
Grow a tiny fire until it's bigger than the Sun! A short incremental game about throwing things into a fire, starting a cult, experimenting with builds, and creating chaotic chain reactions.
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About
My Fire Is Bigger Than Yours is a physics-based incremental game about growing a tiny fire until its bigger than the sun. It is a short, escalating experience about discovering synergies, experimenting with builds, and creating chaotic chain reactions.
Throw objects into the fire and keep it alive as the sun tries to drown it out
Adapt your strategy across 3 phases as your fire grows from a tiny campfire to a celestial force. Start your own cult to feed the flames, then expand your operation to the Moon.
Discover and unlock 200+ upgrades to create unique builds that change how your fire grows, spreads, and reacts.
Specialize in one flammable type, discover cascading reactions, or craft the perfect automated layout.
However you choose to grow, the Sun must be defeated.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
começa a travar muito no end game, além da renda ser disfuncional no end game. completei o jogo e ainda faltava uns 20 upgrade
👍
Highly recommend this game. I have now 100% it. I bought it for my friends. Can't wait for new modes!
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Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good job
Pretty good, can be laggy if you go for purely the optimal route and never buy fire upgrades and overfocus on lightning and fireworks, may also be because I got a AI chip so it handles graphics a bit better than entity amounts.
Fun little Idler but becomes a bit of a grind towards the end game. plus, game has features that are not yet available
HAOWAN
I like the game, but there are several minor issues that add up throughout a playthrough that are enough to push me away from recommending this game to other players. When you first play the game, you are supposed to be able to choose between 3 gamemodes, but 2 of them are labeled coming soon. I don't see a mention of either of these 2 modes on the steam page, so it would have been functionally identical to just not present the player with this choice until the modes are complete. After playing for a little bit, the performance starts to tank hard. The sounds in this game are really nice, but after about an hour of playtime, they trigger so often that they bug out and it ends up sounding really bad. Near the end of the game, the amount of wood on the screen causes a lot of stutters and I'm unable to interact with anything when the lag is bad enough. Phase 1 can be automated once you get a few upgrades, and phase 2 introduces mechanics that make it even easier to automate, then phase 3 massively expands the area and takes away ground space, both making automation significantly harder. It seems like a step back after the first 2 phases. The prestige upgrades are in kind of a weird spot. There's about 5 of them throughout the whole game, and while they are impactful, that doesn't seem like enough to justify a new tab in the upgrades menu and a new currency. I usually don't complain about content in a short incremental game, but teasing the players with 2 unimplemented gamemodes and including a leaderboard points to this game planning to have much more content than it does. I was able to get every achievement in about an hour and a half, and grinding the leaderboard doesn't really hold any new content, since everyone has every upgrade unlocked, so it's just slightly changing positions and hoping for better luck to get you bigger numbers. Something that isn't a complaint, but some confusion: after playing through the whole game, I came to the steam page and looked through the posts and the most recent one mentions several hints throughout the game to help players understand how mechanics work, but I didn't see anything like this, so I don't know if those are bugged or very out of the way, but I did not interact with that mechanic at all. If the 2 other gamemodes are released, and some big performance improvements are made, I would recommend this one. Until then, there are a plethora of other games in this genre you can check out.
I recommend it if you can get it on a good sale. I loved the game, but it really lacks a sufficient amount of content. I unlocked all the achievements in two hours of play. The concept is great, and I think there's room for a lot more here.
super good game tho it is a bit short now that will prob be fixed soon a good quick gamemode to add whud be sandbox to test or playaround with silly things like makeing the rain shorter than the shild gives up or inf of the upgrades ( like a elecritc with 100k+ bounces or somthing cool like that ) tho each stage shud be up to the user insteed of auto progress
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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