
Grow a tiny fire until it's bigger than the Sun! A short incremental game about throwing things into a fire, starting a cult, experimenting with builds, and creating chaotic chain reactions.
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About
My Fire Is Bigger Than Yours is a physics-based incremental game about growing a tiny fire until its bigger than the sun. It is a short, escalating experience about discovering synergies, experimenting with builds, and creating chaotic chain reactions.
Throw objects into the fire and keep it alive as the sun tries to drown it out
Adapt your strategy across 3 phases as your fire grows from a tiny campfire to a celestial force. Start your own cult to feed the flames, then expand your operation to the Moon.
Discover and unlock 200+ upgrades to create unique builds that change how your fire grows, spreads, and reacts.
Specialize in one flammable type, discover cascading reactions, or craft the perfect automated layout.
However you choose to grow, the Sun must be defeated.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, but fun. Its an idleish clicker game. Once you figure it out you can go full idle and just manage things at intermission. Very cool, good work dev!
its a good game. I like the part when the campfire eats the sun so make more game modes
the game is great game for speed running and is hard enough for mast people to beat the whole thing.
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Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All I can say about this game is PEAK. But, watch out for phase 3... be sure your pc has what it takes
one of the best incremental paid games I've played
It's a fun little incremental game, but short for what it currently does.
Solid game, definitely not enough content at the moment, as it only took me 80 minutes to beat the game, and 100 to get all the achievements. Most of the initial gameplay is a bit annoying, as the dragging mechanic, while fun, does wear itself out quickly. Early upgrades to this make it more tolerable, and later ones eliminate it entirely, so it doesn't overstay its welcome. The "idleness" of this only comes into play once you manage to make setups that consistently clear the screen on their own, which rewards some thought on where new towers should go, but for my tastes it is a bit simplistic. I found myself making these idle setups with extreme ease the instant they became feasible, but I still made setups with high efficiencies a bit too easily. I would have liked a bit more complexity in the fuel interactions so finding an optimal setup wasn't as easy as (almost) mindlessly placing towers down. The graphics are nice, and I found them well optimized for my sub-optimal computer, so the frame issues others experienced in the 3rd phase were far less present. I still had dips, but I never hit less than 5 fps for more than half a second or so, which for a game like this is tolerable. 7/10, would play again if more engaging content and/or storylines are added
100% the game in an hour in a half but still fun nonetheless. There are promises of more content so I'm not too worried about it.
Very satisfying active incremental that gets out of hand in the best ways.
ちょっと笑えるインクリメンタル。適当に機械翻訳突っ込んだだけのセリフが、とてもいいお味です。 焚火に木材を放り込み、火をデカくする。フェーズが進むにつれ、デカさはインフレしていく。 適当にやっても終わるまで2時間かからないが、妙な達成感があり そして癒された。 コスパは悪いが気に入った。焚火という題材が良かったのかな。 合わない人もいそうなので、試しにデモ版がいいかも。(日本語対応してないけど)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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