
NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 1.3Kreviews | 95% | — | $511.5K |
| $11.99−40% | 106ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
什么时候能出一个有10个boss的dlc吓我一大跳。
手感很好的一款boss rush游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
| $19.99 |
| 39ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打到融铁兽。目前可以给到7/10分,有很多减分项,当然也可能是目前团队体量太小导致的。 但这里还是直白的说一下: 1、讲道理怪物的交互做的挺垃圾的,近身弹飞行道具非常迷,还有就是蓄力弹反这个设定。 1.1、知道你想省按键做一个旋风斩的二段招,但你能不能别绑到格挡键上? 就这么想让玩家串指令么? 1.2、什么叫怪物提醒你蓄力弹反是瞬间提醒的? 我蓄力不需要时间么?还是你想让我放弃轻攻击赌你boss下招是蓄力弹反? 2、做个自动锁定敌方视角很难么?虽然有提醒使用手柄更佳,但这么频繁的方向移动也只是浪费摇杆耐久。 ================= 优点是boss战斗设定很不错,每个boss特点都很鲜明,出招种类多,有细节。 击败boss有FATALITY,很带感。 ================= 总结,算是诚意之作,但从游戏的角度来讲并非出自一个成熟团队的手笔,欠缺打磨。
클리어까지 약 5시간 가량 걸렸네요. 보스별로 특성이나 패턴이 달라서 도전하는 재미가 있었던 것 같습니다. 공격의 전조도 잘 보이는 편이라 난이도도 적당한 것 같네요. 모으기 공격과 원거리 공격을 잘 활용하면 개임이 수월한데, 차지 공격은 모으는 시간이 꽤 걸리는 편이라 어려울 수 있고, 원거리 공격이 필요할 것 같은 공격은 직관적으로 알려주지 않거나 시간을 짧게 주기에 쉽지는 않습니다. 그리고 계속 모으기를 유지하기 위해 검지 손가락을 꾹 누른 상태를 유지하다 보니 약간 손가락이 뻐근하네요. 전투 관련해서 불만이 있었던 것은 차지 도중에 원거리 공격이나 회복 등 다른 행동을 하더라도 모으기가 끊기지 않는 점은 좋지만, 모으기 공격이 계속 유지 중이라는 것을 알아볼 수 없어서 해당 부분의 가시성을 더 좋게 해 주었으면 했습니다. 개인적으로 스토리는 등장인물들이 함께 한 시간에 비해서 감정이 너무 깊지 않나 싶은 생각이 들었기에 크게 몰입이 되지는 않았습니다. 그리고 명확하게 모든 것들에 대해서 알려주진 않아서 스토리 해석을 찾아보러 가야겠네요. 숨겨진 도전 과제가 여럿 있는 것으로 보아 무언가 찾아보면 더 있을 것도 같지만 저는 여기서 마치려 합니다. 보스러시 게임에 적당히 어려운 난이도로 도전적인 콘텐츠를 좋아한다면 추천해도 좋을 것 같습니다.
Super jeu, tous les boss sont uniques et challengeant sans être injustes. Un des rares jeu que je voulais absolument 100%. C'est un peu de grind mais c'est quand même sympa a faire et encourageant. L'histoire est sympa et très touchante mais ne prend pas une place trop grande dans le jeu, ce qui est, je trouve, une très bonne chose dans ce style de jeu.
8/10 Gameplay is very clean pixel art is nice and the bosses are very nice as well and the OST is insanely good issues i've felt are the story was short but i did like it somewhat and the content of this game is on the shorter side but 100%ing it was quite fun and i do recommend for the full experience so you can understand every bosses details
:)
一面からすでに面白いがこのゲームは誰がプレイしても楽しいゲームではない 自分が上手くなる以外に先に進む方法は無くてアクションゲームが下手な人にはかなり厳しい 低評価のレビュー = ゲーム下手な人が書いてる ・・・って感じるので ゲームが下手だと自覚してるのならば手を出さないことを強く推奨 自分で工夫して上手くなろうとしない&上手くなる素質が無い人だと いつまでもクリア出来ないゲームなので ボタン連打してたら敵が倒せるようなヌルいゲームが好きな人にも合わないと思う
好玩好爽
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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