
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 3 → 4.14/day in the week after.
About
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My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.
After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.
Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town.
Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character.

Use your workshop’s profits to turn the empty prairie into farmable land;
Grow crops for extra cash or transform them into delicious dishes;
Attend festivals with Sandrock’s residents;
Find secrets and much more!
Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 24.1Kreviews | 88% | — | $36M |
| $39.99 | 2.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
梅丁是精神病吧
i hate it
0.0
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 23 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Thai, Traditional Chinese, Russian, Portuguese - Brazil, Korean*languages with full audio support
| $39.99 |
| 232ratings |
| 84% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ТОП
This is a solid gathering and crafting game, different than Stardew Valley in several ways, with some interesting mechanics. The skill tree system is interesting, though not as beneficial as some other games. The museum implementation is interesting, in that you put items together to make recovered items. You can then keep, use or donate the items. I have about 40 hours into it so far and will certainly keep playing. There are three minor complaints. The first, and most annoying, is that cut scenes are long and they decide when they happen. The worst is when you are shutting down, after sleeping (saving), and on waking up are confronted with cut scenes that force multiple dialogs on you. (Hint: Manually save, then sleep as the first thing when you come back to the game. Also, avoid getting too close to unusual groupings of people until you are ready for their quest.) The second is that the NPC builder is annoying. You are just wanting to play the game, and she is always finishing her half of tasks at the same time as you, with perky enthusiasm about you being a team. It's a imposed RP that feels forced. The third is that the in-game "church" feels very culty, and is a mandatory aspect of the game. I have no issue with the Sandrock themes, like saying "Conserve Water"...that's amusing and fitting. And I have no issue with there being that church; again, the culty nature fits and is frankly not theistic. But the fact that your civic missions become cult-church missions can get annoying. I'd give it an 8, and the complaints above don't detract from the score--just the experience.
Very few games have managed to emotionally resonate with me the way this game has. The only other two being the FF7 Remake series and FF9. I struggled to enjoy Portia at times, as the map felt too big, too empty, and every task felt too grind-y. The characters in Portia lacked a lot of depth and the end game felt strangely nebulous and almost unfinished in a way. From the moment I started this one, I was hooked. My first playthrough I literally gasped out loud multiple times, and my husband would find me sneaking out of bed to paly it, because I just needed to know what would happen next. I cannot speak more highly of this game. Clearly Pathea learned a lot from Portia to Sandrock. I just finished a third playthrough, and I don't think it will be my last, as I still need to pick up the DLC for this one. This is one of the few games where I feel like it could have simply continued on, with regular updates, and I would just play forever. I want to be excited about Evershine, but I must admit, I don't know if it will be able to replace Sandrock as the best game in the series.
Que maravilla de serie las My time at... Es que son perfectas. Hay cambios de juego que me gustan y otras que menos, pero esta super guay
Great game! Worth 13 dollars on sale!
Очень нравится своеобразный постапокалиптический мир с очень понятным сюжетом внутри, не без внутренних тайн! прохожу после My time at Portia, оказавшись просто влюбленной в атмосферность, геймплей и персонажей! Особенно нравится гладить якмелят^^ Серия игр полностью поселилась у меня в душе!
很有意思
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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