
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 23.6Kreviews | 86% | — | $3.1M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但越打越无聊
45min in, cant jump down mid run. now there's a 2nd one in early access? refunded.
游戏刚出时赛博像素风射击之类买点很吸引我 wegame入了一份后趁又来steam重新开坑过 小怪 boss重复度过高 买了dlc跟开挂一样 搁置pc玩家还跑去移动端圈钱 现在而言像素风爱好者不如买同价位的挺进地牢
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你到底什么时候才能真正地把玩家放心上?
手游赚的很多就让PC玩家吃屎了???我可去你妈的吧。
道具和武器居然还要捡起来才能知道效果是什么,制作人是怎么想的?几百个道具和几十把武器光靠名字就能记住效果?甚至都不是具体效果,伤害不给,射速不给。就这么喜欢折磨玩家?创意工坊也不开,n网更是连游戏都找不到,有了移动端和二代后估计一代你也不会管了,我看你这游戏迟早变成差评如潮。
一般,跟隔壁轮回塔 (Revita)一个水平的无聊rogue,恶意不是一般的多,每个房间这么大全为了塞那逼台阶,还只有唯一路径不能走近路,传送还不能随时传,要走到传送点交互才行,光为了传送来回跳那逼台阶都给我恶心的够呛,还有那逼手榴弹是人能设计出来的吗,本身那屎一样的抛物线手感就难用有时还设计些卡头地形加小台阶要你跳到一个适当高度才能扔去炸,设计师不会觉得这种变着法恶心玩家的小巧思很有设计感吧,局外解锁是从完整的游戏系统抠下来托你时长的,解锁资源还给的抠抠搜搜,boss是不会轮换的,但要你一次次通关才能继续往后解锁的,解锁到阿瑞斯和雅典娜这两逼主线boss条件还不是稳定触发的,老子都通关两把了那天使房恶魔房去了至少三次都没见到剧情信物,本身质量和体量都堪忧还要硬托时长来恶心玩家,我想不通哪来的自信,销量不少却在rogue圈子没点名声不是没有原因的
Дизайнерам многих комнат и всех арен хочется сломать руки за создание огромного количества "контента" (который вы будете постоянно встречать в каждом забеге) где без высокого урона вы определённо задамажитесь, к тому же кривой хитбокс игрока вам в этом поспособствует. Крайне странное поведение противников с возможностью перемещения по всей комнате, которые без всякой логики могут постоянно появляться в той части комнаты, где игрока нет, и ты вынужден бегать от одного угла к другому за 1–2 мобами. Порой не будет понятно, что вообще происходит на экране и геймплей при битве с боссами превращается кто кого передамажит. Часто встречающиеся баги, в основном с застрявшими сундуками и расходниками в полу и стенах. Дурацкая механика превращения сундука, двери или устройства в другую единицу веры при стрельбе в него, также это могут сделать мобы и это просто руинит многие планы, а иногда даже целые забеги, сделайте отдельную кнопку для активации той или иной единицы веры или сделайте их осязаемыми после зачистки комнаты. Игра вроде завершена, но ей явно необходима пару патчей фиксящих вышеперечисленные проблемы. Даже не знаю стоит ли говорить о цене продукта и предметах 95% которых являются +статы и шанс выпадения чего-то при выполнении условия. По итогу максимально странная солянка из других рогаликов которая сама не знает, что из себя представляет.
这个反人类的键位真的好恶心,,做好传统的手柄键位就这么难吗
we love neon $$$
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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