
NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 1.3Kreviews | 95% | — | $511.5K |
| $11.99−40% | 106ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我覺得難度偏高,很多機制只有一開始有說明,關掉就找不到了 王的很多機制要自己摸索,需要一直嘗試才能了解,你可能打過都不知道怎贏的((我說的就是浮游砲姐姐 很有趣的是特殊射擊功能比想像中的多 最有印象是打 黑斬 可以射擊王丟的地雷駭入去炸王,然後王就會硬質一下 缺點是模組很多都有負面效果,還要組合才有額外效果,我覺得體驗很糟 裝個普攻增傷還限制十秒內只能衝刺四次,真的是很好笑,還不如數值低點移除負面效果 像是有個格檔增傷就很不錯,本身比起閃避我更喜歡格檔 然後購買模組的點數竟然要靠解成就拿硬幣來買? 打不過想換個流派結果還要打前面的王解成就,我是訓練關卡全三星,還有大概三成沒開 打尾王想嘗試其它打法,結果硬幣不夠也只能用原本的打法硬A 結果打個王只求過就好也沒其他心力去研究 本身遊戲是刺激好玩,劇情很短但很棒 如有新作,希望打王的節奏可以繼續保持,但其他方面可以改一下
战斗非常有意思的一款游戏,美术音乐与战斗基本上无可挑剔。如果是第一次游玩此类游戏的新人也推荐入手,战斗容错很高,闪避和翻滚的性能相对很高。投技在不同关卡有不同的作用很有意思,基本上每个boss前几局每次都能有新收获,并且在奖励设置上鼓励玩家进行多次的战斗探索。每个boss都有独特的设计,处决动画也很舒适。不过美中不足的是剧情比较潦草,也让人留下了许多疑问,但或许对于不可见内容的遐想也是很美的一部分吧。不过对于主动钩锁的手柄使用体验上不是很舒适,但能对敌人进行强行打断的效果确实过于强力了。如果是对于boss挑战感兴趣的玩家,强烈推荐该款游戏。或许用意犹未尽这几个字形容它最好了。对了,咖啡的味道很浓。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
| $19.99 |
| 39ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打击感很好,剧情也不错,难度也不高,适合刚接触这类游戏的新手,打折不到30还是不错的 而且是好结局 :D
还行
好玩逼了
This game is just simply AMAZING, from the art, music, and even gameplay and story wise, It's just to good. The game is just hard enough to the point where its not FRUSTRATINGlY hard but its not easy, bosses will take a couple tries to learn and get down. On the other hand, the ost is beautifully made and compliments the game and story super well. I honestly wish the game was a tad bit longer and had more content, I'd love to play this game some more. BASED game, a bit expensive for the length, but on discounts its hella worth it.
最终BOSS,毫无机制变化的三个阶段,盯着屏幕无限背板,毫无乐趣的纯折磨。 15个小时,差不多一半时间在打这个破玩意儿。。。真无语了。。
i like this cute and good game.
有王八蛋和我说是包饺子好结局我就打完了
很好的
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $511.4K | 1.2K | 64% | $9.99 | |
| $511.7K | 1.8K | 96% | $9.99 | |
| $511K | 1.1K | 85% | $12.99 | |
| $511K | 906 | 95% | $24.99 | |
| $511K | 1.6K | 95% | $24.99 | |
| $510.9K | 599 | 80% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.8K | 94% | $15.99 | |
| — | 0 | — | — | |
| $11.5K | 92 | 97% | $4.99 | |
| $8.7K | 58 | 86% | $7.99 | |
| $1.3K | 11 | 100% | $4.99 | |
| $671 | 8 | 100% | $4.99 |