
Welcome to the Museum of Mechanics: Lockpicking. We're happy to have you! Explore an interactive exhibition of meticulously recreated lockpicking minigames from throughout video game history.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pick the lock
I complete most of them in under 30 mins. Maybe most people would find it too pricey, but I still want to leave a positive comment so that more people would make game mechanic related content like this project.
Buyers beware, this is very much a tech demo with little to no polishing. The various lockpicking minigames are well re-created (props to the dev) in terms of mechanics, but the visuals are very rough or lacking. It also seems like the minigames would've benefited from more customization to better assist video game designers who wish to explore and compare the different mechanics.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is nice summary of lockpicking mechanics. It gave me some insights of gamedev.
This obviously isn't much of a "game," per-se, but it was really cool to see the different minigames used for lockpicking laid our in one location like this. As a game designer myself, I'd love to see more games like this for various game mechanics!
short exhibition of lockpicking mechanics in various games, really neat!! check it out!
This is in my opinion a bit overpriced for what it is, and somewhat janky (I somehow managed to unlock "The Door" on accident while doing something else), but fundamentally it's a good idea that I would love to see get expanded upon.
Very intriguing game for anybody interested in game design. A bit rough and lacking in polish, but it was made by a single guy so i can't really fault the dev there. Looking forward to any sequels exploring different mechanics
Absolutely fascinating project. I love that this exists. Makes clear the design and contextualisation that goes into the question "how can a game allow a player to pick locks" I would so love if this, or other devs, were inspired to do more of these and we could have a series of "museums of mechanics".
A fun little adventure to pick some locks
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