
NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 1.3Kreviews | 95% | — | $511.5K |
| $11.99−40% | 106ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s a great game with such a satisfying combat system and animation. You just (really) need to be a perverted masochist to 100% the game. Each boss has their own combat style that you need to retry multiple times to adapt to, but it feels so good. I literally 'came' every time I got a no-hit achievement after hours of playing. My only complaint is that the game is short compared to its price, so it’s better to buy it when it’s on sale or in a Humble Bundle if you’re interested in this game. P.S. I want to be squeezed to death by Commander’s thighs.
타격감과 액션, 스토리 모두 잘 갖춘게임인거 같음 조금 어려운거? 말고는 할만하니 추천함 플탐이 좀 짧긴한데 이것도 챌린지 도전하면서 하면 한 8~10시간 정도 걸리지 않을까 생각함
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
| $19.99 |
| 39ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si
super underrated !! the artwork is amazing and the combat is super satisfying !
This game is ♥♥♥♥♥♥♥ beautiful. In both design and presentation. Firstly, performance and feel. The game runs at a smooth framerate so the combat mechanics are insanely satisfying. That said, the parrying and impact frames are absolutely master-class. Dodging felt good and the telegraphs for (most) attacks were amazing (reel back, glint to indicate when to parry, strike). The boss designs (both gameplay and look - by the way, the art is amazing!) were well executed and unique. I came to this game hoping for this type of parry & mastery gameplay so this really scratched the itch of an old game I played. I'll be perfecting all of the bosses. Secondly, while the pacing felt a bit off (though that was likely due to me absolutely bulldozing the bosses) the story itself is great, with a bitter-sweet resolved yet tense ending sequence. Honestly, the hing that leaves me disappointed about this game is that there wasn't *more*!! I was half hoping for an extra post-final boss but that's just me. However I do have some criticisms; A fair word of warning - when the game says a controller is recommended, that's no small comment. The game was much more playable on my PS5 controller, but the default binds were mediocre and I had to do a bit of tweaking to fit my gameplay. An option to instantly fire a shot at the nearest target on click would also be nice, as I couldn't properly aim it while moving and often misfired due to it. An option to hold to light attack would also be good. I used a module that decreased attack speed solely because my hand had begun to hurt after hours of gameplay. This could help accessibility.
游戏很好,击打感很爽快,就是内容太短小了。速通的话,预估在15小时内。现在正在挑战。
[h1]분명히 짧은 분량, 그러나 압도적인 전투 완성도[/h1] [b] 추천 유저: 하드코어 액션 플레이어, 단 하나의 과제를 위해 미친듯이 리트할 수 있는 사람 [/b] [b] 비추천 유저: 가격 대비 분량이 중요한 사람, 메인만 밀고 끝내는 플레이어 [/b] 이 게임의 분량은 짧습니다. 하드한 보스전이기에 컨트롤에 따라 천차만별일 플레이 타임을 가지겠지만 X개의 보스전과 X개의 챌린지 스테이지는 양적으로 적다는것은 부정할 수 없습니다. 하지만 단 하나의 보스도 부족함이 없고 정직한 타이밍과 리듬, 전투를 거듭할수록 익혀지게끔 만든 훌륭한 패턴으로 구성되어 있습니다. 전투 경험만 놓고 보면 제가 해왔던 게임들 중에서는 최상위 레벨로 둘 것 같네요. 굳이 아쉬운 점을 따져보자면 배경색이랑 대비가 부족한 가시성이나 오염상태나 흡수의 이펙트가 보스의 패턴을 가린가는 점? 게임은 앞서 말했듯이 보스러시와 챌린지 스테이지로 구성되어 있습니다. 챌린지는 사실상 스킬 포인트를 주기위한 일종의 추가 구성정도로 봐야할거 같고 보스 전투가 메인인 게임입니다. 각 보스들은 클리어 이외에 도전과제들이 주어지는데 특정 패턴의 파훼 몇번, 2페이즈 도달 몇번식의 다회차를 요구하는 구성으로 되어있습니다. 도전 과제를 클리어하면 스킬포인트를 주고, 이 스킬포인트로 전투 스킬을 얻을 수 있습니다. 보스들은 확실한 차별점을 두고 있고(차지 공격이 필요한 패턴이 많다던가, 총을 자주 쏴야한다거나) 거기에 적절한 스킬 조합들이 어느정도 있으므로 무난한 플레이를 위해서는 보스를 몇번 더 잡으면서 도전과제를 클리어 할 필요가 있죠. 도전과제를 모두 클리어하는것에 별다른 보상이 없고 솔직히 한 두개정도의 과제 난이도가 굉장히 높아 도전욕을 자극하기엔 너무 큰 벽으로 느껴지는 부분이 있을듯합니다. 솔직히 가성비라는 면에서 추천할 수 있는 게임은 아닙니다. 다만 2D 탑뷰에서 하드코어 액션을 원하는 유저라면 이만한 게임이 없다고 느껴지네요.
主角性能很强,可以一边输出一边格挡,键鼠玩着也很爽。只是因为战斗中不容易找到鼠标,有时不知道自己的攻击面对哪个方向,造成很多红温时刻。虽然主角下方的环上有方向箭头,但是太不显眼了聊胜于无。如果能让玩家的攻击方向更醒目一点就好了,比如战斗中的鼠标换成十字之类的符号。 黑斩二阶段音乐《Reformation》也太好听了叭!人声切片不赖。
近未来SF世界のボスラッシュゲー。間違いなくよくできたゲームだが好きになれない点が結構濃い こっちの攻撃エフェクトで敵の予備動作が見えにくい。ゲーム途中からは敵が弱点を晒した時だけ攻撃するようにした スパイラルスラッシュのキーがパリィ+攻撃なおかげでかなり暴発する 敵の造形やフィニッシュアニメーションはずいぶん気合が入っているが、ゲームのピクセルアートのすべてが高品質と言うほどではない。ドッターがメカフェチなのかもしれない ラスボスが複数の設置罠をぶちまくタイプ。マルチタスクはほどほどにして欲しい ストーリーはそこそこおざなり。[spoiler]全てを明らかにしろとは言わないが「クロやボスが元人間である事」の言及がもう少し欲しい[/spoiler] メインコンテンツがボス6体。プレイヤーの目線で言えばコンテンツ量が値段に見合っていない。正直実績全開放までやりたいほどこのゲームに熱意を持てない 個人的な評価は良作止まり
Very fun boss rush game, but very short. 6 bosses in total. If you're adept at this style of game, this will be relatively straightforward and quick. Characters are cool, environment/story is pretty good, honestly no complaints other than the length. Pick it up on sale if you're tentative!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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