
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 23.6Kreviews | 86% | — | $3.1M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
okay game for a few hours, but get repetitive really fast. new character doesn't bring much variety. Bosses arent challenging emough
这个游戏一开始我是在steam上,买了但没有玩,后面因为各种各样的原因,没什么时间玩电脑,在手机上又发现了这款游戏,才正式入了坑,没想到一发不可收拾 这游戏如果你玩不明白,你肯定会觉得很无聊,因为伤害不够,过图很困难,即使联机玩也玩不痛快,但是其实就像传统的肉鸽游戏一样,每一个角色都有至少一种套路可以遵循,一旦打法成熟,很快就会强的离谱,过图就像割草一样,很带感很上头,想要快速入门的小伙伴可以去查一下资料,看看自己喜欢的角色需要搭配什么才是最佳 手游是免费的,但是内置氪金,很多角色和配件需要花钱购买,但这也不是获得他们的唯一途径,基本上只要你有耐心,每次的活动任务都能及时跟上(手游的活动和更新频率是很高的),想要达成全收集也不是难事 但是回到pc端再看霓虹深渊,我发现这和手游相比简直天差地别,玩法只剩下最基础的,角色也都是老角色,就像个试玩版一样到处都光秃秃的啥也没有,版本基本上就停留在好几年前手游刚出的时候那样,估计是不会再更新了,现在2代就要出了,不知道是再次搞一个这样的试玩版出来,然后再把精力都投入到手游上,还是说这次会重视pc端玩家,让我们拭目以待吧(⓿_⓿)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼游戏道具什么效果都不知道,想学以撒能不能把创意工坊搬上来我请问了
司马东西,PC不赚钱还出2?哦~原来是把后续内容做出来就是新游戏啊,把nm劈成两半卖
I originally bought it because why not it's on sale. I meant to play 5 minutes it's been 3 hrs I need to hurry and write this review so I can get back to the Neon Abyss. Seriously it's a great game, awesome music, buy it before the sale is over. Lol.
不是很好玩,见到的装备不显示文本,二选一得选了后才看得到效果,跟选错成本不成正比
圈钱一波然后跑的游戏,一代明显的半成品,流程短,缺少道具搭建深度和配合,孵蛋系统垃圾的一批,带着一堆蛋打boss。不继续更新和优化,直接跑去做二代,还叫一代玩家去买二代,买你马个头
玩过的rogue-like游戏里最不爽的一款。 一、游戏内无法预览道具的效果 除原版R-6和DLC阿米尔以外的所有角色,在局内选择、购买道具或武器时都看不到任何相关的介绍。道具不知道效果,武器不知道属性,只有一个名称孤零零地放在那里。想要玩到自己想玩的构筑或是避免选到糟心的效果,还需要提前背下几百种道具的效果或者每选一个道具都上网查一次。 二、纯随机的道具掉落 + 凑齐四件才有的套装效果 游戏内有着大量凑齐四个部件才能触发的道具套装效果,但道具的掉落却又是在几百个道具里纯随机的。也就是说当你获得了套装里的某一个道具后,后续并不会有更大概率刷到同套装的其他道具。游玩至今,我还一次都没有在局内凑齐过完整的套装,更别说体验到所谓的套装效果了。 三、卡手的键位设置 在大多数2D平台游戏里,w、s 或 ↑、↓的功能都是向上、向下看以及交互,空格键才是跳跃、s/↓ + 空格键才是下落。但在本作里,w和空格键均是跳跃,s会直接从上层平台下落。如此反常的操作逻辑使得游戏的手感非常怪异,并且因为修改键位只支持单键,根本无从改善这一问题。
游戏里面设定的小游戏你不是纯搞玩家心态的吗? 你自己玩玩那个禅是正常的玩法吗? 会做游戏吗? 是人玩得?
好玩,就是制作组跑路去手游圈米了,不建议入坑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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