
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die Schiffe sind schweine teuer.
I give this game a negative review on behalf of my bf, boooo get off the stage
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Господь Всемогущий..Даже вдаваться в подробности не буду,скажу что впервые с 22 года зашёл и сразу преисполнился.Разрабы солевые если думают что этот калл можно продавать за деньги.И шкурки корабликов по цене ААА игры это отдельная песня..НИ ВКОЕМ СЛУЧАЕ НЕ ПОКУПАЙТЕ,ЕСЛИ ПОДАРИЛИ СОТРИТЕ С АККАУНТА НЕМЕДЛЕННО! А ведь раньше была одной из лучших игр в своём жанре..
this game is now lost, i have bought almost all dlc's and now i have to "pay" to get a dlc to access the peace server. I cant get started in this game because of people constantly ganking me when im trying to get started. it pisses me off and im tired of it. ive sank so many hours of my time in this game. almost 262 hours and i'm so done...the devs dont care, they are money hungry people who don't listen to the feedback of their players. peace server should be for everyone
I Really liked this game when it first came out was fun and challenging but not overly so now with a lot of the changes its nearly impossible to play now. You no longer have unlimited cannon balls and now have to purchase them and gunpowder. But to be honest the game lost its appeal to me awhile ago when it lost the trade runs where you could go port to port and buy and sell cargo. I truly Enjoyed that it was a way to make me plan my routes and i would see alot of the map by traveling around buying stuff that was worth it to bring home to sell. This game Has or had alot of fun aspects like the Crafting was fun now it seems so tedious and time consuming the combat was fun but now without the free ammo its to tedious to get into the big fleet fights the game has become such a time sink its not worth the time for the small amount of pleasure i get from it now. I miss a lot of the old systems and the old gameplay loops where it wasn't such a chore. I can't recommend the game in its current state If some of the Changes made where reverted I could see myself back to playing and recommending it. This game was a great game where I spent many hours enjoying it. Hopefully one day it will return to be playable to me.
По началу было интересно, но потом наскучило: мир практически пустой, пока доплывёшь от порта к порту успеешь заварить чай, позавтракать... НПС на сервере PvE не достаточно лёгкие. Даже на корабле выше на 2 ранга более менее огневой мощью тянешь, а в абордаже можешь даже торговцу проиграть (чрезмерно аккуратно нужно подгадывать "клацанье"). Делать практически нечего. На PvP сервер лучше даже не соваться: миссии там не по выполняешь, а если при переходе встретишь игрока, то будет тебя преследовать пока не потопит. Например: захватил торговца и направился к дружескому порту. В море стал преследовать игрок (был быстрее на купленном за деньги корабле "галера"). Навязал бой, я кинул второй корабль на убой, чтобы уйти. Вышел из боя, но на карте всё равно не удалось уйти, игрок продолжил погоню пока не потопил.
Jeu très addictif, super ambiance dans le jeu. Même soucis que pour les autres jeux, les dev sont un peu à la traine même si ils proposent de bonnes choses
This game leaves a lot to be desired! Just little things in the game show me the developers just don't have a real clue like I have to go turn on the protractor (Compass if you haven't played) every single time I leave a port to use it on the map. I took the perk so the game should know I want to use it and just leave it turned on ! When I go to turn in a mission that is in a fleet ship I have to swap my ships around, ok fine but then because I had to swap my ships around I have to reset my crew every single time I have to swap fleet to main to sell the mission cargo again this is just bad clunky game design! What about the in game economy it is a sailing gamer after all...yea no buying low and selling high just isn't a part of this sailing game! Want to go look up how to do this or that in the game well good luck to you as the developer just seems to change everything weekly so every single video or advice website or Youtube is wrong because this or that was changed and that just doesn't work anymore! What about the DLC ships you ask well once you spend your money they can and have been nerfed as well as you cant just build them out of the material you want you can only pick from like 5 options now instead of the usual 20 options! Finally go check out the size of the player base before deciding to try it out as it is very low population game!
Im doing my part! Down voting till things change.
Разрабы решили убить эту игру чтобы все понесли деньги в ранний доступ новой? Что ж, вынужден признать что игра умерла окончательно. Красивые модели кораблей не решают, к сожалению, основной проблемы нового геймплея а именно нудного гринда и симуляции доставщика. Это уже не тот Naval Action который был когда-то. Если вы не клановый игрок - здесь вам делать нечего. Боеприпасы и порох? Замечательно, однако ни один бой с NPC не покрывает затрат на приобретение этих боеприпасов и пороха. Нормальное количество для трехпалубного корабля 3 ранга 30000 единиц пороха, это 100000 реалов. Это стоимость корабля так-то. Может торговля? Нет, мало того что торговля принесет вам сущие копейки 10000 реалов в час на одном корабле, уже проверил, так эффективность маршрута ограничена одним часом! Доставка, да? Да, отличный симулятор доставки грузов по заданиям в портах! И это все чтобы "уравнять шансы для новых игроков". Новых игроков не будет. Пока у вас есть кланы у которых все цепочки поставок налажены и любые корабли это расходник - соло игрокам в игре делать нечего в принципе, что тут уравнивать. Вот во что превратилась игра... Я поражаюсь как можно своими руками сломать вообще все что работало. Я не знаю что у разрабов в головах но это конец. Вайпнуть акки на ПВЕ сервере. Класс. Пока плавал в этом симуляторе карты играл в другую игру. Лол, это все. RIP. Верните бабки! Ребятки вы целенаправленно убиваете игру чтобы все дружно забили на эту игру и поперлись нести вам деньги за ранний доступ вашего нового проекта Sea Legends, в котором некоторые элементы заметно слизаны с Naval Action?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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