
Can Marine, Benoit, Karine and her friends find 12 warriors to confront the 13 dreaded Lords of Mystrock? Will Jeanne the magical fairy still support them and unleash her devastating spells on the foes? Play Millennium 2, live the tale and find out!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
История прикольная, но тип таких RPG чуток не по мне 5/10
[h1][b]🎮 Reseña de Millennium 2 - Take Me Higher[/b][/h1] [h2]Resumen del Juego[/h2] Millennium 2 - Take Me Higher es la típica “novela de fantasía con turnos” cocinada en RPGMaker: aventura, rol japonés, exploración y una protagonista femenina que carga el drama, los combates y, de paso, el peso de ser el motor de una saga episódica. En pocas palabras: caminas, hablas, exploras, peleas por turnos y sigues una historia que claramente quiere que te encariñes… para luego pedirte que sigas con el siguiente capítulo. La primera impresión es curiosa: por un lado se nota el enfoque indie/casual (accesible, directo, sin complicarte la vida), y por el otro intenta venderte “buena trama” y “gran banda sonora” como si eso automáticamente perdonara que el envoltorio sea el clásico estilo RPGMaker. Funciona… cuando te dejas llevar y no vienes buscando innovación, porque aquí la innovación se fue a “tomar aire” y nunca volvió. [h2]Lo épico y lo que te baja de la nube[/h2] Lo Bueno: ✅ Protagonista femenina con presencia: no es un adorno, es el centro del viaje 👑 ✅ Combate por turnos cumplidor: cómodo, reconocible y fácil de entender ⚔️ ✅ Exploración y fantasía con vibra de JRPG clásico: ideal si te gusta “pasear y descubrir” 🧭 ✅ Gran banda sonora (cuando pega, pega): ayuda a levantar escenas y emoción 🎼 ✅ 32 logros: combustible para el cerebro coleccionista y su necesidad de ver numeritos 🏆 Lo No Tan Bueno: ❌ Jugadores actuales: 0… o sea, estás más acompañado en un servidor de fax 📵 ❌ Recomendaciones totales: N/A, porque el silencio también es una opinión 🤐 ❌ Episódico: si odias sentir que te cortan la historia “en lo bueno”, aquí vienes a sufrir ✂️ ❌ Estética RPGMaker: si ya te cansaste de ese look, esto no te va a convertir 🧱 ❌ Rejugabilidad prometida, pero depende mucho de cuánto te enamores del mundo (y de tu paciencia) 🔁 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Turnos y exploración: clásico, funcional, poco sorprendente.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Correcta, pero no esperes rivalidad mental nivel ajedrez.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Episódico: hay sustancia, pero se siente segmentado.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]RPGMaker: efectivo, pero ya lo viste mil veces.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]La trama carga el juego y se nota el intento de hacerlo memorable.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía con buen sentido de aventura y exploración.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplen, sin fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]De lo más fuerte: levanta ritmo y emoción.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]No es un juego que destaque por actuación de voz.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Protagonista femenina suma, pero no se vende como su fuerte principal.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Ligero y estable: no debería dar guerra.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Depende de tu gusto por repetir rutas/combates y exprimir logros.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.9[/b][/td][td]Un RPG indie decente con música destacada, pero sin comunidad alrededor.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Millennium 2 - Take Me Higher es ese RPG indie que te puede atrapar si vienes por historia, fantasía y el ritual de los turnos. Tiene momentos donde la ambientación y la música hacen el trabajo pesado y lo logran: que te importe lo que está pasando. Pero seamos polémicos: con 0 jugadores activos y recomendaciones en N/A, esto se siente como visitar un museo a oscuras… tú solo, con tus pensamientos y tus ganas de justificar la compra “porque amo los JRPG”. No es un desastre, pero tampoco es el “tapado” que el mundo ignoró por accidente. Si te gusta el estilo RPGMaker y te llaman las historias episódicas, puede valer la pena. Si buscas algo moderno, con comunidad viva y conversación alrededor, aquí vas a hablarle a la pared… y la pared te va a pedir otro capítulo. [h3]Recomendación de Compra (Solo para fans del género)[/h3] Puntuación Total: 5.9/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Recomendado con reservas[/i] Si eres fan del rol japonés de corte indie, aprecias una buena banda sonora y no te molesta jugar “en solitario absoluto”, dale. Si necesitas validación social, reseñas por montones y un juego que se defienda solo sin que tú lo perdones por cariño al género, mejor pasa de largo.
RPG Maker strikes again! Millennium 2 - Take Me Higher is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This is another RPG Maker asset flip/cash grab from Andorlea/Warfare/SimProse/Valkyria. Like most of their asset flips this is a mindless slog in a painfully generic anime fantasy universe, the only big difference is that you start at a higher level because it's a sequel. Yeah whatever. And as usual the writing is terrible, too. The shovelware never ends with these guys, and neither does the mediocrity. This has all the same hallmarks as all their other asset flips, regardless of which fake/shell accounts they use to try hide their identity. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Millennium 2 - Take Me Higher has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for find a secret door/room (the game has dozens), and less than 10 percent of players bothered to get that basic achievement before uninstalling the game. At least it's not the usual "Find 100 Gold" achievement that Valkria or whoever they want to call themselves copy+pastes into most of their RPG Maker asset flips. Less than 1 in 10 bothering to play this game is a tiny, tiny proportion of people who even bothered with this even though they own it. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 10 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Millennium 2 - Take Me Higher has the almost comically optimistic (if it wasn't so sad) price of around $5 USD, it's not worth it given the defects and shortcomings with the product. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Millennium 2 – Take Me Higher, developed and published by Aldorlea Games, continues Marine’s journey with a clearer sense of direction and a noticeable step up in refinement compared to the first entry. As the second chapter in a larger saga, it doesn’t attempt to overhaul the formula but instead focuses on expanding the world, improving pacing, and adding more structure to both exploration and storytelling. The result is a game that feels more confident in its design, even if it still carries many of the limitations associated with its RPG Maker foundation. The gameplay remains rooted in classic turn-based RPG mechanics. Players travel through towns, venture into dungeons, and engage in battles that rely on standard systems such as physical attacks, magic abilities, and equipment upgrades. The mechanics are easy to grasp and remain consistent throughout the experience, making the game accessible to players who enjoy straightforward, traditional RPGs. However, this simplicity also means that combat doesn’t evolve much over time. Encounters tend to follow familiar patterns, and while character progression provides a sense of growth, it doesn’t introduce enough variation to keep battles feeling fresh in the long run. Where the game shows the most improvement is in its overall flow. Exploration feels more streamlined, with environments that are easier to navigate and better structured than in the first installment. The balance between guidance and discovery is more carefully handled, allowing players to progress without constantly feeling lost. At the same time, the game retains a strong emphasis on hidden content. Secret rooms, optional rewards, and side paths are scattered throughout the world, encouraging players to explore thoroughly. While this adds depth and replay value, some of these secrets are extremely well concealed, which can lead to moments of frustration when important items or upgrades are missed. The narrative continues to build on the foundation established in the first game, focusing on Marine’s mission to gather allies and challenge the forces that control her world. The story expands the setting and introduces new characters, giving the adventure a broader scope. There are moments where the writing becomes more engaging, particularly in character interactions and smaller story beats that add personality to the cast. However, the overall storytelling still feels uneven. Some characters are more developed than others, and while the plot moves forward, it doesn’t always maintain a consistent emotional impact. Dialogue can occasionally feel simplistic, which limits the depth of certain scenes. One of the game’s strengths lies in the amount of content it offers. There are numerous side quests, optional battles, and hidden challenges that provide additional layers beyond the main story. These elements help make the world feel more alive and give players the freedom to engage with the game at their own pace. The inclusion of difficulty options and features like visible or invisible enemy encounters adds a degree of customization, allowing players to tailor the experience to their preferences. This flexibility is a welcome addition and helps broaden the game’s appeal. Visually, Millennium 2 maintains a retro-inspired aesthetic, with colorful pixel-art environments and character portraits that give the cast a bit more personality. While the graphics are not particularly detailed by modern standards, they are consistent and fit the tone of the game well. The environments show more variety than before, helping to make exploration feel less repetitive. The soundtrack complements the experience with a mix of atmospheric and melodic tracks that support the game’s mood, even if they don’t stand out as particularly memorable on their own. Despite these improvements, the game still has its shortcomings. The reliance on hidden content can disrupt pacing, especially when progression or important rewards depend on finding obscure locations. Combat, while functional, remains one of the weaker aspects due to its lack of depth and variety. These issues don’t overshadow the overall experience, but they do prevent the game from reaching a higher level of polish. In the end, Millennium 2 – Take Me Higher is a solid continuation that refines the core ideas of its predecessor while expanding its world and content. It offers a more balanced and enjoyable experience, particularly for players already invested in the series, but it still struggles with repetitive gameplay and uneven storytelling. As part of the larger Millennium saga, it serves its role well, laying the groundwork for future entries while providing a satisfying, if not exceptional, RPG experience. Rating: 7/10
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If you're a fan of the old 8-bit or 16-bit RPGs that were popular on the SNES or other systems, you're probably going to like this game. It's very smooth, has nice artwork, good music, and I didn't have any problems with bugs.
[h1][b]Not Recommended[/b][/h1]
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