
Investigating a time-loop during the Cold War, light years away from Earth. Neoproxima is a text-based adventure game that combines exploration and simple RPG and survival mechanics. Plan your next loop carefully, and go as far as possible before time catches up with you.
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Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool little narrative game with a great atmosphere and a DeGaulepunk plotline. There's some technical issues with some text not appearing properly but nothing that stopped me from reaching the end. Great art direction and writing as well, really sad it's not better known.
Absolutely delightful aesthetics of retro-futurism. Has some puzzle mechanics but its not a 'hard' game by any means. The story is quite interesting and fun to think on. Little easter eggs of names and dates are fun to chew on. If I were to have any complaint, is that there isn't something to zip through dialogue when you misclick and accidentally go through one you've read before.
(time's not synced, beat in about 10 hours I think) I don't even remember where I found this game from, even after I did I was still hard pressed to find anything online. I really enjoyed the game so it's a pity it has absolutely zero marketing. The game does have some rough edges but nothing that gets in the way of story and the experience it aims to convey. The art, soundtrack and writing (despite some typos and errors in the english version) were all awesome. The game is like a mix of Citizen Sleeper, Outer Wilds and I Was a Teenage Exocolonist. If you liked any of those games definitely give this one a try.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A time-loop sci-fi adventure in a 70s uchrony. Well-written, interesting, original, and a bit buggy, but it didn't stop me from enjoying it. You can feel that the game is a bit rough, like they couldn't put everything they wanted into it or polish it as much as they wanted. Still, I loved playing Neoproxima! And I hope to see more games from these guys!
A very well written science fiction story with somewhat non-linear storytelling. The soundtrack is by Arnaud Roy (FlybyNo), one of the best composers in the industry. Absolutely worth the price. I really wish there were more narrative games in the same vein as this, so I'll be watching Lonestone in the future.
Really fun visual novel with time travel and exploration mechanics, sometimes the scripts stumble a bit when you do something unexpected, but the universe and characters are definitely worth it.
I really love a good time travel story and this adds a couple twists to the usual groundhog day formula to keep things interesting.i wish it could have been a little longer and I felt there was still more topics to explore, but as it is I look forward to their next one.
It's complicated to give a review of the game. I'll mix positive and negative points, because they often balance each other. I'll start by saying the most obvious : the game has a lot of minor issues. Very occasional text display bug, the interface sometimes acting weird... it participate to a feeling of unpolish at times. But almost none of these bugs are keeping the player from progressing in the game. The game however does with a great art, sound, and character writing in general. No characters felts poorly written, and the story is very enjoyable to follow. The atmosphere is great, the historical references are funny and interesting, and the overall "alternate reality" of the story really gives a good time. I found the game even funnier as a french person, catching many small (or not so small) cultural references. !!! Spoilers in the next section !!! Overall I really liked the game, but some problems stood out, more than the occasional visual bug. The core experience of the game is a narrative one. The timeloop gameplay gives great oportunities for characters and story writing, and I admire the originality of the settings, with our character switching between two realities, 2 different companions, 2 different times. But I must tell that it was maybe too big of a challenge to make when it came to continuity. Several times in the game, after a loop finished, the characters had what felt like out of place dialogues. The transitions were just not always smooth, even somtimes losing me, as I felt I didn't understood well what happened, only to realise the game dialogues just weren't clear. I also need to adress some flaws in the general writting of the story, as some lore points just weren't properly or satisyingly explained. Why has timeline changed at the very end ? Why doesn't Ivan explode ? How did he become friend with the protagonists ? I can come up with explanations, but none were clearly given by the game, and it just felt like magic to me, even after the credit scene ended. The final part of the game also sees a big monologue, to reveal everything to the protagonists and the player. The plottwist is intersting, but it doesn't feel very satisying to have it delivered on a plate. And what is even more satisfying as a result is the end "choice" we make without knowing, when we enter the sarcophgus with one of our companion in the last loop. With no previous elements hinting toward the ending, we do not know what consequences it will have and it made me feel like I had no power toward the ending, not even a choice to agree with my companion (which was Duncan, character Farah never liked. I wish the player would have been given the choice to agree with him, even if the choice didnt matter in the end). All in all, the game's still a positive experience. It made me think plenty thank's to its flaws, and I enjoyed every part of the experience, bugs or not. I'd recommend giving it a try if you like good writing and time loops. Given more dev time and more polish, I think it could really be a great game, it it'll just be a good one for me now ! ps : All my love for Pierrick and Lonestone Studio, thank you Samuel for the key ! I probably sounded harsh in my judgement, and you probably heard and though about everything I said a thousand times already x). You have all my support for your future activities, and I'd gladly play any other game you'd release !
Really nice narrative focused point and click. The setting is great too. Only downside is that the script has a lot of typos and other errors, but nonetheless worth checking out.
Really good and downright charming
Players by region
Where this game's players are, estimated from review languages.
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