非常不错。除此之外,本作依旧沿袭了海王星系列的优秀的美术风格与精美的画面CG,经典的妮普蓝色调观感还是非常不错的,战斗体验对于系列粉丝来说绝对足够。同时,本作中还有不少解密内容与小游戏。游戏虽然没有简体中文,但是拥有繁体中文,阅读上影响不大。 [h1]总结[/h1] 总的来说,本作是一款质量上成的海王星系列非正传作品。与系列前作水平相比本作质量还是非常高的,不过对于非粉丝玩家来说,性价比并不高。推荐系列的粉丝与对本作题材玩法感兴趣的玩家考虑尝试。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
IF YA DON’T EAT YER MEAT YA CAN'T HAVE ANY PUDDING HOW CAN YA HAVE ANY PUDDING IF YA DON’T EAT YER MEAT
I'm sorry but it isn't any better than SvS.
粉丝向作品请注意。个人感觉超海系列目前最好的一部,战斗系统比以前有意思的多,光盘制作辅助战斗这个机制看似复杂实际玩起来很贴合,尤其是滑步取消,连段数加成这一系列的效果能给战斗体验带来超大提升。迷宫方面总算是有点迷宫的样子了(迷宫一定要有解密),迷宫地图整体变得特别大,看的出来是为了摩托玩法服务的,不过实际体验确实算不上差,解密这方面基本都是让你刚进来就看到一个打不开的门然后去跑图找这开门的按钮,不难但是搞多了还是有点烦,超海通病不多赘述。画面是目前超海最好的,虽然还是有点糊但能看出来建模精细程度很不错非常的可爱,战斗中表情还会发生变化,大小涅普的胜利动作更是可爱满分,可惜这作不能换装,只能带帽子眼镜等饰品不过还是很可爱。剧情这方面略显一般(没有说别的超海剧情不一般的意思),主要是主角是大涅普,小涅普的戏份比较少,少了很多像前作小涅普和队友插科打诨的环节比较可惜,虽然四女神和女神妹们都有出场但没有各国教祖出场还是挺可惜的,可爱的伊伊。。。。。肝度还是有的,尤其是第五章的某场战斗不等级压制,不合理搭配技能很难过得去,但比起前作们这部移除了制作书机制,开迷宫道具武器等只需要常规材料和剧情推进不需像前作一样还得研究迷宫变化和超变化去刷,这点超级好评。结局方面因为只有一个结局不用研究路线只要放心过就行。然后重点重点重点表扬这部的ed曲《Trust My Heart》,最好听的超海ed,曲风带点伤感的感觉和结局非常契合,歌手还是摇曳露营的御用歌手亚咲花,超级棒。粉丝无脑入,最后补一句本作新角色主角之一的莉提欧好可爱,大涅普和小涅普也好可爱。
[h1]Do the Math![/h1] Neptunia Game Maker is a really fun game. It‘s an Action RPG, unlike most Neptunia games, and it‘s not the first to do it, but out of the ones I‘ve played, it has the best action combat system. It‘s not completely refined either but within the first few minutes of the game, I was immediately in love with how the combat works and getting Link Chain‘s going. [h2]Story[/h2] Big Neptune is travelling through dimensions to find rare bugs. She ends up in a new dimension, where each nation, led by a goddess, produces video games. Neptune meets Jagaa, Reedio and Pippih, three „failed goddesses“ who used to create games in the past, but stopped for a mysterious reason. When the four girls decide to create games with a new game studio, they are opposed by nearly everyone: Apparently, the failed goddesses made a major mistake in the past that no one wants to see repeated again – one that nearly ended the entire world. If this sounds interesting to you, then try this game. The story is not much to write home about, in fact, while it does contain some surprises and twists, it remains a relatively simple good VS evil story. The new goddesses were very tropey and their antics got old quick, but I honestly enjoyed them as characters and they were also really funny at times. To me, the story‘s simplicity is a strength. It‘s not so complex that you are lost after taking a break from the game. On the flipside, don‘t expect any dark or deeper themes or anything. There is character development and each character gets to shine in their own way for a bit, and it‘s enough for what this game is trying to do. The three new goddesses are tropey but enjoyable. Reedio was my favorite, while Pippih's confidence and hidden anxieties made her surprisingly relatable. Jagaa grew on me over time. The CPUs and Candidates are in this game and they‘re playable too. They‘re even involved in the plot, which is great. It‘s always a treat to see the candidates again since they were neglected in the past until Sisters VS Sisters came along. In this game, they become mainstay party members alongside the CPUs and the game gives them lots of funny scenes again, which I really enjoyed. The Gold Third return, but they're largely unchanged from previous games. Their storylines were easily the least interesting part of the plot. The new addition, F-Sha, was interesting though and directly tied to the main plot in ways I liked. The characters banter between fights and comment on your actions. Over time, this can get annoying (Yes, Jagaa, I always „make sure to look around“). Other times, it‘s more than welcome. The party‘s post battle quotes are particularly entertaining (I love it when Blanc says „you‘re not even worth writing about“. So savage) The core of the story is seeing the four main character girls struggle, succeed and grow from their experiences as Game Makers. A lot of funny antics, but also some emotional growth. It‘s not the most moving story in the world, but effective. [h2]Gameplay[/h2] The combat is the strongest part of this game and the main reason to play it. In fact, if you don‘t vibe with the combat right away, there is a big chance that you will not enjoy this game. It‘s also not like SNRPG where it starts boring and gets better, no, it starts off really strong, exciting and explosive with tons of stuff happening on screen, combo counters going up into the two-digits (and later even higher) and switching from character to character to keep a damage multiplier up. When I first started this game, all I wanted to do was more combat. The game discs you develop in the story are used as equipment for your party. You can create custom combos for battle and apply different effects to your combos. For example, you can create a disc that lets you cancel a combo into a step dash, allowing you to reset a combo or dodge an attack if your combo didn‘t put your opponent in a stunned state. There‘s depth to this and lots of room to play around with your abilities, which I really enjoyed. The game discs are also this game‘s most contentious subject. There are some combinations that are undoubtedly too good. The game‘s combat completely breaks apart once you create All Cancel discs – which results in massive damage. The game is still fun and its a singleplayer game, so I don‘t mind this too much – some of my most favorite combat systems in gaming can be easily cheesed. But you could also argue that this reduces some of the combat system‘s depth, since you strip it of its mechanics and just spam one thing to win. Personally, I still think this is a strength of the game and you can choose to go as far as you like, and creating these combinations still takes effort and requires knowledge of the game. The All Cancel disc allows for freeform combos in ways that fans of long combos would really love, so I'd actually recommend getting it. The dungeons in this game are a step up from previous games, but not by much. You finally don‘t see Virtua Forest for the 9th ♥♥♥♥♥♥♥♥ time. Navigation is more fun too: You got buttons and switches to press, levers to pull, laser grids to deactivate and even some simple puzzles to keep you engaged. The dungeons are simple, but become more labyrinthian as the game goes on. It even gets ridiculous at times: Some later dungeons become surprisingly maze-like and require more navigation than previous Neptunia titles.. Nevertheless, I really enjoyed them, more than I do usually. Neptunia dungeons tend to be the same copy-pasted boring environments you‘ve already seen a million times. This one was different, not the best it could be, but decent. The playable characters all have their unique playstyles and movesets. Big Neptune loves close range combos and juggling the opponent, where as Jagaa likes quick combos with a high hit count. Reedio can fight from a distance, which often results in her being the best since you can just play turtle style and heal up when necessary. Pippih is slow to use but I found her to be a great substitute for Reedio when she was out of order, and you can still make her work. The CPUs and Candidates also have their own strengths and weaknesses. Some are plagued with slow and cumbersome animations but you can pretty much make any character work and play with the team you like. After much experimentation, I cycled between the CPUs and the Failed Goddesses a lot. A major problem (the BIGGEST issue in my eyes!) with the gameplay is the lack of a quest overview. Dungeons have NPCs with quests, and you have a little dropdown menu where you can see an active quest. That‘s it. You can‘t read about them at all. They don‘t even tell you where the quest was. This means that if you accepted a quest and left the dungeon, it would still be an active quest, but you might have no idea where you‘ve accepted it, and how to solve it. It could say something like „find the long lost brother“ and you‘d have no idea what dungeon it was in or who requested it. It was an absolute nightmare to keep track of. Even the bad games in this series at least had a menu where you could read who gave you the quest and where. This game has a colosseum where you can test yourself in battles, and even a post-game infinite dungeon where you can see how far you can get. Considering how fun and explosive the combat is, this is a great addition and one I really appreciate. [h2]Would I recommend this game?[/h2] The game was a chill game to play. I streamed it to my friends, just like with Super Neptunia RPG, and it made for a good time. I‘ve played most of the Neptunia games and it‘s been years since I‘ve taken a break from the series, but coming back to this game was really great. I personally hope they expand on this combat system and iron it out more than they already have with this game after SvS. I understand that Neptunia fans also want turn-based battles to return, and I also do, but this game‘s combat is good enough to warrant a try and I really liked it.
As a big Neptunia series fan, I desperately want to like this game. It has a lot of good ideas - the management part, taking over more and more territory, the dungeons look like someone tried to make them presentable and have some actual mechanics, all of that is fine. The graphics are even top-notch for the series I'd say. The story is kinda meh and the new characters are mediocre at best, but still fine. Unfortunately, the game falls flat on its face when it comes to exploration and the combat system. Side quests are all "Yeah, go...defeat 10 of those enemies I guess, then come back" - boring and repetitive. The fights are terrible. It's better than 4 Goddesses Online, but only just - attacks feel floaty and random, movement is just a suggestion, blocking is there but feels abysmal. With every fight I did, I could feel my motivation getting sucked out of my body until eventually, I couldn't do it anymore. Shame, I was really hoping this game would finally manage to scratch my Neptunia itch again - maybe it gets better in the long run, but since there are so many better games out there, I don't think I'll ever find out.
L'univers, l'histoire et les concepts ont l'air intéressants et les perso sont marrants, le gameplay pour le moment n'est pas super fluide mais c'est lourd dans l'ensemble
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