
Welcome to the Museum of Mechanics: Lockpicking. We're happy to have you! Explore an interactive exhibition of meticulously recreated lockpicking minigames from throughout video game history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NOT A GAME... and that's great! Amazing resource for learning about how lockpicking is implemented, would love to see more installments with other mechanics being covered. Presentation is usable, even if rough and simplistic, but the important bulk of the work does its job great. Can see a lot of potential in this premise.
ставлю положительную оценку игре, но не рекомендую её. геймплея тут всего на ±полчаса, некоторые замки работают некорректно /немного отличная от оригинальной игры механика/ или вообще забагованы /pathologic 2, например/. тем не менее, существует ачивка за проведение двух часов в игре. на что их тратить? на чтение или на повторное взламывание? идея для игры - потрясающая. реализация, увы, не очень.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool concept, though not the best execution. Some of these seem much easier than the originals, and some harder. It would also be nice to have the instructions given before the timer starts on the timed ones. If you're looking for a game, it's not one. But it's a really cool idea for recording mechanics. I wish it were more polished.
Video games as an art form suffer from a lack of informed discourse and a profound challenge in making themselves available, in whole or part, available for academic reference and review. This particular instantiation is clumsy; the museum looks like default asset store models, controls are stiff and cannot be remapped, the minigames themselves are glitchy and inconsistent in quality, and the placards veer far closer to personal anecdote than a curator's neutrality. That being said, this is vital work for preservation and analysis, and I deeply hope the devs continue in this vein. $10 is a bit steep for a half-hour though, y'all don't even have a gift shop where I can buy a tote bag.
Not really a game, but an interesting Museum indeed! A very useful resource for game developpers & game students to research & benchmark different ways to handle lockpicking in games Improvements: the numerous texts could be a bit better presented to be more easily readable, and all minigames should be starting on player input rather than starting right away
hardly a game, its an interesting premise, but its an empty shell with almost no content
It's ok, however it is lacking mouse sensitivity and the default it's locked to is really low. The author seems to have done some research and it is a nice minigame collection but it feels really small for the price. If you are a game designer it may help, but otherwise, for now I would wait for a sale.
An interesting idea, to have an interactive exhibit like this. I hope to see more "games" of this kind.
Pretty great for brainstorming. Total fan of these types of things, although I feel like some of the implementations could be cleaner. But the ideas come across just fine. Thanks for this!
good game
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