
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 298Kreviews | 88% | — | $358.7M |
| $49.99 | 14.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It scratches a similar itch to Kenshi
Purchased this 2 months ago... I would stress I have a full time job that often demands more of my time than it should and yet I have managed to accumulate 400 hours in game!! I am a little obsessed! Restarted the game about 6 times until I had the true measure of it, and now I'm running the Western Empire and own half the map... LOVE this game,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #82, worst CN #100 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| $49.99 |
| 10.8Kratings |
| 76% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
666
g
:DDDDD
Lots to do, seemingly endless campaigns gives you many many hours of play and replay value. War Sails expansion seems worth while, adds more complexity to your emperial goals.
O mais completo simulador de guerra, gestor de equipe e até gerenciador de cidades. Muitos jogos de gerenciar cidades ou time, são inferiores a este, como kenshi, rimworld, norland e manor lords. O interessante é que bannorlods 2 não é focado nisso. Os castelos e cidades não são sandbox, e mesmo assim ele é superior aos maiores nomes do mercado. Logo comparar esse a outros simuladores de guerra é tolice, o conteúdo que tem nessa categoria é enxuto. Eu não consigo compreender, esse jogo é tão extenso, levam-se tantas horas até você conseguir o primeiro castelo, são meses em um save, e a emoção de começar do zero continua vívida. Acredito que o conteúdo desse jogo seja um dos maiores da indústria dos jogos. >E tu ainda bate a gameplay em primeira ou terceira pessoa, com gráficos lindos, no meio de exércitos, nuvens de flechas, armas de cerco, cavalaria... E mais, tu é um zé ninguém no meio de 10.000 e pelo puro esforço pode decidir a batalha.
非常好玩,满足了我想带兵打仗,做皇帝的愿望
好玩,满足了儿时皇帝梦。但是领主的AI有些脑瘫很不通人性,希望后续更新能让AI的逻辑更接近现实
Holy peak game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.1K | 88% | $9.99 | |
| — | 0 | — | — | |
| $68.2M | 172.2K | 98% | $19.99 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $588.6K | 993 | 67% | $19.99 | |
| $23.9M | 28.9K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.6M | 469.9K | 78% | $49.99 | |
| $344.4M | 373.9K | 90% | $59.99 | |
| $342.6M | 757.5K | 97% | $19.99 | |
| $331.1M | 276.2K | 86% | $59.99 | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $396.2M | 281.8K | 89% | $59.99 |