
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good, but I expected it to be at least half of the scope of a Dark Souls game. Instead, I got about a third of a Dark Souls game — if that makes sense. It doesn't stand alongside the best, but it still stands tall as a decent game of this genre. My only gripe is that the enemy types are too repetitive, on top of the fact that the game reuses almost all of the enemies from the first game. Overall I had fun and will be looking forward to any improvements on this game or to the next one.
огонь
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.3M | 108.3K | 96% | $24.99 | |
| $42.3M | 199.4K | 99% | $9.99 | |
| $41.9M | 132.3K | 97% | $19.99 | |
| $42.5M | 22.8K | 59% | $49.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $144.3K | 334 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Образцовая в своём жанре. Повидал уже немало хороших игр в тёмнофэнтазийных мирах, и MS II - один из лучших примеров. Запустил, а дальше... В перерывах между заходами вроде бы на работу ещё ходил, с кем-то там общался. Ел иногда. А потом финальные титры. Хороший показатель.
看在制作组积极地更新优化补丁的份上勉强给一个好评 总体评价算是我玩过的魂游里最无聊的一作,因为优点比较少先说优点 1.人物技能有趣,武器BD很爽很暴力 2.少部分Boss和地形解密还算做得用心 3.收集物可以无限成长算是不错的创新,避免了法环DLC那种千辛万苦找出一朵蘑菇的失落感。 接下来就是严厉的批评环节了 1.无聊。由于怪物种类少,喜欢堆怪,导致你需要用特别强力的BD去推图,这又导致BOSS的难度系数骤降,完全失去交互。我是在做某个成就的时候才发现无名的囚徒其实打铁手感还不错。 2.音乐太少,剧情太水了。BOSS战和一些奇观本该给人的震撼感因为这个原因大打折扣。魂游经典的贯穿全局错综复杂的支线也没有。 3.有一半的地牢做得很敷衍,地图除了后期有一点儿特色以外,太缺乏辨识度了。 4.功能型装备需要刷经验值才能效果全解开,说实话我觉得是一个败笔设计,很影响玩家尝试游戏所设计的一些不同之处。 回到开头,这游戏很多地方如果你是老魂游玩家的话其实能感觉到制作组的用心,但也能感觉到制作组的能力不足。总体感觉还是小公司积累经验的作品。 一个刚刚及格的作品,估计会有第三部,未来可期吧。
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Великолепное приключение! Крепко сбитая игра. Решение избавиться от выносливости - гениально! Графоний, атмосфэра, динамика, даже музоний - все классно! Лишь в конце игра начинает напоминать серию соулс и это не комплимент =) Тем не менее очень и очень похвально!
Solidny souls-like 8/10 tylko ostatni boss ta mechanika z tym zabieraniem broni glownej -1
Никогда не уважал соулсы. Пробовал в каждый дарк соулс, но ни один не вызывал интереса. Этот же заинтересовал трейлером, подкупил демкой, и вот я здесь
劇情基本沒有,少少的支線,各軀殼故事感覺沒講完 開放黑夜模式後,長駐到結束,變的有夠魂系,長的像鐮刀盔小怪攻擊有夠快,比王還可怕 精準防禦能用的場合比較多,除了尾王,格檔適合攻速慢的敵人 另外石碑王設計的很有想法
+уважение менструации
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