
Team up for 1-4 player co-op platforming in procedurally-generated alien caves! Customize your gremlin, embrace the chaos and fart on friends! Tackle challenges together and unlock new looks and wild mutations for your next run!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take control of a cute naughty gremlin and do the bidding of your loving mechanical Mother!
Team up with friends to climb and jump through a physics-based world full of emergent surprises. Explore the ever-changing caves of a mysterious alien planet, complete objectives together, and use everything at your disposal to survive the run.
Experience unique moments with friends. Form a team of up to 4 players online or grab a friend for 2-player local split-screen.
Combine your group's abilities and overcome tricky obstacles: explore, evolve, adapt. There is never one single solution.
Hungry for more? Mother always has missions for you and your friends to complete - just make sure to come back in one piece!
Explore the endlessly replayable cave network of a mysterious alien planet, full of biodiversity and peculiar life-forms. Flora or Fauna, creatively utilize everything to your advantage, and when in doubt - EAT IT!
Sharpen your claws and climb everywhere - walls and ceilings included.
But even the most adept creatures will need some creative thinking to explore everything the caves have to offer - unleash your inner chaos gremlin!
Complete missions and unlock new unique mutations. Extend your gameplay options and change up your playstyle for future runs.
Fart your way out of caves into safety, barf up projectiles to throw at foes (and friends) or use your rock skin fart to shield yourself and your friends from danger.
Unlock a range of patterns, colours, ears and more to customize your look. Create your unique little creature, ready to cause chaos and do Mother's bidding.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In this game you explore various cave systems to carry out the will of your robotic benefactor “Mother”. Each player controls an adorable gremlin who lives to jump, climb, roll, smash and eat their way through the environment to reach the end. There are some predetermined runs that are used to carry out the story narrative but essentially you just choose the difficulty level of the cave and each run is a procedurally generated self-enclosed “expedition”. Cosmetic unlocks are the only thing that the “energy” points are used for other than paying for re-spawns during a run. Oh yeah, did I mention that the Gremlins get squished and printed out of a printer again each time they die? Don’t worry about it, get spelunking! Some things that could have made it better: There really needed to be much more levels with a scripted story as without them there isn’t that much to do, eventually it’s the same thing over and over. Once you play the game for a bit you will notice the patterns in the layouts and obstacles being reused. Having only a single slot for a power-up means that you basically choose a health one and it becomes impossible to die unless you fall into an acid pit. Also, dying isn't that much of an issue anyway if you have the energy points to be printed again. If you manage to hit an upgrade station early in your run and get the double points buff then you will vastly collect more gems while exploring the rest of the caves. The other buffs outside of the extra climb distance are nice but aren’t really a lot of use. Ended up always getting the buffs in the same order and just completely ignoring others. Would have liked a system to continuously upgrade and improve the gremlins skills and abilities on a permanent basis, but the game would need to have more difficulty and maybe some puzzle elements to make it more challenging. It would be nice to have a co-operative objective in some caves. The boss fights are all essentially just the “Sister” boss with the same battle mechanic. It would be much better if there was a pool of different bosses to randomise between, each with a different combat style. Could also do with additional general critter types that live in the caves as well. The base game price is very fair but two-thirds of the price again for a dlc with a single biome feels a bit on the high side, especially since some of the cosmetics are pay-walled also. Knew this would be good from the Playtest phase. Was really fun to play in split screen with two players but unless it scales for more players, then it’s just going to be way too easy. Really enjoyed this and it is well made overall but in the end, wish that the scope of the game was greater. The Gremlin Tour demo is essentially Slay the Spire mode, and I’m not sure it could be its own stand alone release, more of an end mode to give a reason to keep playing after finishing the game. Danke Maschinen-Mensch! x o x o
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game it's very fun. The movement is very satisfying and fluid and the system of being able to climb on everything is very fun. The gremlins themselves are very cute and it's really fun to customise them especially with the DLC. The look of the game is really nice and squishy/squelchy and the gremlins kind of look like claymation in some way. There aren't that many people playing online when I play it, but when I get into a multiplayer session it's even more fun and there is so much chaos in a fun way. Solo play is also a lot of fun, so don't let it put you off that there aren't that many players yet. The combat is tricky to begin with but personally I got used to it after a few attempts. p.s. I hope that the developers will consider adding some creatures that we can ride into the game, that seems like it would be silly and funny
一款仍有极大进步空间的游戏 首先是改键问题,作为一名PC玩家我并没有给自己配备手柄,虽然手柄能让游玩体验更佳 我更希望用自己所习惯的键位来攻略游戏内的关卡 其二是战斗设计,自己的小怪物仅能携带一种突变能力这让人有些沮丧。我还以为可以携带多种能力探索、战斗 而且游戏内的生命回复手段有些稀少,除了食用回复果实、粉色蛞蝓。你只能依赖自己突变的治疗类能力或者去购买进食回血能力 滴落酸液的植物伤害非常离谱,一旦被砸中就会损失3点生命值。而小怪物不购买额外生命能力也才只有4点生命值 橙色尖刺的反伤让我感到有些匪夷所思,如果是我操纵的小怪物贴身攻击反伤我能理解。但是我使用突变能力飞射出的尖刺在击中后也会对我造成伤害就让我理解不能了 除了探索外,我个人更加需求更多战斗相关的突变与模式 第三点,联机问题 不知道是因为时间差还是裸连的缘故,我几乎没有进行过多人模式的游戏。玩家群体感觉很少,只有两次多人合作,一次是对方加入,一次是我主动加入。 如果可以,我希望能在单人游玩的情况下添加机器人,至少让我不那么孤单
cool
注意,4月9日前购买本作可以免费领取DLC,不要忘记啦!作为一款多人合作游戏,本作虽然在玩法上和《三位一体》有些许的相似,但是不同的是本作引入外形异形风格的要素,玩家可以通过收集辐射值让自己所扮演的角色进行突变。游戏奇异的外星球的画风和丑萌丑萌的主角较为吸睛,目前内容主线大约只有四小时左右的流程,期待制作组之后的更新。 太长不看版购买指南 操作手感很不错,场景搭建和角色外形设计的很契合很独特 探索收集+少量战斗+跳跳乐玩法 可以单人游玩 目前内容总的来说偏少 [h1]看见这个翻译过来的中文名字,笔者愣住了许久[/h1] 首先写在最前面,游戏建议加速器之下游玩,直连的话网络可能不稳定,同时游戏推荐使用手柄游玩,一些方向键的操作颇为不符合键盘的操作逻辑,单人可以游玩,但是单人游玩本作并没有太多亮点,只能说是一款刚到及格线的横板跳跃探索游戏,建议和朋友一齐游玩! 首先必须要夸一下游戏的画面,游戏的画面可以说是游戏最长的一块长版,游戏的世界观是一个光怪陆离的外星世界,各种丑萌丑萌的主角加上环境险恶的外星环境,而制作组通过出色的画面表现为玩家呈现出了这样的一个世界,同时游戏的一些细节都刻画的非常优秀。 而抛开画面之外游戏也带来了一些新奇的体验,首先就是游戏中角色可以通过积攒辐射值获得突变,从而获得特殊的能力,这种设计反而更加像是肉鸽游戏或是单人冒险游戏的设定,这就使得本作中的体验颇为独特,游戏的地图设计也相较于传统的合作游戏不同,本作中的一些平台跳跃部分还是有着一定的难度,需要玩家一定的熟练度,本作中的多人合作的内容偏少,但是可以玩家之间互坑,体验总的来说还算不错。 [h1]结语[/h1] 值得一试的多人派对游戏。 评分8/10 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Haven't played this solo, however great Split Screen for those playing with family members or friends on same device. Really fun and engaging game. The creatures are cute and customisable though you do need to earn the energy points to purchase the different options. Fun animations when balancing near an edge or just leaving character idle. Story as well is steadily developing and interesting. Only thing at this time would comment on improving is that in split screen mode although it seems to allow you to choose different mutation abilities, Player 1's choice is the dominant one, and will auto change the other players chosen mutation ability once the mission starts.
感觉风格挺棒的,合作类型也很好,希望多出点外观,和朋友玩挺不错的,开动大脑 游戏会有一些小bug,比如缺少过关道具,希望能早日修复
i dont have mouch in the game, but i just want to say please optimalise it more, i would like it really more if it would be better optimalised, i have strong hardware but still the game is laggy for me on the worst graphics possible.
Mother Machine is a cooperative roguelike platformer developed and published by Maschinen-Mensch. Known for creating atmospheric adventure titles, the studio takes a very different direction here by focusing on chaotic multiplayer exploration inside procedurally generated alien caves. The game combines elements of side-scrolling platformers, roguelike progression, and cooperative sandbox gameplay. Rather than presenting a strictly linear adventure, it encourages players to repeatedly venture into unpredictable cave systems, gather resources, evolve their strange creatures, and uncover fragments of the world’s mysterious past. The story is intentionally unconventional and somewhat mysterious. Players assume the role of bizarre gremlin-like creatures created by a massive artificial intelligence known simply as the Mother Machine. This ancient machine inhabits a distant planet and continuously produces these small creatures in order to explore and harvest resources from the planet’s vast underground cave networks. Each expedition is essentially an experiment carried out by the machine, sending its creations deeper into the planet’s dangerous ecosystems. While the narrative remains mostly in the background, hints scattered throughout the world suggest that the Mother Machine may have a deeper purpose and that the strange planet holds secrets connected to forgotten technology and abandoned civilizations. Gameplay revolves around exploring procedurally generated cave systems filled with hazards, enemies, and hidden rewards. Each run begins with players being deployed into a newly generated environment where the layout of tunnels, platforms, and obstacles is different from previous expeditions. The caves are vertical and complex, requiring careful navigation through climbing, jumping, and stamina-based movement mechanics. Traversing the terrain becomes one of the most engaging parts of the experience, as players must manage their characters’ energy while scaling walls, reaching distant ledges, and avoiding environmental dangers. Combat and survival mechanics play a secondary but still important role in the exploration. The underground world is inhabited by strange alien creatures that attack the player’s expedition teams. Players must defend themselves using a mixture of abilities and environmental awareness while continuing to search for valuable resources hidden throughout the caves. Although the combat system remains relatively simple, it complements the exploration gameplay by adding moments of tension when dangerous enemies appear in narrow tunnels or crowded platforms. One of the most distinctive features of Mother Machine is its emphasis on cooperative gameplay. Up to four players can explore the caves together, transforming each expedition into a collaborative challenge. When multiple players join the same mission, teamwork becomes essential for surviving difficult terrain and enemy encounters. Players can assist each other by reaching inaccessible areas, reviving fallen teammates, or combining abilities to overcome obstacles. However, the physics-based movement system can also lead to hilarious chaos, as players occasionally bump into each other, fall off platforms, or trigger traps accidentally. These unpredictable interactions are clearly part of the game’s design philosophy, creating humorous moments that make cooperative play especially memorable. Progression in the game is built around a mutation system that allows players to enhance their creatures between expeditions. Resources collected during missions can be used to unlock biological upgrades that improve mobility, combat abilities, or supportive powers. Some mutations might increase climbing efficiency, while others provide offensive capabilities or defensive advantages. Because players can experiment with different combinations of mutations, each character build can feel unique. This progression system encourages repeated runs, allowing players to gradually refine their abilities and explore deeper sections of the planet’s underground environment. The visual presentation of Mother Machine is striking and distinctive. The caves are filled with vibrant alien flora, glowing crystals, and strange organic structures that give the environment a surreal appearance. The art style blends slightly grotesque creature designs with bright colors and fluid animation, creating a world that feels both playful and unsettling at the same time. The gremlin characters themselves are intentionally quirky in design, with exaggerated movements and expressions that contribute to the game’s humorous tone. Sound design also plays a role in reinforcing the game’s atmosphere. Ambient cave sounds accompany exploration, while energetic music adds excitement during intense encounters. The creatures’ movements and abilities are accompanied by exaggerated sound effects that emphasize the chaotic nature of cooperative gameplay. Together, these audio elements create a lively environment that matches the unpredictable nature of each expedition. Despite its creative mechanics, the game is not without flaws. Procedural generation helps provide variety, but the cave environments can begin to feel familiar after extended play sessions. While the mutation system adds progression, the overall mission structure often revolves around similar objectives such as gathering resources and surviving encounters. Players looking for deeper narrative development or more complex combat systems may find the experience somewhat limited in scope. Nevertheless, Mother Machine succeeds in delivering a unique cooperative platforming experience that thrives on unpredictability. The combination of procedural caves, physics-based movement, and customizable character abilities creates a gameplay loop that rewards experimentation and teamwork. The game is particularly enjoyable when played with friends, as the unpredictable interactions between players often produce entertaining moments that would not occur in solo play. Overall, Mother Machine stands out as an imaginative indie project that embraces creativity and cooperative chaos. While its repetitive structure and limited combat depth prevent it from reaching the complexity of larger roguelike adventures, its vibrant world and playful design make it a memorable experience. For players who enjoy cooperative platformers with roguelike progression and unusual creatures, the game offers a lively and entertaining journey beneath an alien planet’s surface. Rating: 7/10
good game n fun
Players by region
Where this game's players are, estimated from review languages.
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