
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Sep 14 → 7.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну НФС хз чё сказать
After reading some reviews and watching some videos about this game, I wasn't really sure if I'd even like this one. I can say now I was very surprised way it launched...first try! At first the game is more playable movie then anything, but that's not the whole game. I mean yes there are a lot of cut scenes throughout the first half, and that can get annoying. The second half is not as bad and the racing can get heated. Hearing your crew and the other racers talk back-n-forth is cool, hearing that you made them cry is even better. There are different styles of racing too, like Drag, Drift, Off-Road, etc.. There's a good amount of car customization that can be done, and the engine parts buying system isn't that bad. This is a different style of NFS game, not like the Most Wanted or Hot Pursuit style game most are used too. But once I got used to it I was pretty hooked. Even the story was pretty good too, I mean for a racing game. But if you strip away all the cut scenes and story, this is a very solid racing game hands down. A bit short but very fun, even to just drive around doing nothing at all. Maybe going into this thinking of it as a playable movie would be only half right. The other half is pure racing. Either way it was a whole lot of fun hehe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 4.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 20K | 83% | — | |
| $14.2M | 154.1K | 84% | $6.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $24 | 1 | 0% | $1.07 | |
| $0 | 33 | 67% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
все бы ничего. плевать даже как сюжет сделали. он хотя бы есть. но блин. что за убожество с гонками по бездорожью. ты не едешь а тратишь нервные клетки. физика убогая. что за гонки на дрег авто. дрег значит дрег, а не спринтовать на них. они же как утюги.да сделали бы просто стрит рейсинг и все. как полноприводная машина может на дыбы вставать вообще не понимаю. не машина а катер какой то.
ПРИКОЛЬНО
good
um jodo estadual, legal e bonito
gostei bastante do desempenho e gráficos
Potrzeba prędkości: Zemsta Ukończenie NFS:Payback zajęło mi 2 lata, nie dlatego, że gra jest trudna, ani, że jest tak dobra, że nie chciałem jej kończyć. Gra jest humorzasta jak nastolatka i czasem działa płynnie na wysokich ustawieniach, a czasem tnie się najniższych. Optymalizacja w tej grze jest okropna. Ostatecznie udało mi się ją skończyć w jakości ziemniaka i dlatego pominę kwestię wizualne. Choć jak na ścigałkę gra jest ładna. Wiele tras: pustynnych, leśnych, miejskich urozmaica rozgrywkę. W grze mamy 5 rodzajów pojedynków: wyścigi, off-road, drift, drag oraz ucieczkę. Z czego najwięcej jest w tych dwóch pierwszych kategoriach. Z czego to głownie sprinty, czasem tory. Większość interesujących, choć niektóre są bardzo długie i z tego powodu też męczące. Z racji, że jest 5 rodzajów wyścigów to każdy z nich musi, podkreślam musi mieć przypisany samochód. Tego przypisania nie można później zmienić. W takiej sytuacji na bieżąco ulepszamy nie jedno a pięć aut. Gra tłumaczy to fabularnie, bo mamy 3 głównych bohaterów i każdy jest najlepszy w swojej klasie. Jednak w praktyce stoi za tym chciwość wydawcy, bo gra zawiera losowy system zakupu kart części. Co 10 minut w warsztacie pojawiają się części podzielone na 7 segmentów, 3 producentów i każda karta ma swoje bonusy np. nitro. Dodatkowo każda klasa pojazdu ma swoje części co jeszcze bardziej frustruje. No dobra, a gdzie tu chciwość? Jeżeli w sklepie nie ma nic interesującego możesz zakręcić automatem za żetony. Żetony możesz znaleźć w paczce dostaw, które dostajesz za ukończenie dziennego questa albo za postęp w fabule. A jeśli to nie pomaga to możesz kupić wirtualną walutę i za nią paczki. Dodatkowo po przegranym wyścigu gra mówi, masz słabe auto, może spróbuj je ulepszyć. I do ostatniego etapu zmienia się w pay-to-win. Wróćmy do fabuły, idealnie nawiązuje do rozmachu pierwszych szybkich i wściekłych dodając coś od siebie. I ostatecznie spina się to. Bohaterowie są charyzmatyczni i miło się ich słucha. A propo słuchania, w grze jest radio, gdzie nasz poczynania są komentowane co fajnie buduje imersję w postępach. Mimo to muzyka już jest słaba, ale to być może tylko moja opinia. W świecie gry jest masa aktywności jak fotoradory, próby predkosći, skoki, drifty czy bilbordy. Szczerze jest co robić. Jednak wszystko to raczej aftergame. Poza tym jeszcze możemy zbierac i odrestaurowywać wraki, niektóre naprawdę zajebiste. Jednym nawet skończyłem grę. Zasób aut jest potężny i jeżeli chcesz skończyć grę golfem 3 to masz na to możliwość. Brakowało mi tylko jazd testowych, aby pobawić się każdym autem. Wiem, że dużo narzekam, ale bawiłem się naprawdę dobrze 7/10
GRAPIK DIA MANTAN pak aBUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUuuuuuuuuuuuuuuuuuu
The game is cool but the desert setting gets boring after a while
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.