
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常难玩,坚持了40小时弃了
抄袭沙石镇时光
Love these games!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice story, Good map, fun game so far.
游戏肯定算是好游戏,优点我就不说了,相信这一块的内容不少,我认为大部分都偏中肯,在这篇评测中我主要讲讲我体验下来感觉到的缺点。 我觉得这游戏的节奏偏严格,和休闲只沾一半的边。 主要体现在:第一个是赚钱的方式少的同时又很无趣,前中期常规的赚钱手段主要是做商会委托和钓鱼,但是问题就在这,真的只有这两个方式来钱比较舒适,我请问了,种田和养殖是来干嘛的?种田还要任务解锁,养殖的环节也偏后,最关键的是不仅作物种类少,还有相关的农副产品也很少,而且一点都不赚钱,我认为这算是比较失败的设计。第二个是物品种类,大部分的产品内容真的很单一,除开商会委托需求可能要点奇怪的素材,平时能用上的产品相当集中,在体感上像是被赶着走一样,比如说那个碳钢锭,这玩意到底要生产多少才够数啊。第三个是社交的角色,这绝对是让我最难蹦的一个环节了,本身的建模啥的就不算好看,审美这一块就已经是下乘,这配音又是何意味啊,不请配音省钱我完全能理解,但也不能一点感情都没有吧,有时候玩得烦了再听到那个棒读声真有点头痛,点名三姐和那个商会会长。 除了以上这些我觉得比较明显的缺点,还有一些零零散散的问题,就简单说,战斗的配乐触发和结束战斗后BGM的转回太垃圾了,让我觉得战斗的配乐很吵;博物馆垃圾,没有收集到的能不能也在图鉴中展示一下啊;副本里的宝箱设置垃圾,不仅奖励不好,你藏那么起来干嘛;好感度这一块提示太少了,除了每周一次的心愿,除此之外难再有提示;好感度到达一定节点的时候,人物对话没有任何变化(除结婚);NPC好感度奖励也是一坨,收到两个面粉的时候我有点昏了,这就是我送了三个月的南瓜派的回馈是吗?;最后是角色成长,后期升一级要的经验夸张,天赋树有些点根本就用不上,例如送礼加一和决斗加一,最难绷的是电锯和电钻伤害提升,这是来干嘛的? 以上是我体验了六十多个小时这游戏感受到的缺点,如果你有感觉不合适的就看着点买吧,或者等等打折啥的。
好玩 爱玩
太好玩了
ну мед
一玩就停不下来了 前期总之很爽 后面等我再玩玩
De este estilo de juegos me parece de los más entretenidos y viciantes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.5K | 95% | $4.99 | |
| $36.3M | 57.1K | 94% | $24.99 | |
| $36.3M | 183.6K | 97% | $12.49 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.7K | 84% | $7.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $612.2K | 649 | 58% | $19.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — |