
Teleport, shift through bullets, and master lightning-fast takedowns in an all new kind of action game from tinyBuild and Team Shifty!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 1.7Kreviews | 88% | — | $98.3K |
| $14.99 | 161ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Caballeros talentosos hacen lo suyo y se retiran 🥵🥵
Very fun game. Like X-men's Nightcrawler.
very fire
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese*languages with full audio support
| $14.99 |
| 139ratings |
| 86% |
| — |
| not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great short game for steamdeck
Mr Shifty is a top down melee brawler where the whole gimmick is that you have a teleport button. The teleport ability is fun and feels pretty good to use, at least, when the game actually let's you use it. Overall, I enjoyed the game, but much of the level design just feels frustrating and unfun to me. The basement levels are easily the worst offenders. There are many sections that force you to sit down and do nothing while you wait for something to happen, which I found kind of odd for a game that has an achievement for speedrunning the game. For me, the best example of flat out unfun level design is a room is one of the basement levels that has 4, count em, 4 rocket launcher turrets that you are forced to destroy before you can leave, which you can only do by baiting them into blowing themselves up, which, in that specific room, has about a 50/50 shot of also one tapping you each time due to how close the turrets are to the walls. There are also long stretches, sometimes in the middle of fights, where the game just completely removes your ability to teleport, turning you into an out of shape guy with a pair of fists, which in most fights, will get you killed almost every time. I did enjoy the game, and I thought the core gimmick was cool, but it often feels like the level design is counterintuitive for what makes the game interesting. It was still pretty alright though, despite my grievances. 7/10.
simply amazing, you can play years later or days later and have great fun, simple operfect
Muito maneiro! Recomendo a todos igual a mim que estavam com saudades de um game de visão de cima com ótimos desafios. Além de contar com um bom tempo de campanha, variedades de níveis, é um jogo que passou bastante minhas expectativas por ser bem único.
초중반엔 적의 배치와 기믹을 활용해서 심플한 시스템으로도 재미를 느낄 수 있는 구조였는데 후반은 물량 스팸 원툴이라 급격히 지루해짐 그래도 지루할 때쯤 엔딩인 짧은 플탐이라 할만함
.
A short, but immaculate and self-contained experience of glorious punching and destruction. This game does not take itself seriously even for a second, and I love it for that.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.3K | 93% | $14.99 | |
| $93.1K | 310 | 90% | $19.99 | |
| $224 | 4 | 50% | $2.99 | |
| $96.4K | 335 | 90% | $11.99 | |
| $3.9K | 229 | 69% | $0.99 | |
| $4.8K | 51 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.3K | 1.4K | 87% | $2.99 | |
| $98.3K | 284 | 93% | $19.99 | |
| $98.3K | 437 | 70% | $8.99 | |
| $98.3K | 435 | 86% | $7.99 | |
| $98.3K | 3.1K | 95% | $1.99 | |
| $98.4K | 321 | 74% | $4.99 |