
My Lovely Daughter is an alchemist simulator that explores the depth of a father’s grief and how far he will go to resurrect his daughter. Contains dark and disturbing subject matters, might not be suitable for children or those who are easily disturbed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The dark and twisted themes of My Lovely Daughter are a commentary on child labor, abusive parenting, and ignorant societies. This game is intended to make people sad and uneasy but there is a deeper meaning behind the horror.
My Lovely Daughter is inspired by the hardships experienced by members of our team growing up. The game is designed to upset and disturb you.
My Lovely Daughter is a game about overcoming the loss of a loved one through forbidden alchemy experiments ... and murder. You are Faust, an amnesiac alchemist and father, who wakes up alone and confused only to discover that your lovely daughter has died. As you enter the first stages of grief, you do what everyone wishes they could do but can’t: bring back the dead with the power of alchemy.
To revive your daughter, you must perform forbidden alchemy experiments to restore her soul. You will have to create dozens of homunculi, raise them as if they were your own daughter, build relationships with them ... and then murder them to harvest their souls!
To support your experiments, you will also need to assign jobs to your homunculi, even sacrifice their bodies to sell their remnants, all to keep your income flowing and your research progressing. Perhaps, along the way, you will even recover your own memories and come to understand how this terrible situation came about.
A dark, twisted story about love and family
Dozens of “daughters” to raise, each with their own traits and characteristics
Simulation-based gameplay that directly impacts the story
Unique art style emphasizing the dark theme of the game
High replay value with multiple endings, secrets to unlock, and letters to collect
Gothic-style soundtrack inspired by the immersive world of My Lovely Daughter
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.2Kreviews | 70% | — | $553.1K |
| $3.75−75% | 10ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My Lovely Daughter was second encounter of My Lovely series for me, and all of them have same dark and twisted theme, with different settings and situations, but between My Lovely Wife and Daughter there isn’t much diversity in setting and gameplay, it’s more of the same mostly, which is a good thing in this case. As evident from screenshots, design here is handdrawn sketch - it’s left intentionally a bit rough to additionally convey the world you get dropped in. This style hopefully once again would make this game playable for years to come without any eyebleeding. Looks of aforementioned “daughters” are pretty much symbols of what they represent and their characters and ofc make it much harder to part with them. Audio is not much to talk about - it’s there and enough to serve games purpose, not breaking immersion. Gameplay is 50% management and 50% visual novel, you got to develop relationships and progress the story via novel part, and spend ton of time doing management aspect to have enough resources and money to not encounter game over and progress part of story too. It’s not a hardcoretitle in terms of tough gameplay, only plot and decision-wise. So, plot is main attraction and it is very bleak and twisted, protagonist you play as is not a good person and it might be hard sometimes to associate with his actions, though it’s understandable where he is coming from. Losing beloved person and then being told there is an option of bringing them back might turn lots of people to wrong deeds. There are lots of endings with overwhelming majority of them being bad in one way or another, even if they are considered a “good ending”.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese, Indonesian*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i wouldn't said this is a super good game , thou is interesting idea ... the hint is a bit hard too understand and I have to look up for help just to reach an ending ... the ending wasn't too satisfied either ... is almost not worth replay the game just for other ending but i would said is unique and impactful when you have to sacrifice your creation , thou art and dialouge really make me kinda hard to kill them the first time ... but I played longer than i have too then it become numb and feel grindy , all thou this isn't a bad game , it might not be memorable but still above average
4/10 [h1]TL;DR[/h1] Great art style and an interesting concept that is lacking depth, QoL features and the strategies are straight forward without any necessity for trade offs. -------------------------------- [h1]Pros:[/h1] [h2]Overall look and feel[/h2] [list] [*] Really nice art style [*] Decent music [*] Grim setting and an okish world building [/list] [h2]Gameplay[/h2] [list] [*] Speed up time while in the town [*] Game doesn't progress while at home (almost) [*] Shop shows amount of that particular item you currently have, however the overview could be more convenient [*] Tutorial is pretty good and embedded into the story [*] Ability to skip tutorial with a new save file after playing through it once [*] Keyboard shortcuts for speed control [/list] [h2]QoL[/h2] [list] [*] Text doesn't automatically run, but waits for your input [/list] -------------------------------- 4/10 [h1]Cons:[/h1] [h2]Gameplay[/h2] [list] [*] A more condensed overview for the available jobs would be helpful [*] Same goes for the available Homunculi at home [*] Shop interface and inventory doesn't display a lot of items/information at once [*] Time runs automatically while in the town [*] No way to open the options menu while in town [*] Keybinds to control speed [*] Can't confirm with space, but requires mouse click [*] Homunculi can take initiative and request job applications that often are suboptimal and even fail main quests [*] ^This can be deactivated, but is reset upon restart of the game [*] Visitor events at home are available only for a limited amount of time. So even though the time technically doesn't pass you can miss events [*] Becomes very tedious, since the mundane tasks can not be simplified with QoL features as a progression system [*] Doesn't add more complexity. After 1h you have basically seen every element of the game [*] Mid-to-late game turns into a mindless clicker fest rather than a management game [*] There is not really any trade-off to be made. The flow is straight forward and after the first few weeks you never struggle at all anymore and gain a huge surplus on money that basically becomes worthless to you [*] Would be nice to be able to play in a turn based way that skips and to be able to skip a day ahead instead of the time laps [*] Animations for prays are way too slow [*] Can't gift multiple things at once but only one by one. Usually you want to gift up to 3 items at once per Homunculi [*] Not enough variety in music [/list] [h2]Story and world building[/h2] [list] [*] Homunculi of the same type provide the same letter as their predecessor over and over again... [/list] [h2]Bugs + missing QoL[/h2] [list] [*] Keybord shortcuts for speed control: '~','1','2','3' are not shown in the menu [*] The most important keyboard shortcut for pause doesn't work on all keyboard layouts - if you need to press a keycombination for '~' you are out of luck [/list]
Do you feel like a father yet?
Beautiful game
É um jogo bem feito, só que eu enjoei de ficar fazendo as mesmas coisas toda a hora.
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幾年前玩過這遊戲 下不去手 玩了玩就未玩下去 今日心血來潮再來玩 一開始還是打不了手 但只要你把女兒想回成材料 你的下手速度會越來越快 道具和金錢的增加 不斷重複的行動 就會讓玩家開始麻目 但中間有些女兒還是非常溫馨 明知道「父親」會送她走 但她還是表示最喜歡的是「爸爸」 總的來說是一個輕鬆的育成練功遊戲 但套了一個非常不輕鬆的主題 所以要不要玩/玩不玩得下去還是看玩家自己 但整體來說我覺得遊戲是可以的
fun but it gets tedious toward the end
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