
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I already want PART 2!!!!
Y la motosierra hace BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Had an entire thesis written about how much I like this game. Then the motorslice-swapping happened. OH. MY. F*CKING. GOD. The motorslicing mechanic made me put this game down completely. I'll re-approach this review if it gets fixed because I desperately want to like this game. But that one single mechanic alone is so atrociously bad that I can't continue. Fixing it needs to go beyond tweaks and patches. This mechanic needs to be completely reworked. Take it back to the whiteboard or get rid of it outside of boss fights. I've NEVER had a game make me this angry from the controls alone. Absolutely unacceptable. How did these motorslicing sections even make it past play testing? Who in their right mind played these parts of the game and found them satisfying? Because whoever it was should be fired immediately. Every part of this game up until the beginning of chapter 4 was relatively enjoyable. The motorslicing sections were spread out enough for me not to get too hung up on it. But there literally comes a point where multi-directional motorslicing becomes the main thing that you're doing and it is legitimately the worst gaming experience I've ever had. FIX THIS NOW!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 648 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing little indie game with cool parkour and enjoyable levels and combat. Definitely worth playing.
It needs more time in the oven... Like a couple years. Went all in for fanservice, but got caught with it's pants down. Basically - too boring and, at times, too frustrating to keep going. Tomboy-tsundere-feet-fetish-girl-game ( Also megastructure ) 1. The most frustrating part was the controls/movement responsivness. While parkouring - holding "space" split second longer will send you flying. Same goes for every key while parkouring. 2. Actual fighting, motorslice and "living camera" mechanics are as barebones as they could be. They exist just to fill up the list of stuff for directors. 2.1. Fighting is w+m1 ( Same as TF2 Pyro but even worse ) 2.2. Motorslice is... Like... Why? It hardly adds anything. Oh, yeah, makes the game longer. 2.3. Living camera or "Orbie" is there just for the sake of two achievments. There is no risk, no advantage, no strategy. It's just there. Why? No one and nothing can interact with the camera except you. 3. Fanservice. What if i'm not a feet guy? What if i don't want to see the dialogue option to "Sniff-Sniff" those sweaty juicers... FOR THE THIRD TIME. Guess i'll have to get over it. Keep. Your. Kinks. To. Yourself. Pros is - Brutalist megastructure... And the ability to actually see the locations you visited few kilometers down. shoulda been more about exploring and less about feet. 4/10
absolute peak
The game need a mod that replaces the character model with that of a hamster 'cause why does she keep jumping off to her death?
Смешанные впечатления после часа игры (учитывая простоту геймплея - более чем достаточно чтобы понять как вся игра будет работать) Из плюсов неплохая графика, анимация и музыка Из минусов - всё что касается геймплея. Он простой, но вполне мог бы доставить интерес... если бы авторы удосужились его доделать до конца Кому то пришла в голову гениальная идея при сборе коллекционных предметов их не сразу засчитывать, а только после того как ты их "донесешь" на точку сброса. Вот только собранные, но недоставленные, предметы обнуляются при смерти. А умирать в игре придется часто, потому что... Платформинг сломан. Персонаж прыгает не туда, бегает не туда, делает не то что ты ему указываешь. У этого две причины: а) в воздухе персонаж часто неуправляем, а значит скорректировать ошибочный ввод нельзя. б) платформинг жестко завязан на правильно указанное направление, и не прощает ошибок. В итоге вы получаете хардкор где не просили, потому что камера может резко перескочить и получится что вы на пару градусов промахнулись мимо нужного направления и вместо бега по стене вбок побежали вверх. Игре очень не хватает Coyote Time аналога, как в Марио, когда ты долю секунды не падаешь в пропасть даже после того как уже сошел с платформы, но только в отношении считывания указанного направления. авторы вроде даже пытались первым патчем улучшить ситуацию с геймплеем, упростив и доработав, но на мой взгляд недостаточно
All in all, its a worthwhile experience, visually the game is quite nice, the enviroments are really beautiful and it lives up to the title of Megastructure. And the movement and combat are really enjoyable, WHEN they work. The game is rough around the edges and could use a bit more polish, but overall its a short but enjoyable experience.
This was a fantastic game, the core platforming feels really good, as you go through the game consistently adds new mechanics and it uses combat rooms just rarely enough to break up the core gameplay without becoming tedious. One of the best games I've played this year.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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