
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nasty speed
Não da pra jogar com controle xbox, o jogo fica todo bugado, joguei dinheiro fora.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [b] Most Underrated Need For Speed Game [/b] [/h1] I seriously don't understand hatred for Payback, sure gameplay is more arcady but it's in a good way, why should every NFS Game be copy pasted version of realistic driving and end up losing its own identity? Payback builds its own identity in long going series & the story is pretty decent for a NFS Game. I ignored this game in my library for 4 years, but this time I finally decided to finish the story, and I was genuinely surprised by how much I enjoyed it. I went in with very low expectations and ended up having a great time. I loved doing Runner Quests with playing as Jess, and Tyler as the central protagonist made the overall experience even better with top tier Voice Acting. [h1] [b] Highly Recommended : 8/10 [/b] [/h1]
[h1] [/h1]
《Need for Speed™ Payback - Deluxe Edition》让您获得竞争优势。 借助专属改装物品脱颖而出,接收游戏内折扣、声望奖励和五批货物,开启速度与激情之旅。 (23小时通关,剧情像是小学生打架,越到后面越是折磨;车辆性能升级竟然要抽卡,只能说司马玩意想出来的;还有就是直线加速赛,头一次看到帕加尼翘头起步,ea你也是无敌了;就是无数的空气墙;我也是受不了,开修改器9999卡片抽卡。最后我是非常不推荐玩这一代的,纯纯赤石大王了说是,个人评分5.5/10)
Если коротко описать игру, то это форсаж на минималках. В этой игре есть почти все от дрифта до бездорожья. Единственное, что мне не понравилось это прокачка машин с помощью карточек, которая выглядит так как будто в игре на телефоне. https://steamcommunity.com/sharedfiles/filedetails/?id=3700219318 https://steamcommunity.com/sharedfiles/filedetails/?id=3700219442
It may be a good game, but I simply have a distaste for largely desert-bound racing sims. For a desert's beauty lies in its sands, its rattling isolation, and the histories it holds—not in the asphalt that invades it. This is the very reason I've never touched Forza Horizon 5. And FH5 technically has 11 distinct biomes (albeit the majority fall under the etymological definition of the word 'desert'), and it features a pretty wet colour grading compared to this game, which has one of the driest palettes I've seen, adding to the bore.
gostei muito desse:)
всей душой обожаю эту игру, в моей жизни нету лучше игры чем она, она мне подарила детство, помню в детстве на мустанге по фортуне велли катался, тогда небыло никакого сво, никаких проблем, запретов и другой чепухи которая есть сейчас. спасибо гостам и еа за такую игру!
[b]Need for Speed Payback[/b]— довольно неплохая часть серии, но при прохождении у меня осталось ощущение, что игру можно было сделать намного лучше. Начну с плюсов. В игре достаточно интересный сюжет, много разных машин, красивые локации и довольно приятная атмосфера. Есть разные типы гонок, погони и другие активности, поэтому поначалу играть действительно интересно. Особенно понравились некоторые сюжетные моменты и сами гонки. [b]Но минусов тоже хватает.[/b] Во-первых, [b]ужасная музыка во время игры.[/b] Лично мне большая часть саундтрека вообще не понравилась и иногда даже раздражала. Во-вторых, очень бесит [b]система отката к последней контрольной точке.[/b] Если во время гонки врезаться в препятствие или сильно ошибиться, тебя может отбросить назад, из-за чего приходится заново проходить уже пройденный участок. Особенно неприятно это становится на длинных гонках. Главная проблема Payback — [b]игру невероятно сильно растянули.[/b] В какой-то момент кажется, что разработчики специально добавили огромное количество лишних заездов и заданий, чтобы просто увеличить продолжительность прохождения. Из-за этого ближе к концу уже хотелось просто забить и не допроходить игру. В целом NFS Payback — нормальная игра, но сильно испорченная затянутостью и некоторыми неудобными механиками. Первую половину проходить было довольно интересно, но ближе к финалу игра уже начала утомлять. [h2]Итог: 7,5/10.[/h2] Хорошая атмосфера, машины и сюжет, но слишком много растянутости и раздражающих механик, из-за которых под конец игра начинает надоедать.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 32 | 66% | Free |
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