
Welcome to the Museum of Mechanics: Lockpicking. We're happy to have you! Explore an interactive exhibition of meticulously recreated lockpicking minigames from throughout video game history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Museum of Mechanics: Lockpicking это не совсем игра, больше пособие/референс для разработчиков. В этом качестве музей очень даже неплох. Некоторые замки ощущаются не так, как в оригинальных играх, но все равно можно оценить разнообразные подходы. Местами встречаются досадные баги, которые, я надеюсь, со временем поправят. Покупайте только если уверены, что вам это интересно, иначе будете разочарованы!
Fantastic survey of lockpicking mechanics, exactly what it says on the tin.
A fun way of exploring the history of games! A really nice anthology collection.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no game, i spent money and i am not sure what happened. about half of those unlocked by themselves without my interaction, i dont get it. unity3d garbage using popular title to promote itself, the text is a sore to read, and the "game" throw you in one of th emost basic room ever. I think this project was made in 20 minutes or something
A fantastic resource for game developers! Interesting to see how the same themes and fantasies get interpreted (with greater or lesser success) across many genres and several decades of game development. The mechanics and analysis writeups in the game are very helpful, too.
straightforward & no frills, but a worthwhile exploration of the minigame. insightful historical contexts & analyses too; well worth the two hours & one minute of playtime. really lovely little thing & i wish we'd see more of its kind.
Good idea to collect all lockpicking mechanics. Bad realisation. No new ideas or realistic lockpicking.
The Thief: Deadly Shadows implementation is not accurate; Similar to Thief 4 you can left click or right trigger to immediately rotate the rings to align to the right. There isn't enough games showcased, and Museum of Mechanics: Lockpicking should be updated to include hacking minigames, as they function the same way. A security obstacle that stops progression through a door or access to a safe of valuable collectibles in the game. Museum of Mechanics: Lockpicking has not implemented combination locks, like in Bully or other games with a safe-cracking mechanic. The museum also does not run very well on my machine, and the Options menu needs to include rebindable keys, and extended graphics options besides resolution. The shadows can be very slow on my rig. (GTX 1080!) I don't feel like refunding as I think this series has potential and it has my support. I hope to see more in the future. Bug: The video of NYU does not play in game at all.
Еще QR-Код заставляли бы предоставлять и вообще был бы идеальный симулятор.
Hi everybody, I bought it... I finished it... totally... I wouldn't recommend it because: The general implementation of locks and games is.. at a low level, this game is only meant to understand the mechanics (partially), not to feel the experience, even the narartive part of the game is not as good as I thought either The game is a bit buggy) I caught a bug when I was opening one of the immersive locks, it opened three locks in a row - lol) Unfortunately, I have to tell you.. Guys, it's not worth it :(
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