
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Sep 14 → 7.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somehow the game turns everything on my computer insanely loud and I cannot fix it until the game closes. Also no Fullscreen-Windowed option. Unplayable for me.
Toujours un très bon jeu même si le mode multijoueur est injouable de par le manque de monde, les temps de chargements longs et les tricheurs qui constituent l'intégralité des joueurs dans les lobbys
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 4.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 20K | 83% | — | |
| $14.2M | 154.1K | 84% | $6.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $24 | 1 | 0% | $1.07 | |
| $0 | 33 | 67% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zajebiste
No controller support
Игра не зашла. Вернее я даже не дошел до игры. Сначала мучался с ЕА лаучером и аккаунтом микрософт. Наверное минут 30. когда уже зашел в игру началось самое интересное. Фризы на заставках, не возможность зайти в меню, пока не пройдешь пролог.... Мне пришлось 46 минут играть, чтобы понять, что это не в игре не могу зайти в меню, это разработчики решили, что вход в меню через ESC это для лохов, нормальные стритрейсеры заходят в меню, через TAB... Это было последней каплей. Делаю возврат
I actually really enjoyed NFS Payback. The variety in the events/races was fun and the roster was decent. Like everyone else though, the upgrade system used here was God awful, but the actual gameplay itself was solid.
имба
简单来说总结就是现在眼光来看太落后了,个人对原本设计的还算不错的剧本和演出的好印象被他娘的傻逼ea服务器强制连接以及像磁吸基米一样的回天鱼类ai整没了,地图确实大,但是光影效果说真的我不喜欢,尤其是越野竞速的时候,一些角落和石头直接被黑布隆冬的阴影挡住了,一撞直接掉到后面去,更别提出一点赛道就给你直接重置,既然担心bug你也弄个溯洄不就得了,跑第三章的越野真是让人窝火,后面换上拉力车型才能拉扯一下,真用越野车等着后面吃尾气吧。那么你说改车把配件改上去提升性能不行吗?可以但是要抽出来,对抽卡,配件商还是随即刷出几个配件,不和需求还要等事件他上新,真是气笑了。说真的对极品飞车系列感兴趣真的去玩热度吧,各方面都更优秀,就是太短了,图太小了,至少本作真的不太推荐。
從NFS3就開始接觸賽車遊戲,9跟10是我認為的巔峰,後期真的很失望,這套操控不是很好,開車時視角都會搖晃,開得很不舒服...
An outstanding game that focuses on what truly matters. Only by looking at the later games in the series you can spot its minor flaws.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.