
Ready to own the streets? Get behind the wheel of iconic cars and floor it through Ventura Bay, a sprawling urban playground. Explore overlapping stories as you build your reputation – and your dream car – and become the ultimate racing icon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 14 → 11.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 29.7Kreviews | 69% | — | $5.1M |
| $24.99 | 93.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Não posso opinar muito porque não consegui jogar, o carro trava no mesmo lugar ou pra ir para a direita não funciona. (EA, devolve o dinheiro, exclui o jogo de todas as lojas.)
如果你喜欢改装和调教,那非常推荐这代极品飞车👍,漂移手感在新极飞(19~22代)之中算是最好的(当然前提是得调得好),车辆的改装自由度比较高,地下飙车的氛围也很足,真人出演的剧情CG实在是太帅了,不过警车有点摸鱼,很容易被甩掉,想戏耍警车得经常停下来等它追上来,另外收录的车辆偏少,地图有点小
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 30 → 38.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 19.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un juego muy bueno aunque me quede atascado en unos niveles pero por malo jjajaja
:))
这不是一部能让所有人都觉得及格的NFS,特点鲜明,优缺点都非常突出,这方面可能算是整个系列最突出的之一吧 游戏的优点非常显而易见,当年的宣传片到游戏画面都十分顶级,11年后的今天仅仅因为极致打磨的夜景氛围而被人津津乐道就看得出来这游戏的画面优势,而且这一代我认为不只是画面好看,这一代的JDM氛围也非常好,虽然是一群美国人,虽然我们来到了以洛杉矶为原型的文图拉湾,但这一代的夜景配上狭窄山路上的漂移,精选的车单,直接在街头发起切磋单挑这些设计都让这游戏即便选址美国但JDM氛围甚至比一些选址日本的RAC游戏都要浓,甚至车库的渲染也很好,作为最后一代真人出镜演出的NFS,真人演出和3D场景渲染结合的非常好,在2015年来说,而且这一代对性能也要求很低,跟前代18有bug还搁那30帧还能爆显存卡死的相比,而且这一代画面好并不是单纯高精度的画面,更多是夜晚场景,灯光的运用营造的,也就所谓质感吧,所以画面细看的话放在今天甚至有点糊,不过现在也能搞抗锯齿代码就是 其次就是这游戏的剧情,可以说是NFS系列里及其独特的,走上街头成为地下车手的理由终于不是复仇,也不是赚票子,更没有为自由以命相搏,文图拉湾的地下赛车活动大家都是朋友,五条线的剧情侧重不同但都是大家都有交集,主角和不同的NPC一起成长追逐偶像,最终和剧情线boss切磋跟boss也成为朋友,最后再一起包汉堡,而且这方面不能说当年EA没诚意,邀请了五个车圈真实的大佬来当五条剧情线的boss,分别是年轻就到美国打拼成功的英国人,风冷保时捷收藏家,绰号“Urban Outlaw”的Magnus Walker(竞速),东京歌舞伎町的地下赛车手,拥有标志性的暴走族风格的兰博基尼鬼怪的诸星伸一(狂徒),来自芝加哥的JDM街头漂移车队Risky Devil(车队),RWB创始人中井启(改装),以及可能不需要介绍的传奇漂移高手Ken Block(风格),并且打完各自的剧情线可以解锁boss车,包括Magnus Walker最知名收藏227号保时捷911 Carrera RSR,中井启打造的第一台RWB保时捷,就是那台黑金配色起名Stella Artois的,诸星伸一的那台标志性兰博基尼鬼怪以及砖叔最出名的那台43号野马RTR漂移车,Risky Devil车队线没有boss车,他们车队是有一个代表理查德费舍尔(Fish),就是游戏封面上那个,但他的火箭兔宽体BRZ并没有做成boss车,不过游戏里BRZ是有两套火箭兔宽体可以装的,以及游戏开始还送一台劳模涂装的E46 M3 GTR,但这个就单纯是量产版本改个彩绘装个尾翼,跟后面22出现的劳模本尊不是一个东西,四台boss车都不能改,可以随时卖掉然后0元购回,性能固定,不能改这个很可惜也不知道为什么,尤其是中井启那台boss车好慢,我查了一下这虽然网上对他的暴力改车更多是嘲讽吧,但他自己的这台RWB保时捷现实里是实打实有下赛道的好成绩的,游戏里怎么这么弱,不知道是不是EA生活不如意暗示什么,包括25年诸星伸一被逮捕,Risky Devil现在貌似因为警察管的严了转向场地的漂移比赛,Magnus Walker今年好像拍卖了一些自己收藏的保时捷,而砖叔........但我个人认为这请的五个人还是跟NFS的基调很搭的,毕竟本来也是个喜欢有条子参与的嘉豪竞速IP,文图拉湾的赛车嘉豪在这里更多可以感受到的是类似车圈聚会的感觉吧,要不为什么21开头被棕榈市黑警打怕的嘉豪哥想回文图拉湾,确实是个好地方啊,要不然为什么有人在迈阿密克利夫兰都待不久要往洛杉矶跑,换我我也喜欢这儿 剧情体验其实也没特别好,像是风格这种剧情线也还是需要去车库换竞速车跑一些计时赛,比较麻烦不过这一代同样是最后一代有传送的NFS,可以在没有追捕的情况下直接传送回车库或者任何一个比赛点,不管怎么说虽然玩家扮演的主角一句台词都没有,但这个剧情体验真比后面在22扮演个天天给两个婊子当力工的龟男男主强太多了 这代警察真是历史级别的菜,说是因为这代是地下狂飙的继任者,但确实这代的警察除了漂移赛刷出来恶心人以外,平时逛街就是触发一下给玩家把BGM打断的作用吧,因为这个我认为这代自由移动很舒服,街上车也不多还不怕条子,也没有血条,尽情欣赏夜景 这代比起后面的21,22买车轻松很多,而且改装项目非常丰富,对NFS自己来说,尤其是前两作的改装一个是当费尔海文超人边开边换零件,一个是纯花钱升级的对比下,单这个对我来说也不是很好的体验,实际上19这个改装并没有像22那样能改出漂移和100%抓地两种竞速流派,实际还是比较僵化,而且复杂化的改装系统反而让人不知道怎么改了,比22更依赖抄成熟的方案.....然后就是网上还没什么方案,我游戏都快通关了才知道自己在b站找的一个RSR的方案完全是垃圾,就也不知道谁好意思发出来坑人的........而且这代改车说复杂吧没换引擎这个东西,这个我记得15里面就有了,不过这是第一代支持数百个图层的自定义车贴并且可以分享在社群的NFS,确实是非常香了,尤其是后面我看现在的一些RAC游戏上传点痛车车贴还要被审核下架的,19确实没这问题甚至还有致敬德三的贴明晃晃就挂着的 以上是这游戏的优点,有且仅有这些视听体验方面的,剩下的几乎全是缺点,而且可以说都是很致命的问题 首先就是这一代的全程联网,加上EA的土豆服务器这游戏确实这辈子有了,有时候挂着加速器都连不上,有线上单人模式但依旧要面临服务器会随时关掉的情况,而且这代的成绩是会根据网络情况修正的,严重到甚至直线加速油门踩死成绩都能不一样的,所以冲线成绩永远慢几秒,单纯打剧情还好,但是在后面的高难度挑战就很致命了,本来就时间卡的很死还要因为网络问题多几秒成绩纯纯恶心人,当然这一代的难度设计也不合理就是了,以及服务器延迟导致的撞毁判定这些也全都有明显的延迟,还有就是抢方向盘,很诡异,这个有说是因为这一代是想适配方向盘,但我没有所以没试过,总的来说就非常难受 其次就是在全程联网恶心人的前提下这一代还有及其差的物理表现,糟糕的手感,这代胶水墙很严重,而且可破坏很少,擦到墙运气好别停,运气不好直接侧翻撞毁了......然后加上这代的山路弯道偏窄就很容易上墙,并且在漫游的情况下不多的街车比赛里就会开始多刷,这代的车低速手感还挺重的,但一到高速就会感觉轻飘飘随时失控,而且这代的氮气真没啥感觉,一点加速度都没有,跟18有点像但18好歹车手有一个涡轮加速是吧,然后车的转向属于是先推后甩,我觉得还没22开着好玩 然后就是这一作的漂移手感,有人可能会吹这是NFS最爽的一代漂移手感,我觉得抛开15还有14那个能300多码不掉速的漂移爽不爽不谈,这一代漂移赛玩着实际上很难受,漂移手感我只能说起飘确实容易,然后开始持续滑起来也挺爽的,尤其是在这个夜景下这样滑过弯道真的很帅,但我觉得也不算是特别舒服,不算好控,氮气倒是在这里存在感很重,轻点一下直接续上动力,但是如果是在漂移赛,结合上狭窄的山路,一碰就逼停还损失全部分数的胶水墙,随机出现的街车甚至是警车,以及其他AI车手的鱼雷,纯折磨,包括这代的团队漂移确实想法非常好,但玩的时候真绷不住,AI队友当竞速跑快的一逼追不上,速度上去了漂移不好控制又容易碰墙白干,而且有时候AI弯道鱼雷玩家或者在前面撞街车直接堵路也是纯高血压 以及就是这游戏为了打磨夜景直接砍掉了天气和昼夜更替,所以这一作是只有夜晚的 然后就是这游戏现在人确实也不多,线上就那点玩法挺不耐玩的,相比之下最有意思的还真是逛街享受风景了 另外就是这游戏实际上也是半成品,甚至我觉得像是给未来的NFS定开发基调,然后EA就想着搞点噱头把实验品当个正作卖了...... 处于及其糟糕的驾驶手感物理表现以及全程联网但服务器是土豆,画面再精美也有理由给这一作极品飞车打个差评,即便11年后因为有的RAC新游发布因为画面问题使得一些人再次关注这部NFS系列第19代正作,不过现在这游戏都一折不到20了,单纯打个剧情体验其实是还不错的,所以特意在优惠结束前写了这篇,原因主要是这部因为是纯线上所以也不知道EA哪天会突然关掉服务器,那这样的话19就算是彻底玩不到了,除非EA良心发现做离线版给玩家,但就EA对NFS30周年的态度.......这概率不能说没有但也高不了,所以想玩的现在是一个很好的机会赶紧买了体验一下留个收藏,当然这同样也可以是一个不推荐购买的理由,但我自己的话是觉得毕竟不到20哪怕看个已经绝版了的砖叔也都值了,还有个手工仙人中井启这两个比较知名的,以及这个夜景我觉得还是有买的意义吧
Jogo lixo que não tem configuração para teclado
Nose no lo e probado 🥀🥀🥀
伟大的作品,非常棒的实机cg,操作手感也不错,好玩,唯一缺点就是有时候手柄和服务器有时会断联
EA你个十八码的👍网络抽风退主界面,回来之后跑比赛跑一半说服务器维护,晚上回来继续玩直接演都不演游戏闪退了👍刚进游戏手柄就抽风,后面才知道这游戏蓝牙有bug要手柄接根数据线连接才能玩👍游戏声音也特别小要设置里打开立体声渲染才能解决👍甜蜜的玩个游戏也要我自适应,改装夜景和真人过场确实吸引人,但别忘了这游戏背后是EA👍
Хорошая часть графа высший класс хороший перезапуск нфс
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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