
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good for what its name is, but nothing else. The combat is amazing and can be super fun, however when it comes to the sailing and crafting and trading theres much to be desired. And they definately dont plan on changing that, if you even breath a word of some idea you might think makes the game more interesting or fun for a wider audience, you get shut down without mercy. They seem to hate any sort of creativity and constructive critisism. If your looking for a game that have good naval combat, this is your game, but if your looking for a fun sailing game? Look elsewhere.
I give this game a negative review on behalf of my bf, boooo get off the stage
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are two servers for this game. One that is only PVE where you fight only AI. The other has PVP though you still spend a lot of time fighting AI as you increase your rank, gain wealth, capture traders, and other stuff. I wish the development team was bigger. Then maybe they could add more features to the game. The combat is awesome but trade and economics feel like they could be improved. One thing, don't expect to buy the game and be Lord Nelson sailing the HMS Victory the next day. You can get there, but the game has a steep learning curve. You have to earn your stripes.
Господь Всемогущий..Даже вдаваться в подробности не буду,скажу что впервые с 22 года зашёл и сразу преисполнился.Разрабы солевые если думают что этот калл можно продавать за деньги.И шкурки корабликов по цене ААА игры это отдельная песня..НИ ВКОЕМ СЛУЧАЕ НЕ ПОКУПАЙТЕ,ЕСЛИ ПОДАРИЛИ СОТРИТЕ С АККАУНТА НЕМЕДЛЕННО! А ведь раньше была одной из лучших игр в своём жанре..
The last update destroy the game again, devs are very despotic and never listen to the community
The patch has once again caused problems engagement rules and now not being able to level up in home ports is not ideal. Having to waste time and money travelling to pitts town for a safe zone to level up and not finding the required class of ship is just so bad.
1. Dev is a golddigger at this point, and listen to the biggest yepper ingame instead of real feedbacks 2. played it a lot - had fun but only wishy washy updates never fundalmentally changes just rotating what was in 3. playerbase is dead 200 people on in way to big map 4. dont buy it dont waste ur time in it by now /never
Naval Action is one of the most frustrating games I've ever played because the actual gameplay is fantastic, yet the game seems determined to prevent players from enjoying it. I mainly played PvE with friends, hunting AI fleets and occasionally joining port battles for PvP. That gameplay loop wasn't perfect, but it was fun. Unfortunately, recent changes have made it increasingly difficult to do either. The decision to stop AI fleets from spawning around friendly ports forces PvE players to operate near enemy territory. This means that if you want to farm AI, you're also putting yourself in constant danger of being attacked by enemy players. On its own, that would already be annoying, but it's made even worse by the removal of BR limits. In the past, smaller groups at least had some protection because large fleets couldn't simply pile into every battle. Now there are effectively no restrictions, so a handful of players can be overwhelmed by an entire enemy fleet without the game doing anything to prevent it. The introduction of the Ship Log system only makes the problem worse. Players can now locate targets with minimal effort, making it even easier to hunt down anyone trying to engage in PvE content. As a result, the activities I enjoyed most have practically disappeared. PvE fleet hunting has become a risky and unrewarding chore, while port battles have largely died out because owning ports no longer seems to provide meaningful benefits. With so little worthwhile content available, many players have resorted to cross-faction alts, using alternate accounts in enemy nations to gather information or operate in areas where they know their main clan won't be attacked. The saddest part is that none of these problems come from the sailing, combat, or ship mechanics. Those are still excellent. The game isn't boring because the gameplay is bad; it's boring because the surrounding systems constantly discourage players from actually engaging with that gameplay. Naval Action has one of the best age-of-sail combat systems available, but it increasingly feels like the game does everything it can to stop you from enjoying it.
Latest patch is dreadful, I stopped playing. I wouldn't say this game is worth buying.
Я возомнил себя Напалеоном
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