
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 23.6Kreviews | 86% | — | $3.1M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩还是不错的,就是手机版烂完了
没有冲刺,只有左右躲避,个人极度讨厌这游戏的手感,喜欢有操作性角色的千万别买
Really just wasnt fun. When I played this, I was just there, I didnt enjoy it, didnt find it interesting, felt like I was watching a bad scripted movie.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中小体量的游戏,总体来说优缺分明。 优点:随机性强,道具和武器多,可构筑升级多种流派,运气好了BOSS房也能开无双,而宠物系统更一步丰富了玩法,宠物孵化和死亡都有相应的作用,比如二级曼哈顿就有概率搜集多余红心转化为护盾,死后也爆护盾,提高了角色生存能力; 缺点:随机性设计差,最讨厌的就是清完房间后掉落的循环道具,老是捡到不想要的道具,爽感大打折扣,后面层还给你加快那个循环速度,真是神了;BOSS少,匹配不上丰富的道具库和武器库,一局内可获得的道具和武器实际上并不算多,为了体验更多就得多几局,我是觉得无聊的;角色特性对比不明显,大部分角色的特性对整局来说影响可有可无,完全可以只凭加枪械伤害、子弹数量、射速等共通的东西打完。
A zen-like exercise in controlled chaos. It'll make sense the longer you play.
Neon lights and great music really get you in the zone. Lots of weapons and items with some cool synergies. Great replayability with the procedurally generated levels and upgrades making changes to your dungeon. This game is just the right level of challenge. I don't feel like I am dying constantly but also not an invincible beast running through levels. Definitely recommended.
1和2有什么区别啊?我问你。 为什么1不更新,搞个一模一样的2出来? 2能联机1不能?很难吗?
通关了发现内容其实挺少了,只能说制作组志不在此,跑去搞2代的什么联机模式
深度一般 操作单一 武器道具池子确实大,但是效果高度重复 武器道具的说明在局内只有拿起来才能看到,纯开盲盒 引导不够细致,wiki也不完整 丢炸弹手感垃圾得要死 爽也没有多爽
It's so very good that it's hard to describe. I used to play this game on Xbox years ago and its such a lovely time to play it again recently, Many many memory's coming back nostalgia is an awesome thing. I do miss the old progression maps for the characters and some Items like film magazine and police badge, other than that its plain awesome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $3.1M | 6.5K | 86% | $19.99 |