Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.71/day in the week to Aug 8 → 15.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 1378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muse Dash - это ритм-аркада в ярком аниме-стиле. Вы управляете девочкой, которая бежит по двухмерному уровню и отбивает удары по врагам в такт музыке. Враги летят сверху и снизу, а нажимать нужно всего [b]две клавиши[/b]: одну для наземных целей, другую для воздушных. Звучит просто, но на высоких уровнях сложности пальцы начинают заплетаться. [hr][/hr] [h2]Плюсы[/h2] [list] [*] [b]Простое управление[/b] - две кнопки F и L и все [*] [b]Визуальный стиль[/b] - яркая анимация, красочные фоны, проработанные персонажи. [spoiler](Только проблема в том, что после такого визуала, когда отводишь взгляд, стены слегка бегут xD)[/spoiler] [*] [b]Разнообразный саундтрек[/b] - поп, дабстеп, электроника, вокалоид, евро-бит. Огромное разнообразие, которое не надоедает [*] [b]Три уровня сложности[/b] почти на каждую песню: лёгкий, хард и мастер. [*] [b]Хорошая оптимизация[/b] - игра работает стабильно даже на слабых компьютерах. [*] [b]Бесплатные обновления[/b] - разработчики регулярно добавляют новые треки для всех владельцев базы. [*] [b]Система прогрессии[/b] - открываются новые персонажи и эльфы с уникальными способностями, а также коллекционные иллюстрации для загрузочных экранов. [/list] [hr][/hr] [h2]Минусы[/h2] [list] [*] [b][strike]Модель распространения DLC[/strike][/b] - дополнительные песни продаются только одним крупным пакетом. [u]Купить отдельные треки нельзя[/u]. Стоимость дополнения в несколько раз выше цены базовой игры, и это отпугивает. [*] [b]Проблемы с синхронизацией[/b] на высоких уровнях - ноты иногда не совпадают с ритмом. Точные удары не засчитываются, и это раздражает, особенно на быстрых треках. [*] [b]Лутбоксы для персонажей[/b] - открытие зависит от случайности. Желаемый герой может не выпадать десятки часов. Чистый рандом. [*] [b]Медленная прокачка[/b] - чтобы открыть всех персонажей и эльфов, нужно потратить несколько десятков часов. [*] [b]Блокировка треков уровнем[/b] - некоторые песни в базе открываются только после получения определённого уровня. Приходится играть то, что доступно, а не то, что хочется. [*] [b]Откровенный дизайн персонажей[/b] - возможно для кого плюс, но для меня хз [/list] [hr][/hr] [h2]Итог[/h2] [b]Рекомендую приобретать на распродажах.[/b] Игра стоит потраченных денег, если вы любите ритм-жанр.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $39.3M | 644.3K | 93% | $4.99 | |
| $882 | 7 | 86% | $8.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $1.4M | 4.5K | 98% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, English, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most of the songs require having muse plus or something. all of the songs i know are muse plus. i want my money back
Jewish ass Israel pricing. "Oh yeah here's a game for only 3$, but bad news you can only actually pay another 35$ to unlock it and we all know you're not gonna take the time out of your day for 3$ or straight up forget or go over the 2 hour limit"
nb
挺不错的一个游戏
**Really enjoyed this game.** Muse Dash is a really fun rhythm game that I ended up enjoying a lot more than I expected. The gameplay is challenging, especially as you get into the harder levels, and there's a lot of room to improve your skills. I really liked the feeling of getting better over time and being able to come back to levels that gave me trouble before. There's always something to work toward, whether it's improving your score, getting better accuracy, or taking on harder charts. **9.8/10 — Really fun, challenging, and has plenty of room to improve.**
👍
Hard to read, also the musics are really suck.
Meu jogo de ritmo favorito, mecanicas que sempre se renovam a cada fase e as musicas sao viciantes e as fases sao tao viciantes quanto as musicas
Regarding the game itself, the artstyle is really unique and can easily catch the attention of many. If you want to unlock the full potential, Muse Plus is the way, because the base game can be barebones. Speaking of Muse Plus, I considered getting it, but I keep getting logged out for some reason, and I have to re-enter my account details all over again, it's a hassle, so maybe not.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.