
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definition of wasted opportunity. Great setting. Clearly a lot of very talented people worked on this because the movement is solid and fluid, with open map design and great set pieces. However, the gun play is floaty, gun sounds are wimpy and feedback is quite poor on top of input delay and poor optimization. The samey hit-scan enemies also completely betrays what the open map and movement encourage you to do. The strangest thing is the mission structure and the pacing including some UI design is completely incomprehensible. They are totally capable of making a good game, but there are more than a few really questionable design choices.
I bought this game on sale a while back, but I haven't been able to play it up until now. My old laptop wasn't able to run it. Sooo... I first started with the first two story missions. The first one wasn't too bad, but the second one I just kept stupidly dying because someone somewhere still thinks its funny to put jumping challenges that kills you if you mess it up... -.- Here's a non-exhaustive list of what makes this sorry excuse of a game the absolute worst pile of crap ever: - You can't access your inventory whenever you want. - You can't sell your stuff at a trader / merchant, as far as I can tell. - Inventory, or whatever the sorry BS this pass a inventory anyway, is insanely limited. - You don't have a stash where to put your extra loot. (AKA: no proper inventory system) - Whenever I get to the looting screen, or whenever I try to upgrade anything really, I'm unable to read anything. - There is no mini-map. - There isn't even a map. - Objective indicators you have to figure out how to find on your lonesome while fighting constant waves of baddies. - During secondary missions, enemies wont stop spawning all over the place no matter where your character is and whatever you do. - In case I wasn't clear, enemies can spawn 2' right behind your character just to screw you over. - And that right in your face spawning process is non-stop. Its just a perpetual [REDACTED]-fest. Don't be like me, save your time and moneh and avoid this sorry excuse of a game -.-
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наверное, лет через десять StreumOn наконец-то сделают по сорокатысячнику хорошую игру. До этого у них вышел "Space Hulk: Deathwing", который был вообще каким-то прототипом без геймплея. Тут же у нас почти рабочая игра, не считая того что это полностью вторичный и кривой клон. Какая-то солянка, сшитая из кусков shadow warrior 2 (без крутого протагониста), дума (без крутой шутерной части), и чего-то типа биошока (без крутых способностей и сюжета). С самого начала я увидел кучу всяких способностей\возможностей, и даже на секунду понадеялся что это будет иммёрсивсим типа Прей2017... Но к сожалению, у команды всё ещё нету человека который занимается геймдизайном. Все эти способности сделаны не очень интересно, перекрывают друг друга по назначению, и просто жмутся по кд. Стрельба откровенно скучная - враги спавнятся из воздуха у тебя за спиной, всё максимально спинномозговое, но совсем не весёлое как в думе. Типы врагов ограничены сеттингом, это понятно, но их прям мало и они почти не требуют особого подхода. Лутер механика тоже какая-то недоделаная: некоторые пушки сами по себе существенно эффективней других, а патроны на уровне практически неограничены. Настолько бесполезных дробовиков я не видал со времен 3 дума. Большую часть игры я прошел с пистолет-автоматом который получил в самом начале, и лишь под самый конец начали падать +- интересные пушки. Интерфейс минималистичный и плохо читаемый, с микроскопическими иконками КД серого цвета в столбик. Ну а инвентарь, без обид, делал просто натуральный дегенерат. По сути единственное что тут сделано оригинально и неплохо (так же как и в десвинг'е) - это атмосфера\сеттинг. У ребят есть хорошие художники, это правда. Но нету главного чувака который сказал бы: возьмем идею для геймплея, сфокусируемся на чём-то одном, и сделаем это реально хорошо. По итогу в эту солянку играть можно, но получить удовольствие - сильно вряд-ли.
This is the most on cocaine an fps has ever been. Edit: It also crashes randomly and forcefully. I've had it happen in the middle of cutscenes and during regular play, usually once per session. And it's impossible to stress just how much this game is Built Weird. It's like the devs were trying to make something and their boss kept storming into the room and yelling "make it Borderlands" "now make it Doom" "it's gotta be Titanfall". The end result is something that feels like they smashed an old arena shooter into EYE Divine Cybermancy. It moves obnoxiously fast. The combat is some of the weirdest and jankiest I've ever seen in an fps, where you can kinda just stand in an enemy's face and alternate between shooting and glorykilling them until they die, there's a whole equipment grind that ties into your stats that's just about the most scuffed I've ever seen that type of thing. It should be a bad game. And yet. The setpieces are pretty neat. The writing is decent. The blasted on crack movement and gunplay feels kinda fun once you cast aside reason and embrace the stupidity that is this game. I don't think I've played anything else that plays quite like this. EYE Divine Cybermancy is close, but EYE is a reasoned and well considered game in comparison. If you like strange stuff, this is absolutely worth it on a 70% off sale. I hope we get a sequel that figures out how to be even jankier and less hinged. 2nd Edit: Final boss suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuucks and the developers should feel bad. Everything in this game is a massive bullet sponge, so he teleports and cloaks and gives no indication when he is being hit and also is a massive bullet sponge. I checked the walkthrough and you're basically supposed to have leveled certain powers to hit him during the three second window when he's actually hittable, and uh, nah. I won't be doing that, thanks. Rest of the game is jank but interesting. Final fight's terrible. On the balance still worth it at 70% off, but maybe don't go for full price unless you're very confident.
Absolute jank and whoever is responsible for the parkour deserves to get fired, holy crap.
A fast-paced little dose of chaos that works surprisingly well as a break between larger, more serious games - especially if you already enjoy the general atmosphere of Warhammer 40,000. You can shoot guns, throw grenades, dash around at ridiculous speed, and go fully melee against gangs of punk chicks and various states of undressed mutant. It is loud, messy, and not particularly interested in giving you time to think. The side missions are painfully repetitive, and there is not much of a deep plot to uncover. But honestly, neither is really the point. This is the kind of game you launch before bed, run through a map or two at light speed, set half the place on fire, cause an unreasonable amount of havoc, and leave satisfied. Not something I would play for dozens of hours in one stretch, but as a short burst of uncomplicated W40K-flavored violence, it does the job very well.
The people who don't like this game either: 1) Do not like stabbing women in the skull 2) Do not enjoy shooting dogs 3) Have low testosterone 4) Any combination of the 3 above 'Show me what you can do for me'
This game has so much potential, but it desperately needs a decent sized update to polish some major bugs and quality of life issues. The FOV is very screwed up, and cannot be fixed in the settings, the default sensitivity is insanely high for some reason, the balancing is all over the place, and the animations are plentiful but a bit off. The level art is great, but they are hard to navigate, the plot is nonexistent, but the weapons, powers, and gunplay are pretty good if you like DOOM 2016. It's almost good, but if it never gets an update, it never will be.
符合战锤游戏平均水准 也就是,一如既往的垃圾玩意
Generic shooter, average but repetitive gameplay. finish a mission, talk to the exact same 3 people, do another mission, rinse and repeat. average story, and i found myself skipping through dialogue because it was boring. some stunning visuals, let down by poor storytelling. for the devs. get yourselves a decent writer, this was sadly a wasted opportunity.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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