
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HAOWAN
建造系统太不友好了,指引也不如沙石镇
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 41.2K | 89% | $49.99 | |
| $36M | 24.1K | 88% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $36.3M | 57.2K | 94% | $24.99 | |
| $36.4M | 33.4K | 64% | $69.99 | |
| $35.8M | 32.6K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.7K | 84% | $19.99 | |
| $36M | 24.1K | 88% | $39.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $612.2K | 653 | 58% | $19.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game!
除了建模丑没有缺点😋
每次一打开就要爆肝几天
I avoided playing this game for a long while because I thought the art style looked... not great. And yeah, I am still not in love with the art style after having spent closer to 200 hours with the game now, but if you can ignore the funny looking characters and all that stuff, this game has a lot to offer. Other than the art style which is certainly not for everyone, there is also some jank, sure. There are also some really annoying mechanics (which I understand have been worked on for My Time at Sandrock, though I haven't started my own playthrough of that yet - I am planning on doing it soon though) and the pacing is off at times as well I feel. The amount of grinding and not being able to progress very fast especially at the early hours of the game also sucked some of the enjoyment out of it all for me. However! I still think this is a good game worth recommending, especially if you like crafting, exploring and developing relationships with NPCs. The story is alright too, though not very deep. But it was interesting enough to keep me invested in what would happen next and I did want to keep on progressing and grinding for resources just to see what would happen when I get the next thing done and how the story would eventually end. Personally for me the relationships were the highlight though - I spent A LOT of time talking to everyone, finding and crafting them just the right gifts, going on dates and getting to know all these people. The side quests involving the townsfolk were a fun change of pace to the constant resource collecting and building. Sure, the interactions did get repetitive after a while but I think that's just normal in a longer game, especially if you play like me and keep on running around talking to everyone pretty much every day. I do wish there was more depth to the characters since they do feel quite one dimensional but I still did enjoy interacting with them. Then again, I have always been the kind of person who enjoys relationship building in games. Other things I did like in this game were the mining system after I got used to it and the fact that you could go mining for ore and relics without having to fight monsters at the same time, since those were in the dungeons instead. I also liked the fishing (I do not like fishing in all games, sometimes it's way too hard or annoying) and the arcade mini games were nice and simple and fun to do every now and then. The festivals were also quite different compared to other cozy games I've seen and I enjoyed them a lot, especially in my first year, less so in year 2 since the novelty had worn off a bit already. Oh, and I also did like the fact that while you could certainly do some farming in this game... it was not really necessary if you didn't feel like it. I did very little farming during my playthrough and didn't have any life stock other than the one llama I tamed somewhere around year 2. I chose not to farm because I already had my hands full with everything else there was to do and adding farming to it would have just been too much for me, personally. Oh. And there is voice acting. Some characters don't have the best voice actors, I admit... but some really charmed me and there is the fact that I feel like voice acting makes it easier (at least for me) to get invested in the characters and what they have to offer. I don't know if anyone's bothered to read this entire thing but anyway, my point is that I do think My Time at Portia is worth playing even today if you can overlook its flaws - and if you want to see where this entire series began. That being said, even though I haven't played it myself just yet, I've heard My Time at Sandrock is far superior so maybe if this title isn't for you, that one is. Can't wait to delve into that one myself, and on My Time at Evershine as well once that one comes out next year.
好玩!
补一个评论,好玩的,真的很好玩,我在taptap上面先玩的,玩了一百多小时,再到电脑上又玩了这么多,这真是我白月光了。
慎入 这B游戏角色都不是丑了,是恶心,放在群星里都没啥违和感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.