
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 230.4Kreviews | 88% | — | $358.5M |
| $49.99 | 14.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⚔️🏰 ¡Después de más de 300 horas, por fin puedo decir que estoy satisfecho! 🏰⚔️ Disfruté muchísimo esta campaña de principio a fin. Empecé prácticamente desde cero y terminé creando un imperio gigantesco 👑, formando un ejército enorme 🛡️⚔️, reuniendo una gran flota de barcos 🚢🌊 y, finalmente, conquistando toda Calradia 🗺️🔥 y derrotando al Imperio. Ver cómo mi pequeño reino iba creciendo hasta convertirse en una potencia capaz de dominar todo el mapa fue una experiencia increíble. Cada batalla, cada guerra y cada conquista hicieron que las horas pasaran volando. ⚔️🔥 Después de más de 300 horas, puedo decir que Mount & Blade II: Bannerlord me dio exactamente lo que buscaba: libertad para crear mi propia historia y llevarla hasta donde quisiera. 👑🏰 💯 Una campaña que voy a recordar durante mucho tiempo. 10/10. Ahora solo queda una cosa... ⏳⚔️ Esperando el lanzamiento de Chronicles: Medieval. 🏰🔥 ¡Nos vemos en el próximo campo de batalla! 🛡️⚔️👑
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best RU #82, worst CN #100 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| $49.99 |
| 10.8Kratings |
| 76% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
劫匪依旧神秘7级兵
Имба имба имбулечка
Very good game especially the multiplayer side
爽
可以
Гра дійсно захоплює, одна із найкращих середньовічних ігор, але все ще не вбудована українська мова(
best medieval game ive ever played
1) The game needs more optimalizations, and more settings to lower or turn off features in favor of performance. 2) Horse combat is incredibly awkward. Compared to Warband - a previous Mount and Blade game, its outright annoying how the swings just refuse to hit the foot-combatant enemies, even when the hit was clearly visivble. Its incredibly frustrating how you run past the same enemy 6 times, and you still failed to strike them properly. Warband made horse combat a lot more manageable, and fighting on a horseback was an actual advantage. In Bannerlord, I came to the conclusion that beng on a horse is just stupid. Having a shield and engaging in foot combat along with your heavy infantry in a shield wall, will get you a lot more kills, gives you better odds at staying alive, and keeps you protected against missiles. After Warband, cavalry and horse combat just feels so weak, and a burden in general. Bigger hit ranges needed, and better animations, since not only the range is problematic, but the animation too. 3) Bugs. The character gets folded in half in customization menu, the character creation menu, the saved games menu, and the inventory menu. Basically everywhere, where the character is visible. This isn't even rare, tons of people complain about this bug, Fix your game please. 4) The skilltree is plainly unacceptable. Giving the player two things to choose one from, is the stupidest skilltree concept in gaming history. Drakensang Online did the same thing for example. People don't want to choose between two skills, we want both. And there are cases where we don't want either, but are forced to pick one. Open skilltrees are way better. Its a lot more optimal and comfortable if players can pick whatever skills they want, and not pick skills they consider a burden or unnecessary, whenever they wish. The last part is very imortant, since there are skill at the end or in the middle of the skilltree, that player whould need immediately in early game. (Mobility for example) Skills that are earlygame necessities, should not be in the end or in the middle of the skilltree. + Skills barely matter anyway. There are useful ones, but most skills barely make a difference compared to how much grinding they take. We get miniscule percentages for stats that are small to begin with, so the buff barely makes it any better. Once again, Warband's skilltree was a lot better, a lot more customizeable, and functional. It encouraged creativity, and intelligent spending of perks, while the Bannerlord's skilltree just limits you, and gatekeeps the good skills to lategame. 5) Mobility feels like the final boss. Army is so incredibly slow... Even if you micro manage every possible factor that buffs army speed, its still too slow. Not slow in terms of traveling distances, but in terms of how awkward it is to chase down other armies. Everyone is faster than you, or just as fast, and you end up chasing them for an entire ingame day. And the skilltree barely serves mobility. In Warband, we had a simple and reliable stat for general speed of the army, an we could spend points on it. In Bannerlord, we have a very limited number of skills, that barely make a difference, and they don't even buff your general speed, all the perks buff the speed in specific situations. (At night, in desert, in forest, ect.) Its a lot simpler, better, and more useful if we have one upgradeable stat for general speed. 6) Trading is a pain in the arse. Prices only get lower and lower. One time, I was able to make hundreds of coin profit with silk, jewelry, and ect. Intrestingly, my trading skills were lower. As the game progresses, and my trading skills grow, prices just get lower. You buy stock when the price is low, and wait for it to grow.. But it just never does. I've been holding onto silk for 100 days, and still no acceptable profit. If you engage in long-distance trade, and bring goods to a country that doesen't produce it, the profit still doesen't cover the daily expenses of traveling, and each stock sold reduces the price. It just doesen't make any sense to trade freely, if someone wishes to avoid the caravan mechanic. Btw operating a caravan doesen't make it significantly better either.
牛逼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.1K | 88% | $9.99 | |
| — | 0 | — | — | |
| $68.2M | 172.2K | 98% | $19.99 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $588.6K | 993 | 67% | $19.99 | |
| $23.9M | 28.9K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.4M | 373.9K | 90% | $59.99 | |
| $342.6M | 757.5K | 97% | $19.99 | |
| $331.1M | 276.2K | 86% | $59.99 | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $324.8M | 316.1K | 84% | $59.99 | |
| $396.2M | 281.8K | 89% | $59.99 |